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Coordinates
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Basis A basis is a set of elements that generate a group or field. Groups have a minimum set that generates the group.Groups have a minimum set that generates the group. Cyclic groups have a single element basis.Cyclic groups have a single element basis. Vector spaces use the scalars and basis vectors to generate the space. Example A basis B i for M 2 ( R ) is The vector equation has only one solution so they are linearly independent.
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Cartesian Coordinates Three coordinates x 1, x 2, x 3x 1, x 2, x 3 Replace x, y, zReplace x, y, z Usual right-handed systemUsual right-handed system A vector can be expressed in coordinates, or from a basis. Unit vectors form a basisUnit vectors form a basis x1x1 x2x2 x3x3 Summation convention used
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Cartesian Algebra Vector algebra requires vector multiplication. Wedge productWedge product Usual 3D cross productUsual 3D cross product The dot product is also defined for Cartesian vectors. Kronecker delta: ij = 1, i = j ij = 0, i ≠ j Permutation epsilon: ijk = 0, any i, j, k the same ijk = 1, if i, j, k an even permutation of 1, 2, 3 ijk = -1, if i, j, k an odd permutation of 1, 2, 3
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Coordinate Transformation A vector can be described by many Cartesian coordinate systems. Transform from one system to another Transformation matrix L x1x1 x2x2 x3x3 A physical property that transforms like this is a Cartesian vector.
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General Transformation Transformation and inverse q m = q m (x 1, x 2, x 3, t)q m = q m (x 1, x 2, x 3, t) x i = x i (q 1, q 2, q 3, t)x i = x i (q 1, q 2, q 3, t) Generalized coordinates need not be distances. For a small displacement a non-zero determinant of the transformation matrix guarantees an inverse transformation. For a small displacement If Then the inverse exists
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Other Coordinates Polar-cylindrical coordinates r: q 1 = (x 1 + x 2 ) 1/2 r: q 1 = (x 1 + x 2 ) 1/2 : q 2 = tan -1 (x 2 /x 1 ) : q 2 = tan -1 (x 2 /x 1 ) z: q 3 = x 3 z: q 3 = x 3 Spherical coordinates r: q 1 = (x 1 + x 2 + x 3 ) 1/2 r: q 1 = (x 1 + x 2 + x 3 ) 1/2 : q 2 = cot -1 (x 3 / (x 1 + x 2 ) 1/2 ) : q 2 = cot -1 (x 3 / (x 1 + x 2 ) 1/2 ) : q 3 = tan -1 (x 2 /x 1 ) : q 3 = tan -1 (x 2 /x 1 ) Translation with constant velocity q 1 = x 1 – vt q 2 = x 2 q 3 = x 3 Translation with constant acceleration q 1 = x 1 – gt 2 q 2 = x 2 q 3 = x 3
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Constraints Coordinates may be constrained to a manifold Surface of a sphereSurface of a sphere Spiral wireSpiral wire A function of the coordinates and time: holonomic (x 1, x 2, x 3, t) = 0 (x 1, x 2, x 3, t) = 0 If time appears the constraint is moving.If time appears the constraint is moving. If time does not appear the constraint is fixed.If time does not appear the constraint is fixed. Non-holonomic constraints include terms like velocity or acceleration.
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System of Points Coordinates with two indices: x i represents the point represents the point i represents the coordinate index (use i through n ) i represents the coordinate index (use i through n ) A rigid body has k holonomic constraints. j (x i, t) = 0 j (x i, t) = 0 System has f = 3 N – k degrees of freedomSystem has f = 3 N – k degrees of freedom next
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