Project WGMud Garfield Freeman David Hakanson Josh Jost Eli Stevens Joan Qiong Wang Mentor: Dr. Palaniappan I am Jack's massively multi-player online game.

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Presentation transcript:

Project WGMud Garfield Freeman David Hakanson Josh Jost Eli Stevens Joan Qiong Wang Mentor: Dr. Palaniappan I am Jack's massively multi-player online game. Without me, Jack would be unable to leverage his obsessive knowledge of Tolkien and Dungeons and Dragons into attention and admiration from female-presenting players.

Project Background First MMORPG: Ultima Online, 1997 Followed by Everquest, Asheron’s Call, World War II Online, Anarchy Online, Dark Age of Camelot More coming soon

More Background Multiplayer online fantasy games are not new First was MUD 1, in 1978 by Roy Trubshaw and Richard Bartle Currently 1665 muds listed on the Mud Connector ( Many clones

Text Based Muds Lower dev costs Content is cheaper Everyone has a client

Web Interface Solution We are using PHP

Client Solution The provided client will be in Java However, any telnet client will be usable

Core Server The Server will be written in C++ Will make heavy use of templates, STL

Testing We will be using a lot of beta testing User feedback will be very important to balance the game and fix bugs DAoC used very similar methods

Scheduling

Thank God It’s Over Now give us high scores