Serious Games Interactive | |

Slides:



Advertisements
Similar presentations
BRITTANY’S TAKE AWAY. DIFFERENTIATED INSTRUCTION  Is for all students  Make sure to let parents know how the classroom may be run  Allow for time to.
Advertisements

How Do I Know I’m Teaching Effectively?
HQ: Copenhagen, Denmark The beginning: 2006 – research project – Palestine 20 employees Produced 20+ serious games Partners we have worked with: Businesses,
The Power of Experience Jonnie Hill, PhD English Language Fellow, RELO Universitas Negeri Surabaya.
Professionally Speaking: Qualitative Research and the Professions Professional Practice – beyond restructuring and a merger. Using qualitative research.
Game-based learning in schools - A teacher survey PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University Copenhagen CEO Serious Games.
The potential of tablets to game-based learning. Cork, Ireland 4 th October ‘12 Simon Egenfeldt-Nielsen, PhD CEO, founder Serious Games Interactive.
Beyond edutainment The educational potential of computer games 2nd European Conference on Games-Based Learning October ‘08 Simon Egenfeldt-Nielsen,
The Value of Serious Games and Virtual Worlds
1 1 Beyond Edutainment: Exploring the Educational Potential of Computer Games PhD student Simon Egenfeldt-Nielsen IT-University Copenhagen 27th May 2005.
Edutainment - Learning from the primary schools... PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. April 2007, Copenhagen ”Educational games.
1 1 The Learning Outcome from the Commercial Video Game Europa Universalis II Ass. Professor Simon Egenfeldt-Nielsen Psychologist, PhD IT-University Copenhagen.
Educational games: Where are we going? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 23. May2008, Copenhagen “…develop games which contain.
WHAT WE KNOW ABOUT STUDENT LEARNING ACTIVE LEARNING Why it is Important Will Koolsbergen and Phyllis van Slyck.
Interactive Media and Game Development 1 IMGD 1000: Critical Studies of Interactive Media and Games David Finkel Computer Science Department Interactive.
Research shows that 20% of all US & UK teachers use games, but up to 70% wants to. They see few titles and their lack of quality as main barriers. The.
Beyond Edutainment : A New generation of game-based learning Assistant professor, PhD Simon Egenfeldt-Nielsen IT-Universitet København CEO Serious Games.
Game Title Make sure your title is brief, descriptive, and “snappy.” Try to come up with something that will attract players to your game.
Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K |
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation serious games based on commercial game technology. Creating a prototype.
Blending video games with learning: Issues and challenges with classroom implementations in the Turkish context Tüzün, H. (2007). Blending video games.
Serious Games Interactive | |
Teacher-Student Relationships: A Study of Teachers’ Perceptions of Their Roles and Responsibilities and Their Relational Management Practices Elizabeth.
Game-based learning: Who, why and how…? PhD, Cand. Psych. Simon Egenfeldt-Nielsen CEO Serious Games Interactive 13. Januar 2012 Microsoft – Playful Learning.
Gaming & Documentaries True love or forced marriage? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 27. September 2008, Malmö “…develop games.
The Road to College …runs through 1 1.
Humor in Nursing: A Matter of Life or Death or “Just for the Health of it”
Local Training of our Middle Managers: Concept and First Experiences.
Serious Gaming - learning through games and play PhD, Cand. Psych. Simon Egenfeldt-Nielsen CEO Serious Games Interactive 2. December 2011 General Intro.
Selected productions Serious Games Interactive © Getting Serious With Games South Africa, 16th November ‘10 Simon Egenfeldt-Nielsen, PhD CEO,
Company presentation PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive “…develop games which contain advanced content, operate according to sound.
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments Freitas, S. d. & Neumann, T. (2009). The use of ‘ exploratory.
1 Session 3 Targeting the key players. 2 The School Principal Cultivate professional working relationship Seek regular meetings Be supportive and respectful.
A GENDA Section 1: What is it? Section 2: What we know? Section 3: Why it does not happening.
What is a good learning game Focus, integration & motivation. Join Games, Trondheim, Norway, 24th October ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor.
Serious Games - A new approach to educational use of computer games Simon Egenfeldt-Nielsen CEO Serious Games Interactive 21. Marts 2007, Randers Most.
Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | Create next generation of educational computer games Vision.
PRINCIPLES OF MANAGEMENT MGMT300 Nguyen, V. Thang (PhD)
How to use educational computer games Meaningful Play, Leuven, Belgium, 12th December ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University.
Let’s do Action Research ! Ideas in Motion for our Integrated English Course Paul Kawachi FRSA OU of China, 24 July 2010.
Narrative and Social Collaboration in the integration of games in the curriculum Heather Conboy (De Montfort University
Serious Games Interactive | Ny Adelgade 5, 4. tv | DK-1104 Kbh. K |
Educational games GC: Palestine a step in the right direction? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 18. September 2007, Skövde “…develop.
IT-University Copenhagen | Rued Langgaardsvej 7 | DK-2300 Copenhagen |
Coaching/Leadership Styles and Effectiveness Coach K & Coach Knight Case Analyses.
GC: Palestine First step towards next generation of educational games? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 3. December 2007, Lyon.
LOOPING *This presentation was used in 2009 to introduce looping to elementary parents.*
Challenges in Serious Computer Games adaptation in Learning.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S The Educational Potential of Computer Games Ass. Professor Simon Egenfeldt-Nielsen IT-University.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Next generation educational games based on commercial game technology. Creating a prototype.
Games beyond entertainment Why we need to bother… Games Summit, Bruxelles, 7th November ‘08 Simon Egenfeldt-Nielsen, PhD Assistant Professor IT-University.
Supervising Workplacement Learning at Work. Goals How learning has changed in the last few years. Learning at work through a three way partnership. Collecting.
Using Alice in an introductory programming course for non-CS majors Adelaida A. Medlock Department of Computer Science Drexel University
“ I'm still loving the fact that I share a virtual classroom with such a mix of students from all over the world. Other strengths include: engaging, up-
Global Conflicts Latin America PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive Oslo, 21. April 2008 ”The forgotten continent requires a tough.
ASSESSING THE WHOLE CHILD Creating Powerful Portfolios and Student Led Conferences.
Educational games GC: Palestine a step in the right direction? PhD Simon Egenfeldt-Nielsen CEO Serious Games Interactive 1st June 2007, Darmstadt, Germany.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conflicts: Middle East Assistant Professor Simon Egenfeldt-Nielsen.
Global Conflicts: An example Ass. Professor Simon Egenfeldt-Nielsen Københavns Kommune Seriousgames.dk 20th June 2005, Copenhagen “…develop games which.
Serious Games på den internationale scene og Danmarks potentiale PhD, Cand. Psych. Simon Egenfeldt-Nielsen Assistant Professor IT-University Copenhagen.
Serious Gaming - learning through games and play PhD, Cand. Psych. Simon Egenfeldt-Nielsen CEO Serious Games Interactive 2. December 2011 General Intro.
IT-University Copenhagen | Rued Langgardsvej 7 | DK-2300 Kbh. S Case study of Global Conficts: Middle East Assistant Professor Simon Egenfeldt-Nielsen.
1 1 Game-Research.com The educational potential of computer games PhD student Simon Egenfeldt-Nielsen IT-University Copenhagen Game-research.com 24th May.
Serious Games Interactive | Købmagergade 11A, 4. sal | DK-1150 Kbh. K | Create next generation of educational computer games Vision.
Incorporating Active Learning Teaching Strategies into Economics Courses Both Online and in Class Formats Georgia Association of Economics and Finance.
(c) Dr. Charlotte Holland ES105 ICT-enabled ESD Learning Experiences and Pedagogic approaches BSc in Education and Training ET1.
Klas-Göran Olsson, School of Health Sciences Jönköping University, Sweden Anne Karin Larsen, Bergen University College, Norway SW-VirCamp Consortium Meeting.
Selected productions Serious Games Interactive © Global Conflicts – A Case study on games for societal issues Poverty is not a game, 20th October.
The whole is greater than the sum of the parts. –Aristotle
Kahoot & Quizlet Live.
Presentation transcript:

Serious Games Interactive | |

25. October 2006, Stavanger Simon Egenfeldt-Nielsen Assistant Professor ITU Copenhagen Beyond Edutainment with Global Conflicts: Palestine CEO Serious Games Interactive

Serious Games Interactive | | What is a serious game? What is Global Conflicts: Palestine? What do other people think? Agenda

Serious Games Interactive | | Definition serious games In principal, any game Games with an agenda Educating, enlightening.. Not only entertaining  Edutainment  Advertainment  Business games  Military games  Political games  Satirical games What is a serious game?

Serious Games Interactive | | Problems with edutainment Little intrinsic motivation: Extrinsic motivation through rewards, rather than intrinsic motivation. No integrated learning experience: Lacks integration of the learning experience with playing experience - learning subordinated play experience. Drill-and-practice learning principles: Rely on drill-and-practice rather than understanding – training above learning. No teacher presence: No demands on teachers or parents. Simple gameplay: Built on a simple gameplay from classic titles. Small budgets: Produced on limited budgets with limited technology. What is a serious game?

Serious Games Interactive | | Edutainment lacks balance Most of what goes under the name "edutainment" reminds me of George Bernard Shaw's response to a famous beauty who speculated on the marvelous child they could have together: "With your brains and my looks..." He retorted, "But what if the child had my looks and your brains?" (Papert, 1998: 88) What is a serious game?

Serious Games Interactive | | Vision Create the world’s best computer games with an agenda beyond entertainment What is Global Conflicts: Palestine

Serious Games Interactive | | Global Conflict : Feel and understand the tense atmosphere and problems in Palestine You as freelance journalist will draft a way out of the conflict The game What is Global Conflicts: Palestine

Serious Games Interactive | |  Private market: People that are intellectual curious & not afraid to try new things.  Educational market: years social studies in Western world Target groups What is Global Conflicts: Palestine

Serious Games Interactive | | “I learned more history in one day than the last 6 months” Student, 16 years Play trailer What is Global Conflicts: Palestine

Serious Games Interactive | | Freelance journalist Get the best article Find informants Gain their trust Get their story Dig out best quotes Put together article Highest journalist level Gameplay What is Global Conflicts: Palestine You Goal Means Winning

Serious Games Interactive | | What problems did we try to solve  Perspective: Provide different perspectives on a topic  Involvement: Provide involvement in a topic  Engagement: Make the player feel they make a difference  Realism & atmosphere: Develop realistic atmosphere  Curriculum ties: Fit it in with some curriculum What is Global Conflicts: Palestine

Serious Games Interactive | | Setup Sample: 51 Danish High school low-middle class students ( years) after a one-week course Traditional lecturing 4 weeks on theme Play missions 2 students (note taking) Group discussion 4 students (Poster w. timeline) Plenum discussion all students Survey Video observation Interviews Test & evaluation Empirical study

Serious Games Interactive | | Qualitative feedback “Global Conflicts: Palestine is a fun and different way to receive learning” (Female student, 18 years) “You had a greater desire to learn about the topic from Global Conflicts: Palestine” (Male student, 16 years) ”You learn a lot about how Israelis and Palestinians respectively look at the conflict, because you talk to different persons... I think it is good that the stories derive from reality, providing the stories with a realistic tone.” (Female student, 18 years) Empirical study

Serious Games Interactive | |  90% students find it the be an interesting course  88% Students find it to be an interesting educational material  59 % of students find they learned more  90% of students wants to try a similar course again Students want more... Empirical study

Serious Games Interactive | | Different rooms for learning styles Group work Reflective observation Active experimentation GC: Palestine Lecture Abstract concepts Concrete experiences Kolb’s cycle covered with different teaching forms in the course. The teacher is crucial to facilitate a full learning experience. Empirical study

Serious Games Interactive | | Closing  Engaging & intellectual stimulating game are possible  A lot of people are looking for new games  Like any other media computer games have a critical potential  A strong market for serious games is still years away  Distribution and financing remains a challenge

Serious Games Interactive | |