Space Knight John Gaffrey CIS 488 Game Pitch. Style Concept A futuristic sci-fi world, with a medieval or gothic style of technology A futuristic sci-fi.

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Presentation transcript:

Space Knight John Gaffrey CIS 488 Game Pitch

Style Concept A futuristic sci-fi world, with a medieval or gothic style of technology A futuristic sci-fi world, with a medieval or gothic style of technology User plays as a space knight, with a look of a traditional knight but with a technological futuristic look User plays as a space knight, with a look of a traditional knight but with a technological futuristic look Instead of magic, monsters and dragons, there is advanced technology, aliens or robots Instead of magic, monsters and dragons, there is advanced technology, aliens or robots Has an overall fantasy look however Has an overall fantasy look however Enemy is a “Dark Empire” composed of only robots, sort of like a “borg” type enemy Enemy is a “Dark Empire” composed of only robots, sort of like a “borg” type enemy

Game Type A Third person action/shooter A Third person action/shooter Has a behind the character view or over the shoulder, and uses the mouse to target attacks Has a behind the character view or over the shoulder, and uses the mouse to target attacks Weapons include a weapon that doubles as a sword and laser gun Weapons include a weapon that doubles as a sword and laser gun Similar concept to a game such as resident evil 4, but with better controls, (the mouse using a PC) Similar concept to a game such as resident evil 4, but with better controls, (the mouse using a PC) Movement requires the keyboard (forward, Backward, strafe left/right), while the mouse is just to force the knight to pivot towards mouse target either left or right, and knights animation just looks up or down Movement requires the keyboard (forward, Backward, strafe left/right), while the mouse is just to force the knight to pivot towards mouse target either left or right, and knights animation just looks up or down

Enemies Robotic enemy Knight – Has the looks of the typical black knight in medieval fantasies, but more robotic/ cybernetic in appearance Robotic enemy Knight – Has the looks of the typical black knight in medieval fantasies, but more robotic/ cybernetic in appearance AI – pathfinding, retreat, regroup, group attack, find cover, close quarters sword melee strategy AI – pathfinding, retreat, regroup, group attack, find cover, close quarters sword melee strategy

Black Knight Robot Sketch

Enemies cont. Lurker type – can crawl along any surface, requires mostly projectile to destroy. Main purpose is to throw player off balance in cramped locations or when fighting both enemies Lurker type – can crawl along any surface, requires mostly projectile to destroy. Main purpose is to throw player off balance in cramped locations or when fighting both enemies AI – pathfinding via any surface, try to dodge player targeting it AI – pathfinding via any surface, try to dodge player targeting it

Prototype Game View

Weapons A “laser sword” that doubles as both a melee and projectile weapon A “laser sword” that doubles as both a melee and projectile weapon Player can react faster to enemies around using a 3 rd person perspective, in more cramped locations Player can react faster to enemies around using a 3 rd person perspective, in more cramped locations Idea - perhaps try to make certain mouse motions correspond to different sword slashes, if melee sword is current weapon selected Idea - perhaps try to make certain mouse motions correspond to different sword slashes, if melee sword is current weapon selected Could create more strategy in melee fights with a variety of moves to choose from Could create more strategy in melee fights with a variety of moves to choose from Any other special “magic-like” “technology” ability Any other special “magic-like” “technology” ability

Level Game Player Open ended level Open ended level Non-linear Non-linear Hopefully combines a 3 rd person action/shooter with the fast pace of an arcade game Hopefully combines a 3 rd person action/shooter with the fast pace of an arcade game Players starts from a crashed ship on a forest world Players starts from a crashed ship on a forest world Must make their way to enemy castle/fortress Must make their way to enemy castle/fortress Either obtain an object, or eradicate enemy and wait for rescue Either obtain an object, or eradicate enemy and wait for rescue The forested world, and castle/fortress must have an alien or futuristic look to them, not just a level easily confused with any other medieval fantasy game The forested world, and castle/fortress must have an alien or futuristic look to them, not just a level easily confused with any other medieval fantasy game