Learning Objects Modified from Dave Vosen’s slides.

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Presentation transcript:

Learning Objects Modified from Dave Vosen’s slides

Learning Objects IMS members (Instructional Management System ) The Present Atomic Videos, Snag-It, Safety Contract, Google Who cares?

Defining Learning Objects Instructional Designers can build small (relative to the size of an entire course) instructional components that can be reused a number of times in different learning contexts Fundamental Idea:

Any entity, digital or non-digital, which can be used, re-used or referenced during technology supported learning (LOM, 2000). Any digital resource that can be reused to support learning (Wiley, 2001) Definitions Defining Learning Objects

“knowledge objects” (Merrill, Li, and Jones, 1991). “pedagogical documents” (ARIADNE, 2000). “educational software components” (ESCOT, 2000). “online learning materials” (MERLOT, 2000). “resources” (ALI, 2000). Other Terms Defining Learning Objects

Instructional Design Role Design oriented theories that describe methods of instruction and the situations in which those methods should be used, the methods can be broken into simpler component methods, and the methods are probabilistic. (Reigeluth 1999) Definition

Instructional Design Role To enable computer agents to automatically and dynamically compose personalized lessons for an individual learner they must have ID support At the standards level the role of ID in composing and personalizing lessons with Metadata was not considered. Metadata allow you to locate an item very quickly without investigating all the individual items through which you are searching Technology implementer may end up using learning objects to simply glorify online instruction Combination

Instructional Design Role Granularity Too large an object diminishes the possibility of reuse. Generativity, adaptivity, and other –ivities are all facilitated by the property of reuse Trade-off between the possible benefits of reuse and the expense of cataloging Decisions regarding the scope of learning objects must be made in an instructionally grounded, principled manner. Too large an object diminishes the possibility of reuse. Generativity, adaptivity, and other –ivities are all facilitated by the property of reuse Trade-off between the possible benefits of reuse and the expense of cataloging Decisions regarding the scope of learning objects must be made in an instructionally grounded, principled manner.

Conclusion  Accelerate practical adoption of learning object approach  Simplify application of any instructional design theory to learning object approach  Provide a common ground for future research of “learning objects.” Learning Object Taxonomy will:

Conclusion ID theory may not be as “sexy” as bleeding-edge technology Action must be taken for instructional use of learning objects Balanced effort need in technology and instructional design More Theorists Needed

References ALI. (2000). Apple learning interchange website [On-line]. Available: ARIADNE. (2000). Alliance of remote instructional authoring and distribution networks for Europe website [On-line]. Available: ESCOT. (2000). Educational software components of tomorrow website [On-line]. Available: LOM (2000). LOM working draft v4.1 [On-line]. Available: MERLOT. (2000). Multimedia educational resource for learning and on-line teaching website [On- line]. Available: Merrill, M.D., Li, Z. & Jones, M. (1991). Instructional transaction theory: An introduction. Educational Technology, 31(6), Reigeluth, C. M. (1999). The elaboration theory: Guidance for scope and sequence decisions. In C. M. Reigeluth (Ed.), Instructional design theories and models: A new paradigm of instructional theory. (pp. 5-29). Hillsdale, NJ: Lawrence Erlbaum Associates. Richey, R. C. (1986). The theoretical and conceptual bases of instructional design. London: Kogan Page. Wiley, D. A. (2000). Learning object design and sequencing theory. Unpublished doctoral dissertation, Brigham Young University. Available: