D5720 Research on Interactive and Ambient Media Lecture #2: Tangible Interaction 陳立杰、鄭穎懋.

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Presentation transcript:

D5720 Research on Interactive and Ambient Media Lecture #2: Tangible Interaction 陳立杰、鄭穎懋

Bill Moggridge, Designing Interactions (Chapter 8)

Until recently, rendering bits into human-readable form has been restricted mostly to displays and keyboards —> sensory deprived and physically limited. By contrast, “tangible bits” allow us to interact with them with our muscles as well as our minds and memory. — Nicholas Negroponte, founder of MIT’s Media Lab

Bill Moggridge, Designing Interactions (Chapter 8) interact with them with our muscles as well as our minds and memory

Graphical User Interface (GUI) Designing Interactions by Bill Moggridge, Chap08, p.526

Tangible User Interface (TUI) Designing Interactions by Bill Moggridge, Chap08, p.526

Tangible Interface+Interaction Tangibility and materiality of the interface Physical embodiment of data Whole-body interaction Embedding of the interface and the users' interaction in real spaces and contexts

Bill Moggridge, Designing Interactions (Chapter 8)

Interfacing a Whole New Physical World 3D physical objects + Virtual characteristics

Bill Moggridge, Designing Interactions (Chapter 8)

Physical Manipulation of Digital Data

Technologies/Toys: Building Blocks for Crazy Ideas

What is related between Interactive & Ambient Media and Ubiquitous Computing? …

Design Questions and Challenges Can you describe how you interact with your favorite everyday object (it should be “smart” now)?

Some Great Ideas/References Hiroshi Ishii, Brygg Ullmer (1997), Tangible Bits: Towards Seamless Interfaces Between People, Bits, and Atoms Hiroshi Ishii, Brygg Ullmer (1997), Tangible Bits: Towards Seamless Interfaces Between People, Bits, and Atoms Bill Moggridge (2007), Designing Interactions, Chapter 8 Arduino + more building blocks/toys Arduino