Lecture 32 Chapter 11: Icons

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Presentation transcript:

Lecture 32 Chapter 11: Icons Lecturer: Jim Warren material from The Resonant Interface HCI Foundations for Interaction Design First Edition by Steven Heim

Chapter 11 Icons Human Issues Concerning Icons Using Icons in Interaction Design Technical Issues Concerning Icons

Human Issues Concerning Icons Novice User Icon-based systems do not necessarily afford novice users a self-explanatory interface An icon’s functionality must be learned and understood

Human Issues Concerning Icons The Dual Nature of Icons People relate to icons as the representations of objects They also perceive icons as the objects themselves The symbols and metaphors we create should not prevent people from moving between these two perspectives

Human Issues Concerning Icons Icons should not be created in isolation Consider the entire interface as a global entity, a visual ecosystem

Human Issues Concerning Icons Real-World Expectations The associations that people have create expectations that affect their perception of an icon’s physical properties

Human Issues Concerning Icons Recall/Recognition Icons have an advantage over text in terms of recognition and recall Recall of images is superior to that of text Images are more easily distinguished than text People have almost perfect image recall

Human Issues Concerning Icons Icon Analysis Chart Icon Name Distance Separation Trail Degrees Mail Perceptual Shape/ 1/2 Cognitive Letter/e-mail B Bold Letter/bold/ 2/2 Letter ‘B’/bold command Rectangle tool is more direct (degrees 1/1) because the icon graphic has same literal appearance as what it gives you.

Using Icons in Interaction Design - Search Search – do icons aid search activities? Humans respond first to the physical qualities of icons and then to their semantic associations The intensity of an icon’s physical characteristics is an important factor in search activities People perform better with icon targets than with text targets The icons must be sufficiently differentiated

Using Icons in Interaction Design - Search Physical attributes that can affect the way we perceive icons Detail Color Size Shape Location

Using Icons in Interaction Design - Search There is a range of acceptable detail that will benefit icon search Varying the color, size, or shape of an icon will make it easier to locate When applying color, start with fewer colors; additional ones can be added later

Using Icons in Interaction Design - Search Icon images should have distinctive shapes Icons may facilitate search if their location is properly designed

Using Icons in Interaction Design - Screen Real Estate Icons can save screen real estate

Using Icons in Interaction Design - Conventions Icon conventions should be used whenever they are appropriate Amazon.com shopping cart

Using Icons in Interaction Design - Conventions Conventions - tabs Amazon.com tabs Apple.com tabs

Using Icons in Interaction Design - Conventions Audio icon—speaker Audio icon—notes Home icon Web Search icon Secure Connection icon Amazon.com Search

Using Icons in Interaction Design - Context Context supplies a frame of reference We perceive icons in relation to all the other screen elements Icons have no meaning without context Iconi + contextj + viewerk = meaningijk Horton (1994)

Using Icons in Interaction Design - Context Icons can be seen in many different contexts: Physical Location Contrast Juxtaposition Denisty Cognitive Metaphorical Temporal

Using Icons in Interaction Design - Context Globalization–Localization Images are often considered to be “language agnostic” European Union traffic signs Italian street signs

Using Icons in Interaction Design - Context Globalization–Localization Signs can also be localized and reflect very specific conditions that do not exist in other locations Cow warning sign Deer warning sign

Technical Issues Concerning Icons - Terminology Icon Terminology Phonogram: a sign or symbol representing a word, syllable, or speech sound E.g., an icon of a “B” for Bold Pictogram: a picture that resembles what it signifies Abstract Shapes E.g., musical notes Ideogram: a symbol that stands for an idea or concept E.g., image of a disk for Save Logogram (Logograph): a symbol that represents a word E.g., heart shape for Love

Technical Issues Concerning Icons - Terminology Icon Terminology Icons are often difficult to characterize as purely logographic, ideographic, phonographic, or pictographic Icons function on many levels of meaning simultaneously

Technical Issues Concerning Icons - Terminology Semiotic Terms (relationship between signifier and what is signified) Iconic: represent objects through resemblance Indexical: have a direct causal relationship with the object to which they refer Symbolic: the meaning of a symbolic sign is derived through convention

Technical Issues Concerning Icons - Terminology Dreyfuss (1972) Abstract symbols – just most essential element in graphic terms E.g., symbols for Aries and Taurus Representational symbols are equivalent to pictographic symbols Arbitrary symbols are those that are invented and so must be learned

Technical Issues Concerning Icons – Principles for Icon Creation Principles for Icon Creation (internal syntax) Simplicity/complexity Signal to Noise Ratio – just detail that conveys meaning Cohesiveness Icons that perform related functions should be created as a family and should share some visual characteristics Distinctiveness The icons within each family must communicate their unique identity Familiarity Icons should be familiar to the user

Technical Issues Concerning Icons – Icon Grammar The principles that govern the internal structure of icons form a grammar This grammar is constructed on rules and procedures The grammatical rules must be observable, logical, predictable, and consistent Zoom icons. Pen icons. Lasso selection icons.

Technical Issues Concerning Icons – Universal Systems Semantography Charles K. Bliss created what he considered a “simple system of pictorial symbols” called Semantography (Bliss, 1965) Semantography is based on symbols called Blissymbols that incorporated a symbolic logic and semantics

Technical Issues Concerning Icons – Universal Systems ISOTYPE Otto Neurath created the International System Of TYpographic Picture Education (ISOTYPE) in an attempt to make information accessible to a universal audience (Neurath, 1972) It has also laid the foundation for modern traffic signs and public utility symbols

Technical Issues Concerning Icons – Universal Systems ISOTYPE (a) Male and female population 65 years and older. (b) Modes of transportation in millions. (c) Retail appliances in percentage per capita.

Technical Issues Concerning Icons - Deconstructing Icons Basic shapes Indicators Styles Canonical view Aggregate symbols

Technical Issues Concerning Icons - Deconstructing Icons Basic shapes Complex shapes can be created from a few basic elements Horton (1994), all graphics can be decomposed into points, lines, and areas

Technical Issues Concerning Icons - Deconstructing Icons Basic lines and points Basic shapes Basic combinations Real-life symbols Enter/Exit Blissymbols

Technical Issues Concerning Icons - Deconstructing Icons Basic shapes Indicators can be used to convey action, state, and direction Light rays Sound waves Speed lines Shake lines Ghost images Save to folder

Technical Issues Concerning Icons - Deconstructing Icons Styles Photograph Drawing Caricature Outline Silhouette

Technical Issues Concerning Icons - Deconstructing Icons Canonical view The most common view of an object The view that typifies the object That is most easily recognized A box is more recognizable in a 3D rendering than in a 2D one

Technical Issues Concerning Icons - Deconstructing Icons Aggregate symbols Symbols can be combined to communicate complex information Search symbol “No Smoking” sign Information symbol

Technical Issues Concerning Icons - Deconstructing Icons Aggregate symbols Overlap Addition Antithesis Specification

Technical Issues Concerning Icons - Deconstructing Icons Icon Size Icons are always square and standardized at fixed dimensions Supply icons for your application in 16-color and 256-color versions and in three sizes: 16 16 pixels, 32 32 pixels, and 48 48 pixels (Microsoft Co., 2006) You need to provide at least the following files: * A 128 x 128 image (for Finder icons) … For the best-looking icons at all sizes, you should also provide custom image files (“hints”) at two other sizes: 32 x 32, and 16 x 16 (Apple, 2007)

Technical Issues Concerning Icons - Deconstructing Icons Transparency and Background To make areas of an icon transparent, and hence fit the colour scheme of their context, include a mask A mask may be applied to application icons that appear on the desktop But there is no way to predetermine what the background color will be; so don’t rely on contrast with a particular background for visibility

Technical Issues Concerning Icons – Current Practices Current Practices – Photorealist icons Higher graphic quality does not always imply greater intelligibility It is possible for a user to confuse these rich graphics with other images that do not represent functionality

Icons are a powerful element of graphical user interfaces Summary Icons are a powerful element of graphical user interfaces Take advantage of our perceptual systems and memory Make good use of screen real estate But they require careful design consideration To create readily understood icons And to make harmonious families of icons for a given application