Michael Hercenberg.  What is Dynamic Learning?  Leaning in real-time  Why?  Replaces hardcoded scripts  More ‘human’ game opponents  More suitable.

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Presentation transcript:

Michael Hercenberg

 What is Dynamic Learning?  Leaning in real-time  Why?  Replaces hardcoded scripts  More ‘human’ game opponents  More suitable environments  Other aspects have advanced greatly  Graphics  Voicing  Music  Controls

 80’s  Move left, then right  Wait for player  90’s  Search-and-Destroy  Player-like Enemies  00’s  Small advances  Loopholes

 Data Mining  Uses data to create next level or encounter  Pro: Drastically alter the world  Con: Needs data and time

 Difficulty Scaling  Makes changes in real-time  Pro: Makes corrections when needed  Con: Running real-time can be a strain

 Explicit Context Tracking  ‘Windowed’ Data Mining

 Dynamic Choice Making  Introduce this into an RPG (Role-Playing Game)  Choices made drastically change the story  Not just give an alternate ending Choice Environment Interactions