Summary Janet C Read
May came home with a smooth round stone as small as a world and as large as alone E. E. Cummings – Maggie and Milly and Molly and May
Digital natives vs. immigrants ,000 hours playing video games 200,000 s 10,000 hours talking on cell phones 20,000 hours watching TV 5,000 hours book reading
What have we learnt? Gathering requirements from children Interactive products for children Novel Interaction techniques Interface design for child users Accessibility and ethics Evaluation of products with and for children Understanding the motivations of children
Specifically… Modelled children as learners, developers, users and players Categorized software products by purpose Pros and Cons of designing with children Modelled requirements gathering by 3Rs
….and Evaluated software for fun, pleasure and usability using heuristics Highlighted pitfalls with usability testing and children Had a satisfaction / fun toolkit described
Post - thoughts Child opens doors to FunPlayers Child like adultsTeachers Children are very good at usability testing Effective work = ethnographic approach Practical Observations Children will take longer Children will do things differently (Charlie and the tablet)
What of the future? Ideas need to be tested out Knowledge needs to be shared Methods need to be developed Models need to be refined
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