March 2003Episodic Metagames & MMOGs Is There Intelligent Life Beyond Massively Multiplayer for Online Games Larry Dunlap founder, Intelligent Life Games.

Slides:



Advertisements
Similar presentations
The Communicative Approach: Theory and Practice. The Communicative Approach A combination of different methods Emphasizing interaction as both the means.
Advertisements

Is Online-Gaming for Business or Pleasure? Adam Pyszkowski Tony Zhe Richard Thompson.
Genre in Video Games. Genre- the type of game GenreDefinition (Conventions of Genre) Stealth First-person shooter Social-simulation Strategy Action/adventure.
01/PO003/001 VSC “A Leading Voice in Telecom for Over a Decade” TM “The Myth of the Killer App” HKConnect’10 29 Oct 2010 Presented by Mark Bradley Corporate.
Ksenia Sidorovnina Ph-51. What is online game Early online games Genres of online games Online games and money Danger of online games.
Making The Case: Business Models in Online Gaming Greg Costikyan Chief Design Officer, Unplugged Games Jessica.
Visual jMUD Oscar Chen CS491. Important Note The IMAGES used in this presentation and demonstration of Visual jMUD are COPYRIGHT by their respective holders.
Introduction.  Who’s in the class?  Class structure  Introduction to content  Team and concept brainstorming.
Introduction to AI Role Playing Game (RPG). Agenda History Types of RPGs AI in RPGs Common AI elements AI techniques RPG Making tool: RPG Maker XP RPG.
DESC9180 Designing Virtual Worlds Week 2 Introduction to Virtual Worlds 6pm – 9pm Tuesday, July 31st, 2006 Owen Macindoe and Kathryn Merrick DESC9180 Designing.
Ambient Quest: An ambient game simulation Mark Eyles Advanced Games Research Group Department of Creative Technologies Faculty of Creative and Cultural.
Chapter 13: Multi-player Ayşegül BAKAR BTÖ-616 by Richard Rouse III.
Computer games: Developing an online multiplayer game Introduction.
Interactive Fiction Foundations of Interactive Game Design Professor Jim Whitehead March 12, 2008 Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0.
Coye Cheshire & Andrew Fiore June 28, 2015 // Computer-Mediated Communication Games!
1 Online game development. 2 Outline of the presentation important terms brief history status quo of present day online gaming Case studies: Runescape.
Online computer game 9/10, #7 Player types Game design doc example Work.
Game Development Essentials An Introduction. Chapter 3 Game Elements what are the possibilities?
An Architecture for a Massively Multiplayer Online Role Playing Game Engine.
Theora R. Rice. Definition Economy Mechanics Currency Design Real Money Trading Some Problems Taxation Interesting Stories.
Chapter 2: History of Video Games Magda El Zarki Prof. of CS Univ. of CA, Irvine
A role-playing game RPG is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these.
Massively Multiplayer Online Role Playing Game (MMORPG) Karen Schroeder EDT 180 Portions of this presentation are being used under Fair Use guidelines.
My Hobby is Gaming By: Anthony Lupi World of Warcraft The Elder Scrolls V: Skyrim Team Fortress 2 How I got started How long have you been doing it and.
1 Web services for the management of persistent online game factions Author: François Deliège Advisor: Professor Esteban Zimányi Co-Advisor: Jehan Snyers.
Synthetic Worlds: Second Life, Business, and Virtual Gaming Nikki Price 2/27/12 Engl 197.
COSC 4126 Games in learning Games and learning Chris Crawford and dawn of computer games implications for learning games.
MMORPG In Depth By Jonathan. Massively Multiplayer Online Roleplaying Game User created identities (characters) Persistent world User driven world.
Chapter 5 Role-Playing Writing and Performing Beyond the Classroom Playing Activities provide: Exploration of Informal Storytelling Opportunities to Meet.
The computer games industry has grown phenomenally over the past 30 years and we have now reached the stage where many households have a games console.
Virtual World Presented by Group 6: Virtuality Ai Ling Tay Mituri P. Sharma Liz (Hui-ju) Lu Danny Wu Jinzi Wu.
Electronic Gaming and the Media Playground
In-Game Advertising in China Edward Lehman Managing Director.
Today: ID Chapter 4 – Designing for Collaboration and Communication.
Tom Chilton Wow graphic designer Tom Chilton tom Chilton, lead designer of blizzard and one of the three main designers of the massive mmorpg (multiplayer.
1 Network Gaming. History of Network Gaming MUD MUD –Multi-user Dungeons Modem Games Modem Games Match Makings Match Makings –Real-time strategy –FPS.
Massive multiplayer online role-playing games Armen Galstyan April 24, 2010 CS 575.
July 2008Jessica Mulligan1 Virtual Worlds A Brief Tutorial Presenter: Jessica Mulligan
Game Design Principles Part 1 : Milestone Games and Play Jehee Lee Seoul National University.
The Video Game Industry Week 10. THE RISE OF THE VIDEO GAME INDUSTRY As with other industries there are three main themes associated with the video game.
Managing your Digital Footprint Real Life vs. Digital Life.
© 2014 International Technology and Engineering Educators Association, STEM  Center for Teaching and Learning™ Game Art and Design Unit 3 Lesson 1 Social.
Behavior in Second Life: Redefining Fantasy in the Metaverse.
Formal Elements - Players. Section C: Game design culture and play Recognize social game interaction.
By Alex, Chloe & Lucy. An RPG is a game in which the player takes the role of a fictional character in a fictional setting. It is Usually accompanied.
Developing a Text-Based MMORPG to Motivate Students in CS1 Richard Barnes and Maria Gini Dept of CSE, University of Minnesota.
Digital life 101 Essential Question What is the place of digital media in our lives?
Nicholas Hanemann presents.  Online Gaming is incredibly lucrative.  Lack of research into usability of online games  New players are confused  Games.
The social side to online gaming Martyna Kwiatkowska - Topic Christian Tan - Topic Keith Perez - Topic 3.
Christopher Diaz Full Sail University Professor Liz Canacari 11/10/2009 The Evolution of the Role-Playing Video Game Genre.
The Elements of Game Design—Part 04 Gaming & Simulation Mr. Tillery Orlando Technical Center.
Robert Kerbs - California State Polytechnic University, Pomona, USA.
ICT Presentation. Why teach ICT? ICT is essential in enhancing your child’s education It will play an important role in your child’s teenage and adult.
Genre Computer Games: Digital Games Design F1R2 11 © 2012 West Lothian CollegeAugust 2012/Review date August 2015 Genre.
Artificial Intelligence in Games
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 15: Role-Playing Games.
Communicating through the Internet Chapter 3. Instant Messaging Instant Messaging services are programs that enable you to communicate in real time with.
BOARD GAMES AS SPEAKING ACTIVITIES BY RAÚL ARANO.
Professional Ethics Mälardalens högskola Västerås, Mikael Svensson.
Evolution of Virtual Communities  ARPA paper predicts emergence of virtual communities  First ‘cyber community’ made up of researchers at ARPANet 1969.
Beyond Linear Narrative Augusto Baal Enters Norrath Katie Whitlock.
EirplayMedia (c) The Games Industry Eirplay Media ©
Project WGMud Garfield Freeman David Hakanson Josh Jost Eli Stevens Joan Qiong Wang Mentor: Dr. Palaniappan I am Jack's massively multi-player online game.
Gaming today is a widely recognized part of our culture Gaming is very old (Egyptians – board games) Electronic games required the invention of electronic.
Internet Marketing Management Game IMMG. Overview The Basics The Basics Our Target Group Our Target Group Game Mechanics Game Mechanics Gameworld Gameworld.
1. Games Background Let’s Learn Saengthong School, June – August 2016 Teacher: Aj. Andrew Davison, CoE, PSU Hat Yai Campus
The Origin of Gaming Kuliah #1 Game Design & Development.
פרופ' מיכאל פרי המרכז ללימודים אקדמיים
Interactive Fiction.
Myth, Communal Storytelling, and Religion in Dungeons & Dragons
Presentation transcript:

March 2003Episodic Metagames & MMOGs Is There Intelligent Life Beyond Massively Multiplayer for Online Games Larry Dunlap founder, Intelligent Life Games

Where did all these MMOGs Come From?

The path of a persistent world game The literary fantasy element! A touch of Tolkein – the literary Fantasy element

The path of a persistent world game Fantasy Role-playing begins! A touch of Tolkein - Fantasy element ADVENTURE! – Colossal Cave Dungeons & Dragons – Defining role-play Leveling

The path of a persistent world game Medieval Swords & Sorcery! A touch of Tolkein - Fantasy element ADVENTURE! – Colossal Cave Dungeons & Dragons – Defining role-play, Leveling Swords & Sorcery – Farfd & the Grey Mouser

The path of a persistent world game Text adventuring begins! A touch of Tolkein – The literary Fantasy element ADVENTURE! – Colossal Cave

The path of a persistent world game Interactive Text Adventuring! A touch of Tolkein - Fantasy element ADVENTURE! – Colossal Cave Dungeons & Dragons – Defining role-play, Leveling Swords & Sorcery – Farfd & the Grey Mouser ZORK – The Adventure continues

The path of a persistent world game Graphic adventuring success! A touch of Tolkein - Fantasy element ADVENTURE! – Colossal Cave Dungeons & Dragons – Defining role-play, Leveling Swords & Sorcery – Farfd & the Grey Mouser ZORK – The Adventure continues Ultima I - IX

The path of a persistent world game Text adventuring begins! A touch of Tolkein - Fantasy element ADVENTURE! – Colossal Cave Dungeons & Dragons – Defining role-play, Leveling Swords & Sorcery – Farfd & the Grey Mouser ZORK – The Adventure continues Ultima I - IX Persistence, the Never-ending game & MUD, the Multi-user Dungeon

The Birth of the Realtime Persistent World MMORPG

And Now For Something Completely Different!

The path to an Episodic Metagame Birth of the Wargame The Foundation Trilogy The wargame – Sun Tzu, the Prussians & HG Wells

The path to an Episodic Metagame The Literary Inspiration! The Foundation Trilogy

The path to an Episodic Metagame The game beyond the game! The Foundation Trilogy The wargame – Sun Tzu, & the sand table The Metagame – Diplomacy Monopoly Poker

The path to an Episodic Metagame The Finite Galactic Empire Game! The Foundation Trilogy The wargame – Sun Tzu, & the sand table The Metagame – Diplomacy, board games MegaWars III Massively Multiplayer

The path to an Episodic Metagame A New Character Definition! The Foundation Trilogy The wargame – Sun Tzu, & the sand table The Metagame – Diplomacy, board games MegaWars III – Massively Multiplayer Starweb, PBM Layered Characters

The path to an Episodic Metagame The Internet Environment! The Foundation Trilogy The wargame – Sun Tzu, & the sand table The Metagame – Diplomacy, board games MegaWars III – Massively Multiplayer Starweb, PBM – Layered Characters Internet Communications - , Instant Messenger,

The Episodic Metagame

The Questions! Does an online game have to be infinitely persistent to be immersive? Does an online game have to be Massively Multi-player to be immersive? Does role-playing have to be done by D&D definition?

Request Game – Game Queue

The Characters

The Baron The Philosopher The Raider The Trader The Terminator The Warlord The Houri

A Different kind of Role- playing

YOUR HOMEWORLD

The Starmap

The War Room

The Artifacts

In-Game

What does an EM have in common with the MMOG? Community Communications The Metagame Persistence

How are EM & MMOGs different? Communications embedded in Internet Anticipation & Suspense as game emotions The Myth of “Real Time” The Metagame – Publisher supported Why 16 Players are more than enough Literacy

Probably not! Is Imperial Wars a game for you? Drop by and find out! It just might be! Is Imperial Wars a mass market game for everyone?

THANK YOU! iwars.org/gdc2003/presentation.htm