Introduction to Tool Panel. The tools in the Tools panel let you draw, paint, select, and modify artwork, as well as change the view of the Stage If the.

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Presentation transcript:

Introduction to Tool Panel

The tools in the Tools panel let you draw, paint, select, and modify artwork, as well as change the view of the Stage If the Tools panel is not visible, you can display it by selecting Window > Tools. To select a tool, just click it. (You can also use the shortcut key shown in parentheses in the tool tip that appears when you rest the pointer over a tool for a few seconds.) Tools panel

Selection tool (black arrow): Click an object to select it. Drag a selected object to move it. Subselection tool (white arrow): Select and move points of an object or edit paths between adjacent points. Free Transform tool: Resize or rotate selected objects by dragging. Also has the Gradient Transform tool (transform a gradient or bitmap fill by adjusting the size, direction, or center of the fill). 3D Rotation tool: Rotate movie clip instances in 3D space. A 3D rotation control appears on top of selected objects on the Stage. The X control is red, the Y control is green, and the Z control is blue. Lasso tool: Drag to select an area. Selection tools

Pen tool: Create straight or curved lines. You can also create Bezier curves. Text tool: Create or edit text and text fields. Line tool: Draw straight lines. Rectangle tool: Create rectangles or squares composed of fills and strokes, just fills, or just strokes. Also has the PolyStar tool (create either polygon or star shapes—you can set how many points both shapes have), the Oval tool (create circles and ovals), the Rectangle Primitive tool, and the Oval Primitive tool. Primitive shapes are individual objects that can be edited in the Property inspector. Pencil tool: Create lines in any of three modes—straighten, smooth, or ink. Brush tool: Create shapes with fills only. Drawing tools

Deco Drawing tool: Apply an effect to a selected object. Choose effects from the Property inspector after you select the Deco Drawing tool. Bone tool: Inverse kinematics (IK) is a method for animating an object or set of objects in relation to each other using an articulated structure of bones. This tool allows you to add bones to a set of objects in relation to each other. Paint Bucket tool: Add fill inside a shape or change the fill color. Ink Bottle tool: Change the color or width of a line, or add a stroke to a shape. Eyedropper tool: Sample a color from swatches or anywhere on the screen. Eraser tool: Erase parts of an image. Drawing tools

Hand tool: Drag the Stage to view another part of your document. Zoom tool: Zoom in or out to view more or less of the Stage. To zoom out, hold down the Alt key (Windows) Color tools Stroke Color: Set the stroke color. Fill Color: Set the fill color. View tools

Deco Tool

The Deco tool is on the Tools panel, it allows you to apply decorative drawing effects to the Stage or a selected object on the Stage. With this tool you can apply several effects: Vine Fill, Grid Fill, Symmetry Brush, 3D Brush, Building Brush, Decorated, Fire Animation, Flame Brush, Flower Brush, Lightning Brush, or Tree Brush. All these effects can be selected from the Drawing Effect in the "Properties panel" (after you've selected the "Deco Tool"). Each of these properties have their own options (on the Advanced Options sub-menu), which can create quite complex combinations of effects.

Random Buildings

Tree Brush

Flowers

Fire Animation

Creating Snow Total Length = 160 Particle Generation = 160 Rate per frame = 3

Adding Lightning

Boon Tool

Bone Tool The Bone tool gives animators a way to automatically calculate Inverse Kinematics (IK). - Inverse Kinematics means the calculations involved in figuring out how jointed objects move. The Bone tool enables you to create "bones" that link several objects together to create a connected chain-like effect, so the connected objects will moves in a realistic manner, such as an arm structure.

When you add bones to a shape or symbol instance, Flash creates a new pose Layer in Timeline, with the name Armature This Layer can contain only a single series of bones, known as an armature. Each bone has a head and a tail (shown in the image below). The first bone in an armature is the "Root bone".