Presentation by Vickie Cochran Waynette helms Inga schorn
Go!Animate is a web tool used to create animated videos. Introduction to Go!Animate Introduction to Go!Animate
Go!Animate Basic allows the user to create short, animated videos to communicate ideas and information.
Start by choosing either Quick Video Maker or Full Video Maker.
Next, we choose a theme.
Follow the prompts on the screen!
Free Go!Animate Basic Membership includes limited characters, scenes, and privacy.
$ Go!Animate for Schools Membership allows for 5 teachers and 200 students access to secure site and a large number of characters and scene selection.
Each implementation is a private, secure “wall garden” Student videos cannot be found from the public internet Student videos cannot be published publicly, without teacher approval School home page cannot be found unless specific address is known Students cannot surf public video sites from within G4S No integration with social networks Go!Animate never takes student addresses or contact information
Go!Animate ensures that all characters, backgrounds, props, etc. are school-safe. Guns, alcohol, etc. are filtered out Teachers may opt to pre- moderate all student work prior to publishing to ensure appropriate language, imagery, and terminology
Teachers can divide the students into classes and/or workgroups Student video distribution can be limited to the class/group from which they are published Great way to block younger kids from seeing the videos of older kids
Go!Animate can be teacher created for use as a review or lesson summary. Review of Periodic Table Review of Periodic Table Students can also create their own video to demonstrate mastery Dividing Decimals Dividing Decimals
Students today have never known a time without the internet. They use it daily and rely on the internet for information and communication. According to Greenhow, Hughes, and Robelia (2009): Today’s youth are frequently creative, interactive, and media oriented; use Web 2.0 technologies in their everyday lives; and believe that more use of such technologies in school would lead to increased preparation and engagement (p. 247). Greenhow, C., Hughes, J., & Robelia, B. (2009). Learning, teaching, and scholarship in a digital age web 2.0 and classroom research: What path should we take now? Educational Researcher, 38,