One Web Approach Designing for the future ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only.

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Presentation transcript:

One Web Approach Designing for the future ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only.

What is One Web Approach?

One Web Approach Is Originally coined by Tim Berners-Lee in this article: Same information and services available to users irrespective of the device they are using. Does NOT mean that exactly the same information is available in exactly the same representation across all devices. 3

How do we build this?

One Digital Architecture (1DA) ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 5

One Digital Architecture Separate business services from existing UIs and build new client side UIs. Backend only responsible for providing the data Frontend changes not dependent on the backend, only when new data needs to be sent will the backend change Take adaptive further - a service centric platform and universal client. Build Omni-channel technology foundation. All channels are equal. ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 6

1DA Design Implications

Feature Detection Over Device Detection Linear resolution breakpoints No overlap of view resolutions Functional Flexibility Frontend functional changes should be easier due to no backend reliance Turn on/off functionality (Ex. Geolocation in Store Locator only in browsers that support it) Different interaction paradigms (Ex. Touch gesture controlled gallery on devices that support touch) Device detection still possible but only use when necessary and not recommended Pixel ratio detection (Pixel density) Need to support for higher resolution devices ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 8

Widgets A self-contained module with it’s own code (HTML, CSS, JavaScript) ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 9

How do we design this?

Adaptive and Beyond “Design as a system.” We shouldn’t strictly think about 3 separate views We need to be aware of the potential contextual differences BUT be aware that there is not a specific view dedicated to one device, many devices will likely be in between two breakpoints ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 11

Breakdown Page, Then Mobile First ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only Breakdown What We Have Now 2 Design Mobile First And Up

UX’s Primary Goal: Context Determine context based on current breakpoints Maintain Goal/Task parity Interaction and UI patterns appropriate for context Prioritize Information ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 13 Our 3 current contexts (based on device dimensions) : Desktop Tablet Phone Imagine future contexts

Creative’s Primary Goal: Consistency Develop and follow design tenets across all breakpoints Start with smallest resolution to determine element style and then scale up “We can design an interface that works on 1280, 960, 768, 600, 480, 320; and if the design is seamless then no one will ever notice if device sizes adapt on any specific pixel or overlap in ranges.” ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 14

Appendix

Future Contexts Context Based on Device Dimensions Small phone/device (240pt) Large phone/Small Tablet (540pt) Large Tablet (1366pt) Small Desktop (1024pt) Large Desktop/TV (1920pt) Context Based on Location In-Store At Home Logged-in/Logged-out Many many more… ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 16

Design Tenets Cohesive and Complimentary Maintain goal/task parity Experience should easily and consistently span all devices Interaction, UI patterns, and visual styles may vary across context, but complement each other Flexible Percentages-based grid Touch friendly Flat aesthetic ATCO ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 17

DRAFT: Breakpoints 320pt – 599pt 600pt – 767pt 768pt – 1140pt * Inspired by Walmart.ca ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 18

DRAFT: Reference Resolutions + Canvas Size 320pt (640px X 1136px) 600pt (1200px X 2048px) 768pt (1536px X 2048px) ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 19

Site Inspiration With Similar Approaches * A good way to determine if a site is using client-side adaptive, turn of JavaScript in your browser. ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 20

References web-approach-responsive-vs-adaptive/ web-approach-responsive-vs-adaptive/ is-the-way-for-ecommercehttp://econsultancy.com/blog/61933-why-a-one-web-approach- is-the-way-for-ecommerce mlhttp:// ml ©2013 Walgreen Co. All rights reserved. Confidential and proprietary information. For internal use only. 21