01/20/04© 2002-2004 University of Wisconsin CS 559: Computer Graphics Prof Stephen Chenney Spring 2004

Slides:



Advertisements
Similar presentations
Russell Taylor. Sampling Sampled a file from an on-line/on-board source Edited that file by Deleting a section of the original file Added a Fade-in section.
Advertisements

Lecture 0: Course Overview
CP411 Computer Graphics, Wilfrid Laurier University Introduction # 1 Welcome to CP411 Computer Graphics 2012 Instructor: Dr. Hongbing Fan Introduction.
University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2005 Tamara Munzner Introduction Week 1, Wed Jan 5.
Multimedia for the Web: Creating Digital Excitement Multimedia Element -- Graphics.
Graphics Systems I-Chen Lin’s CG slides, Doug James’s CG slides Angel, Interactive Computer Graphics, Chap 1 Introduction to Graphics Pipeline.
2.01 Understand Digital Raster Graphics
Hypertext Computer Science 01i Introduction to the Internet Neal Sample 6 February 2001.
Ch 1 Intro to Graphics page 1CS 367 First Day Agenda Best course you have ever had (survey) Info Cards Name, , Nickname C / C++ experience, EOS experience.
Introduction to Computer Graphics
October 2001Sheffield Hallam University1 Raster Graphics Raster formats used for storing digitized photographs, scanned artwork. comprised of individual.
Graphics and Animation Chapter 8. 8 Graphics in Multimedia Graphics are an element that virtually all multimedia applications include.
09/03/02© 2002 University of Wisconsin CS 559: Computer Graphics Prof Stephen Chenney Fall 2002
09/07/04© University of Wisconsin CS 559: Computer Graphics Prof Stephen Chenney Fall 2004
CIS 581 Interactive Computer Graphics (slides based on Dr. Han-Wei Shen’s slides) Instructor: Rick Parent Credit: 4 Class: MWF 10:30.
Manipulating Images Image A visual representation of something that is seen in real life. It can be two-dimensional or three-dimensional A visual representation.
Computer graphics & visualization Introduction. computer graphics & visualization Image Synthesis – WS 07/08 Dr. Jens Krüger – Computer Graphics and Visualization.
Multimedia Elements – Text and Graphics. Text in Multimedia Applications Of all multimedia elements, text is the easiest to manipulate General guidelines:
Images you see on your screen are made up of these things called pixels. A screen will show over 1 million pixels and then a computer has to do what it.
MULTIMEDIA TECHNOLOGY SMM 3001 MEDIA - GRAPHICS. In this chapter how the computer creates, stores, and displays graphic images how the computer creates,
1 Perception, Illusion and VR HNRS 299, Spring 2008 Lecture 19 Other Graphics Considerations Review.
Course Overview, Introduction to CG Glenn G. Chappell U. of Alaska Fairbanks CS 381 Lecture Notes Friday, September 5, 2003.
CS324e - Elements of Graphics and Visualization Class Intro
GRAPHICS/IMAGES INFSCI Source: Learning Web Design by Jennifer Niederst RobbinsJennifer Niederst Robbins Creating Images:  Scanning  Be aware.
1 Bitmap Graphics It is represented by a dot pattern in which each dot is called a pixel. Each pixel can be in any one of the colors available and the.
CS 1308 Computer Literacy and the Internet. Creating Digital Pictures  A traditional photograph is an analog representation of an image.  Digitizing.
Welcome to CSC 341/CSC 630 Introduction to Computer Graphics  Instructor  Susanna Wei  Office: BL 214  Phone: (610) 
COMP4070 Computer Graphics Dr. Amy Zhang. Welcome! 2  Introductions  Administrative Matters  Course Outline  What is Computer Graphics?
CS 638, Fall 2001 CS 638: Computer Games Technology Fall 2001.
C O M P U T E R G R A P H I C S Guoying Zhao 1 / 16 Computer Graphics Course Introduction.
CS 480/680 Computer Graphics Course Overview Dr. Frederick C Harris, Jr. Fall 2012.
DIGITAL GRAPHICS & ANIMATION Complete LESSON 2 Importing and Exporting Graphics.
UniS CS297 Graphics with Java and OpenGL Introduction.
Tutorial 6 Working with Bitmaps and Gradients, and Publishing Flash Files.
Tutorial 2 Drawing Text, Adding Shapes, and Creating Symbols.
Digital Multimedia, 2nd edition Nigel Chapman & Jenny Chapman Chapter 8 This presentation © 2004, MacAvon Media Productions Animation.
COMP 175 | COMPUTER GRAPHICS Remco Chang1/ Introduction Lecture 01: Introduction COMP 175: Computer Graphics January 15, 2015.
Computer Graphics An Introduction. What’s this course all about? 06/10/2015 Lecture 1 2 We will cover… Graphics programming and algorithms Graphics data.
Graphics and Animation Multimedia Projects Part 2.
1 Introduction to Computer Graphics SEN Introduction to OpenGL Graphics Applications.
1 Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009 CS4610/7610: Introduction to Computer Graphics.
 The creation of moving pictures one frame at a time Literally 'to bring to life' e.g. make a sequence of drawings on paper, in which a character's position.
CSE 581: Interactive Computer Graphics Spring 2012, UG 4 Tuesday, Thursday – 9:00AM – 10:18AM DL 0317 Raghu Machiraju Slides: Courtesy - Prof. Huamin Wang,
Section 8.1 Create a custom theme Design a color scheme Use shared borders Section 8.2 Identify types of graphics Identify and compare graphic formats.
© University of Wisconsin CS 559: Computer Graphics Prof Stephen Chenney Spring 2002
1 Computer Graphics Week2 –Creating a Picture. Steps for creating a picture Creating a model Perform necessary transformation Lighting and rendering the.
CS- 375 Graphics and Human Computer Interaction Lecture 1: 12/4/1435 Fundamental Techniques in Graphics Lecturer: Kawther Abas.
CS559-Computer Graphics Copyright Stephen Chenney 2001 CS 559: Computer Graphics Prof Stephen Chenney.
Computer Graphics Chapter 6 Andreas Savva. 2 Interactive Graphics Graphics provides one of the most natural means of communicating with a computer. Interactive.
Unit 1: Task 1 By Abbie Llewellyn. Vector Graphic Software (Corel Draw) Computer graphics can be classified into two different categories: raster graphics.
Digital Graphics. Formats: BMP – Bitmap image file which is used to store Bitmap digital images PNG – Portable Network Graphics GIF – Graphics Interchange.
Lecture 7: Intro to Computer Graphics. Remember…… DIGITAL - Digital means discrete. DIGITAL - Digital means discrete. Digital representation is comprised.
Project Two Adding Web Pages, Links, and Images Define and set a home page Add pages to a Web site Describe Dreamweaver's image accessibility features.
Subject Name: Computer Graphics Subject Code: Textbook: “Computer Graphics”, C Version By Hearn and Baker Credits: 6 1.
1 Perception and VR MONT 104S, Fall 2008 Lecture 20 Computer Graphics and VR.
01/19/05© 2005 University of Wisconsin CS 779: Rendering Prof Stephen Chenney Spring 2005
CSC4841/6841 Computer Animation Administrative Issues & Course Overview Ying Zhu.
D&E Communications Computer Science Wing Caputo Hall Dept. of Computer Science Millersville University Millersville, PA.
ECE/CS 352 Digital System Fundamentals1 ECE/CS 352 Digital Systems Fundamentals Spring 2001 Introduction Charles R. Kime.
Section 8.1 Section 8.2 Create a custom theme Design a color scheme
Binary Notation and Intro to Computer Graphics
Lesson 22 Graphics Software.
Computer Graphics Imaging
Chapter 3:- Graphics Eyad Alshareef Eyad Alshareef.
Graphics and Animation
Computer Graphics Enhancing Photos with Adobe Photoshop – Level 1.
(c) 2002 University of Wisconsin, CS 559
Computer Graphics Course Introduction.
Lesson 22 Graphics Software.
Graphics and Animation
Presentation transcript:

01/20/04© University of Wisconsin CS 559: Computer Graphics Prof Stephen Chenney Spring

01/20/04© University of Wisconsin Today Course overview and information Getting started on images

01/20/04© University of Wisconsin What is Computer Graphics? Technically, it’s about the production, manipulation and display of images using computers Practically, it’s about movies, games, art, training, advertising, communication, design, …

01/20/04© University of Wisconsin Is 2D Graphics Important? Compositing in movies: images are created in layers, and then combined Sprites in games: Images are built by overlaying characters and objects on a background

01/20/04© University of Wisconsin Virtual Reality Iowa Driving Simulator Augmented Reality W. Eric L.Grimson at MIT vision/surgery/surgical_navigation.html 3D is Sometimes Essential

01/20/04© University of Wisconsin Computer Graphics? The Wooden Mirror, by Daniel Rozin It consists of many small wooden blocks with a camera in the center. The camera takes an image, it is converted to intensities, and each block is rotated to reflect an appropriate amount of light.

01/20/04© University of Wisconsin This Course: Building Blocks Images and computers –Sampling, Color, Filters, … Drawing in 2D –Drawing lines and triangles, clipping, transformations Drawing in 3D –Viewing, transformations, lighting, the standard pipeline Modeling in 3D –Describing volumes and surfaces, drawing them effectively Miscellaneous interesting stuff –Raytracing, animation, …

01/20/04© University of Wisconsin People Prof. Stephen Chenney –Room 6387 –Office Hours: TBD TA: Matt Anderson –Office Hour TBD TA: Eric McDaniel –Office hours TBD Send all class to It is read by both Prof Chenney and the TAs and gets the fastest response

01/20/04© University of Wisconsin Web and The class web site is –It is updated very frequently –Lecture notes are put online before class, and updated after class –Additional resources and links are provided –Reading for future classes is listed The class mailing list is –I assume that you check this regularly –All notices are sent out on the mailing list, including things not mentioned in class –The mail goes to your cs class account, so make sure you check that or set up forwarding –If you don’t have a CS class account, go to the CSL on the 2 nd floor of the CS building

01/20/04© University of Wisconsin Textbooks and Reader Peter Shirley, “Fundamentals of Computer Graphics”, A.K. Peters, 2002 Woo et. al., "OpenGL Programming Guide", Third or Fourth Edition, Adison-Wesley, 1999 or 2003 –The definitive guide to OpenGL, and a reasonable description of general real-time 3D graphics –It doesn’t really matter which edition – the differences are not pertinent to this class Class reader: Available at DOIT sometime real soon now –A collection of papers, textbook chapters, and other documents –Some essential material not contained in the textbook

01/20/04© University of Wisconsin Projects There will be three projects for the course, spread evenly through the semester Project 1: Image editing Project 2: Running a maze Project 3: Building a virtual theme park You must submit all three in order to pass the course

01/20/04© University of Wisconsin Homeworks There will be a homework every two weeks or so They are intended primarily to explore topics further and to prepare you for the exams They will be graded, but only the best five will count Some essential techniques will be presented only in homework –For example, an review of linear algebra

01/20/04© University of Wisconsin Grading (approximate) 45% Midterm and Final 45% Projects 10% Homework Everyone must write up their own homework For the projects, you have the option of working in pairs

01/20/04© University of Wisconsin Lab Facilities Room B240 contains machines for use in this class They have reasonably high performance hardware and the software to make it work Students in CS 559 have priority in the lab, but it shouldn’t be a problem Don’t underestimate the benefits of working in a lab with your classmates –For instance, the blackboards frequently display useful hints that someone else scrawled up But they also sometimes have incorrect information!!

01/20/04© University of Wisconsin Software Infrastructure FLTK will be the user interface toolkit –Provides windows, buttons, menus, etc –C++ class library, completely portable –We are currently at version 1.1.0rc6, available for free: OpenGL will be the 3D rendering toolkit –Provides an API for drawing objects specified in 3D –Included as part of Windows and in most Linux distributions Although getting hardware acceleration may take some doing Visual Studio.NET (Visual C++ 7.1) will be the programming environment for grading To be graded, your projects must compile under Visual C++ on the machines in room B240

01/20/04© University of Wisconsin C++ This is probably the first, and only, class in which you must complete large software projects in C++ without step by step instructions There is a great deal of freedom in the projects, which requires that you do your own software design If you are not comfortable in C++, you will have to take action There are tutorials intended to teach you C++ assuming you know Java: – –These are intended for the course CS 368, but just do the tutorials The transition to C++ was one of the biggest issues for past CS559 students –Visual Studio also throws up some hiccups – we will provide a transition tutorial

01/20/04© University of Wisconsin Adding the Class To go on the waiting list, with your name, ID and Do it again even if you have already send me People who add in this manner will have to wait a couple of days for accounts

01/20/04© University of Wisconsin Images Information presented in a flat (2D) format to be examined visually We are familiar with many forms of image: –Photographs –Paintings –Sketches –Television –Computer screens Each form has its own way of obtaining and storing the information content

01/20/04© University of Wisconsin Digital Images Many formats (100s) exist for storing images on a computer –JPEG, GIF and PNG to name just a few There are some conflicting goals: –The storage cost should be minimized –The amount of information stored should be maximized The size of something and the amount of information is contains are not the same thing –Tracking ownership may be important Most formats you are familiar with are raster images

01/20/04© University of Wisconsin Raster Images A raster is a regular grid of pixels (picture elements) Raster image formats store the color at each pixel, and maybe some other information –Easiest is to use a simple array of pixel values –Some formats store the pixel information in very different ways –Eg a 5x3, floating point, grayscale image

01/20/04© University of Wisconsin Vector Images Vector formats offer an alternative way to store images The most common use of vector formats are in fonts – images of characters (Postscript, TrueType) Store images as collections of geometric primitives –E.g. Lines, polygons, circles, curves, … It is possible to go from a vector image to a raster image –We’ll learn how It is very hard to go the other way

01/20/04© University of Wisconsin Trade-Offs Which format, raster or vector, is easier to: –Resize (scale bigger or smaller)? –Rotate? –Crop (cut bits off at the edges)?

01/20/04© University of Wisconsin Obtaining Digital Images What are some methods for obtaining a digital image?

01/20/04© University of Wisconsin Displaying Images Display is not the same as storage –A monitor displays an image, but does not store it –The same image may look different on different monitors Who cares? –We will go into this in some detail Typically, the display is taken into account when creating images, but not always Different display techniques have very different properties What are some common display techniques?

01/20/04© University of Wisconsin Key Concepts #1 Raster images store a regular grid of pixel colors Vector images store primitives that combine to form the image Display and storage are not the same thing

01/20/04© University of Wisconsin Next Time We focus on raster images Some human perception stuff (always fun)