Course Introduction CGDD 2002
Early board games…
… and a little later
Early PCs…
PCs a little later…
And now…
Early consoles…
Later …
And now…
Web-based games…
Mobile gaming…
A different approach… Façade Milo the Virtual Boy
Fundamental Questions Why were/are these games so popular? What makes a game good? –Better question: what makes a game bad? Why is a game considered fun? How are games designed?
What this course isn’t A traditional, lecture-based class –Requires reading –Requires creativity A programming class A game engine class A “let’s make fun of Farmville” class. Well…
What this class is Fun A vocabulary lesson A look at the design of games in general –Board –Digital games A look at the industry A chance to see how creative you are…
Questions? Course Website: – Instructor: –Name:Jeff Chastine – –Office: J-383 (temporarily); soon to be J-226 –Phone: