3D Moving Mirror Modeling CSE Lee Chan Kee CSE Min Jae Seul
Contents What we have implemented Before & After Technical Explanation about mirror Demonstration - Camera walking - Mirror moving
What we have implemented Room Drawing Implementing Moving Mirror Stencil TestRay Tracing - Object Modeling - Object Rendering - Texture mapping - Camera Walking - One Mirror Drawing - Moving Animation - Image on the mirror - Reflection
Before – Simple Texture room
After – Image Texture Room
After (Demo) – Movable Mirror
After (Demo)– More Realistic Camera Walking - With mouse trigger, we can handle camera Angle - With Keyboard trigger, we can handle camera position
About Mirror - Stencil Test the stencil buffer is used to limit the area of rendering(stenciling).
About Mirror - Stencil Test Draw the room & object (which are turned over). Store in stencil buffer When buffer bit is 1, Pass the stencil test.
About Mirror - Stencil Test Draw the room & object Draw the mirror phase using stencil buffer. But, we should apply reflection!!
About Mirror - Ray Tracing Scene Eye Point Reflector 2α2α
About Mirror - Ray Tracing Scene Eye Point Reflector θ 2α+2θ
Demo – Camera walking – 30s
Demo – Mirror basic – 30s be
Demo – Mirror moving – 30s
Reference s/ - openGL texture mapping. s/