AMA Precision Aerobatics JUDGES TRAINING PRESENTATION 2005 AMA Precision Aerobatics JUDGES TRAINING PRESENTATION 2005.

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Presentation transcript:

AMA Precision Aerobatics JUDGES TRAINING PRESENTATION 2005 AMA Precision Aerobatics JUDGES TRAINING PRESENTATION 2005

SCHEMATIC MANEUVER DIAGRAMS AMA ADVANCED 404 SCHEMATIC MANEUVER DIAGRAMS AMA ADVANCED 404

Approx 90 0 TURN Approx TURN DOWNWIND 520m Turnaround: pilot’s choice 150m 300m ZERO LINE - Any flying behind zero line scores zero points. Either TEN or ZERO for take-off sequence. Second attempt at take-off scores zero. Takeoff sequence not followed, zero (0) points. Model takes off outside of the landing zone, zero (0) points. Only two scores a 10 or a 0 may be awarded for the take-off sequence. Takeoff is complete when model has finished turnaround to enter the box. OPTIONAL approx 90 0 TURN Or 270 TURN Approx 90 0 TURN DOWNWIND Takeoff

Straight and level exit !Downgrades here – Reverse Cuban 8 Straight and level entry 1/8 Loop on Entry 3/4 Loop ! Loops not round and same size ! Model not at 45 degrees at start and finish of rolls. ! Changes in heading during loops and rolls. !Rolls not centered in the 45 degree lines and on each other.

1/4 loop Straight and level entrance and exit !Model not level at start and finish. !Track does not become exactly vertical. !Model track not vertical at start and finish of rolls and stall turn. !Return path not parallel to entry path. !Pivot radius greater than 1/2 wingspan. !Pendulum movement after stall. !Loop segments not round with same size and radius Stall turn

Straight and level entry Straight and level exit ! Changes in heading. ! Changes in altitude. ! Roll rate not constant. ! Model does not roll exactly 360 degrees Slow Roll

Straight and level entry !Corner loop segments not of equal radius. !Model not vertical before and after prescribed roll. !Model does not execute 2 of 4 pt roll. !Changes in heading in loop segments or during roll. !Roll rate not constant. !Up line track not vertical. 1/4 loop 1/4 loop Straight and level exit Half square loop, 2 of 4 pt roll in Vertical

403-6 – Outside Square Loop from Top with ½ Rolls in 1st and 3rd Legs 1/4 loop Straight and level exit Straight and level entry !Loop not square. !Rolls not 180 degrees, one point per 15-Degree Rule. ! Wings not level during one- quarter loops. ! Changes in heading during rolls and loops. ! Sides of square not of equal length. ! Corner loops not of equal radius. ! Roll rates not constant. 1/4 loop 1/4 loop 1/4 loop

!Model not level at start or finish. !Half roll not executed immediately after half loop. !Changes in heading after half loop or half roll. !Model heading does not finish exactly opposite direction of entry. !Half loop not round. !Over or under rotation of half roll, one point per 15-Degree Rule – Bunt with Half Roll Out 1/2 loop Straight and level exit Straight and level entry

!Half loops not of equal and constant radius. !Rolls not immediately after half loops. !Changes in heading during half loops and rolls. !Rolls are executed before model is level. !Roll rates not constant Double Immelmann, Half Roll on Top, Full Roll on Bottom, Exit Inverted Straight and level entry 1/2 loop Straight Inverted exit 1/2 loop

! Model not level at start or finish. ! Half roll not immediately after half outside loop. ! Half roll not completed exactly above point of commencement of half loop. ! Changes in heading during half outside loop or half roll. ! Model heading on exit not exactly opposite direction of entry. ! Half outside loop not round – Outside Immelmann Turn, Exit Inverted Straight inverted exit 1/2 loop Straight inverted entry

– 45 deg down 1 negative Snap !Diving path not 45 degrees. !Loop segments not round and of equal size and radius. !Snap not a negative snap scores zero (0). !Snap Roll not centered in diving path !Changes in heading during loops or snap.

Top Hat with 1/4 Rolls, Enter Inverted, Exit Upright 1/4 loop 1/4 loops same radius as at entry/ exit End View ! Model not vertical at start and finish of 1/4 rolls. !1/4 rolls not exactly 90 degrees. ! Model does not fly straight and level inverted and at 90 degrees to the flightline. ! Rolls not centered on line segments. ! Loop segments not round with same size and radius. Inverted across top 1/4 roll up 1/4 roll down

– Triangle Rolling Loop, 2 of 4 Point Roll, Exit Inverted Straight and level entry Straight Inverted exit 3/8 Loop 1/4 Loop !Climbing and descending paths not 45 degrees. !Climbing and descending paths not of equal length. ! Two (2) of four (4) point rolls not 90 degrees !Rolls not centered in corresponding legs !Model changes heading during loops and rolls !Maneuver does not start and finish at same point. ! Loop segments not round and of equal radius. !Roll rates not constant

Push Pull Pull Humpty Bump 1/4 loop !Track of up and down line not vertical. !Loop segments not round of equal radius. !Changes in heading during loop segments or lines 1/2 loop

!Loop not round. ! Changes in heading during loop. ! Wings not level during loop. ! Snap roll not 360 degrees. !Roll not snap roll scores zero (0). !Over or under rotation of the snap roll, one point per 15- Degree Rule – Upright Avalanche Straight and evel entry Straight and level exit Pos or Neg snap roll

1/4 loop Straight and level entrance and exit !Model not level at start and finish. !Track does not become exactly vertical. !Model track not vertical at start and finish of rolls and stall turn. !Return path not parallel to entry path. !Pivot radius greater than 1/2 wingspan. !Pendulum movement after stall. !Loop segments not round with same size and radius Stall turn, 1/2 Rolls up and down 1/2 rolls on up and down lines

– Four Point Roll Straight and level entry Straight and level exit !One-quarter rolls more or less than 90 degrees !Model does not hesitate after each quarter roll !Roll rate not constant !Changes in altitude !Changes in heading

Straight and level entry !Corner loop segments not of equal radius. !Model not vertical before and after prescribed roll. !Model does not execute one half roll. !Half roll not on middle of vertical line !Changes in heading in loop segments or during roll. !Roll rate not constant. !Up line track not vertical. 1/4 loop 1/4 loop Straight and level exit Half square loop, half roll up

1/2 roll to Straight and level exit Straight and level entry 1/4 loop – 2-1/2 -turn spin with half roll out ! Snap roll entry = ZERO ! Model climbs or dives during entry or exit, one point per 15-Degree Rule. Entry ends with the stall and exit begins at completion of one-quarter (1/4) loop recovery to level flight. !Wings not level during entry or exit. !Track of model not parallel with flight line before stall or after recovery, one point per 15- Degree Rule. !Wings not perpendicular to flightline at end of required number of turns, one point per 15-Degree Rule. !Spiral dive or pure rotation around roll axis of more than one-half (1/2) turn - zero (0). !Tail of model does not describe a cone during rotation - zero (0). !Wing passes through vertical plane before nose passes through horizontal plane (snap roll entry) - zero. !Fuselage reaches a vertical attitude before rotation begins (simulation of stall by application of elevator) - zero (0).

150m 300m TURN Either TEN or ZERO for landing sequence Must follow Landing Sequence or 0 points Any flying behind zero line scores 0 points. Model ends on back, 0 points Model impacts outside of landing zone, 0 pts Gear leg collapses or retracts- 0 points Landing TURN (or 360 TURN if sequence ends downwind) Landing Sequence complete when model is below flying speed and has rolled 10 meters.