Robotics Projects First Attempt at Creating Teams Take a Closer Look at the Game.

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Presentation transcript:

Robotics Projects First Attempt at Creating Teams Take a Closer Look at the Game

Day 2: Learning Objectives Break into teams. Brainstorm different strategies for the robot your are designing. As a team, set a direction for the strategy your team will begin pursuing this season. As a team develop a problem statement for your team.

First Shot at Teams

Strategize: How is your team going to attack this problem? Go to the field in the back room Talk strategies with your team. Get on the field to get an understanding of the challenges. What skill sets will make the robot successful? What pair robots will make the best alliance? Find some matches online to see how some of the design choices have played out. Go online to look at ‘reveals’ or other mechanisms that do what you are hoping to do to help clarify you In your individual journals document the strategy/strategies your team wants to implement this season. The strategy will drive your design.

Defining the Problem Use the info from your research, your strategy and your team discussions to create a three+ sentence definition describing what you want your robot to be able to do. This should be something you could put on a business card to market your robot to other teams. Make sure a copy of this is in your team and individual journals.

Day 3: Learning Objectives Using your team strategy and problem statement develop specifications and constraints for your robot. Begin brainstorming ideas for your robot design.

Specifications and Constraints Specifications: What your robot can do/be Stable: Will not tip over if placed on a 45 degree angle High Traction: Will not slip when pushed with 8 lb. force … Constraints: What your robot can’t do/be Must fit into an 18”x18”x18” May not use more than 12 motors, or 10 with pneumatics As a team develop at least 8 specifications and 8 constraints for your robot. Use your team strategies to guide the specifications and constraints that you see as important to your design. Record these in your team and individual journals.

Brainstorming The goal is to generate as many ideas as possible to help you develop the best product as early as possible Brainstorming Rules Every person and every idea has equal worth Every (school appropriate) idea is a good idea! Encourage wild and exaggerated ideas Go for quantity at this stage, not quality Build on ideas put forward by others

Time for the Storm Team Roles Recorder (Into the team Engineering Journal) Encourager Thought provoker(s) (Idea generators) Rotate roles every 3 minutes Brainstorm and record ideas for your robot I’ll will tell you when to rotate rolls

Day 5 Learning Objectives Research to find options for your design. Continue to brainstorm ideas for your design. Start assembling ideas, specifications and constraints to help in selecting your robot design.

Research Each individual will use the internet to research ideas for your robot designs Research 5 minutes Share 5 minutes (Every person shares!) Add ideas to your brainstorm list Research 5 minutes Share 5 minutes (Every person shares!) Add ideas to your brainstorm list

Return of the Storm: Using your past ideas and ideas from your research, continue to brainstorm solutions for your robot. Combine some of the previous ideas and what your found in research to create new ideas. Roles Recorder Encourager Thought provoker (random idea) Rotate roles every 3 minutes

Selecting your Design Direction The team will be using a Decision Matrix to help in determining your direction. Record this in your team journal and copy into your individual journal

Prioritize: What is the best idea? ► Weigh the advantages and disadvantages of each alternative? ► Set up alternatives in a matrix for analysis (See next slide.) ► Mark the grid (Can use other scales) 1.+ = 1: Better. (Above Average) 2.0 = 0: No appreciable difference. (Average) 3.- = -1: Worse. (Below Average)

Simple Decision Matrix Specifications / Constraints EconomicalFeasiblePracticalReliableSizePerformance Total Alternatives Tracts Dune Buggy 2 Legs Propeller Rack and Pinion+Diff. Helicopter Hoover Craft 6-wheel:Banana Split Put your Specifications and Constraints along the top row Place your brainstorm and researched ideas along the first column. Do not include the ‘off-the-wall’ suggestions. Rate (+, 0, -) each alternative for each specification/constraint in the grid. Total the score for each alternative in the totals column.

Weighted Decision Matrix Option Specifications EconomicalFeasiblePracticalReliableSizePerformance Total Weighted Importance of specification/ constraint (1 to 5) Alternatives Trackbot with Scissor5x1=55x4=204x5=20 4x5= 20 3x2 =63x5=1586 Omni-bot with 6-bar4x1=44x4=16 3x5= 15 5x2 =103x5=1576 Rack and Pinion + Differential3x1=31x4=43x4=12 3x5= 15 3x2 =63x5= wheel: Banana Split4x1=43x5=155x5=25 5*5= 25 4x2 =85x5=25102 How the alternative rates x Importance of specification = score in grid Alternatives Specifications and Constraints Weights based on the importance of the specification/constraint. Score = Weight x Rating of alternative Totals

Day 6 Learning Objective Time to select your team robot design.

Select your design Use the rating from the Decision Matrix to help you select the design. You do not have to select a particular design that rated highest in the Decision Matrix. Sometimes a robot that is OK at everything but good at nothing comes out high in the ranking Your team has the final say in your design direction, but you should be able to justify it. Record your design choice and why in your engineering journal.