Overview Last two weeks we looked at evolutionary algorithms.
Overview This week we are going summaries these into: Basic Principles Applications
Basic Principles 1: Overview
Basic Principles 2: Population A population of individual possible solutions to a particular problem.
Basic Principles 2: Population Each individual (or chromosome) encodes the solution.
Basic Principles 2: Population Each individual needs to evaluated.
Basic Principles 2: Population Example encoding include: Binary representations Real valued representation Integers for order based representations.
Basic Principles 3: Reproduction Parents are selected randomly Better/fitter individual - more likely it is to selected. Fitness - evaluation individuals
Basic Principles 3: Reproduction Child produced takes something from both parents.
Basic Principles 3: Reproduction Different methods of selection are available.
Basic Principles 4: Selection methods: Roulette Wheel Illustration taken from www2.cs.uh.edu/~ceick/ai/EC1.ppt Fitter the solution -more space on the wheel -more likely to be selected Best Worst
Basic Principles 5: Crossover x amount of ‘genes’ from one parent is included in the child and y amount from the other parent is included.
Basic Principles 5: Crossover One way to do this is to say: certain point along the chromosome copy Up to this point from one parent After this point from the other parent.
Children Parents (crossover point at half way along sequence)
Crossover causes ‘good’ individuals to combine their ‘genes’ with those of other individuals.
Goal - population of ‘good’ solutions.
combination of different solutions.
speeds up search –average fitness of the population improves rapidly at first.
Basic Principles 6: Mutation Mutation causes random selected changes to an individual.
Basic Principles 6: Mutation Often random valued changes
Basic Principles 6: Mutation Binary: becoming
Basic Principles 6: Mutation Real: becomes
Basic Principles 6: Mutation Low probability event
Basic Principles 6: Mutation Get the population to include different individual solutions.
Basic Principles 7: Fitness Every individual needs to be evaluated – fitness score.
Basic Principles 7: Fitness This evaluation is usually in the form of function.
Basic Principles 7: Fitness Examples include: ◦ The equation to be solved. ◦ Differences between actual and expected results.
Basic Principles 7: Fitness The only link between the possible solutions and effectiveness to solve the problem.
Basic Principles 8: Population Size. Need to decide how the population size to managed: Fixed size, maintained by every child added a previous solution is deleted.
Basic Principles 8: Population Size. Add child without removing individuals? Replace a small number of individuals each time or the whole population?
Basic Principles 8: Population Size. Best solution(s) kept in the population – elitism.
Applications 1: Financial/Scheduling Stock market: pdf pdf zi.pdf zi.pdf Scheduling examples aspx aspx
Applications 2: Engineering Assembly Biomedical s/jjbe/article/PIIS /abstract s/jjbe/article/PIIS /abstract