Algorithms and Problem Solving
Learn about problem solving skills Explore the algorithmic approach for problem solving Learn about algorithm development Become aware of problem solving process Lecture Objectives
Problem Solving Programming is a process of problem solving Problem solving techniques Analyze the problem Outline the problem requirements Design steps (algorithm) to solve the problem Algorithm: Step-by-step problem-solving process Solution achieved in finite amount of time
Problem Solving Process Step 1 - Analyze the problem Outline the problem and its requirements Design steps (algorithm) to solve the problem Step 2 - Implement the algorithm Implement the algorithm in code Verify that the algorithm works Step 3 - Maintenance Use and modify the program if the problem domain changes
Analyze the Problem Thoroughly understand the problem Understand problem requirements Does program require user interaction? Does program manipulate data? What is the output? If the problem is complex, divide it into subproblems Analyze each subproblem as above
What is an algorithm? The idea behind the computer program Stays the same independent of Which kind of hardware it is running on Which programming language it is written in Solves a well-specified problem in a general way Is specified by Describing the set of instances (input) it must work on Describing the desired properties of the output
Before a computer can perform a task, it must have an algorithm that tells it what to do. Informally: “An algorithm is a set of steps that define how a task is performed.” Formally: “An algorithm is an ordered set of unambiguous executable steps, defining a terminating process.” Ordered set of steps: structure! Executable steps: doable! Unambiguous steps: follow the directions! Terminating: must have an end! What is an algorithm? (Cont’d)
Important Properties of Algorithms Correct always returns the desired output for all legal instances of the problem. Unambiguous Precise Efficient Can be measured in terms of Time Space Time tends to be more important
Representation of Algorithms A single algorithm can be represented in many ways: Formulas: F = (9/5)C + 32 Words: Multiply the Celsius by 9/5 and add 32. Flow Charts. Pseudo-code. In each case, the algorithm stays the same; the implementation differs!
A program is a representation of an algorithm designed for computer applications. Process: Activity of executing a program, or execute the algorithm represented by the program Process: Activity of executing an algorithm. Representation of Algorithms (Cont’d)
Expressing Algorithms English description Pseudo-code High-level programming language More precise More easily expressed
Pseudocode is like a programming language but its rules are less stringent. Written as a combination of English and programming constructs Based on selection (if, switch) and iteration (while, repeat) constructs in high-level programming languages Design using these high level primitives Independent of actual programming language Pseudocode
Example: The sequential search algorithm in pseudocode Pseudocode (Cont’d)
Algorithm Discovery The Two Steps of Program Development: 1. Discover the algorithm. 2. Represent the algorithm as a program. Step 2 is the easy step! Step 1 can be very difficult! To discover an algorithm is to solve the problem!
Problem Solving: A creative process Problem solving techniques are not unique to Computer Science. The CS field has joined with other fields to try to solve problems better. Ideally, there should be an algorithm to find/develop algorithms. However, this is not the case as some problems do not have algorithmic solutions. Problem solving remains an art!
Problem Solving Strategies Working backwards Reverse-engineer Once you know it can be done, it is much easier to do What are some examples? Look for a related problem that has been solved before Java design patterns Sort a particular list such as: David, Alice, Carol and Bob to find a general sorting algorithm Stepwise Refinement Break the problem into several sub-problems Solve each subproblem separately Produces a modular structure K.I.S.S. = Keep It Simple Stupid!
Stepwise Refinement Stepwise refinement is a top-down methodology in that it progresses from the general to the specific. Bottom-up methodologies progress from the specific to the general. These approaches complement each other Solutions produced by stepwise refinement posses a natural modular structure - hence its popularity in algorithmic design.
Object-Oriented Design Methodology Four stages to the decomposition process Brainstorming Filtering Scenarios Responsibility algorithms
Class-Responsibility-Collaboration (CRC) Cards
Brainstorming A group problem-solving technique that involves the spontaneous contribution of ideas from all members of the group All ideas are potential good ideas Think fast and furiously first, and ponder later A little humor can be a powerful force Brainstorming is designed to produce a list of candidate classes
Filtering Determine which are the core classes in the problem solution There may be two classes in the list that have many common attributes and behaviors There may be classes that really don’t belong in the problem solution
Scenarios Assign responsibilities to each class There are two types of responsibilities What a class must know about itself (knowledge) What a class must be able to do (behavior) Encapsulation is the bundling of data and actions in such a way that the logical properties of the data and actions are separated from the implementation details
Responsibility Algorithms The algorithms must be written for the responsibilities Knowledge responsibilities usually just return the contents of one of an object’s variables Action responsibilities are a little more complicated, often involving calculations
Computer Example Let’s repeat the problem-solving process for creating an address list Brainstorming and filtering Circling the nouns and underlining the verbs
First pass at a list of classes Computer Example (Cont’d)
Filtered list Computer Example (Cont’d)
CRC Cards
Responsibility Algorithms
Bottom Up: The smallest pieces of your program first and then use them as blocks to build a bigger program. Top Down: We Start building the highest level of abstraction and then make small bits that will fit it.
Example Say Ferrari decided they want to make 2 new cars, one bottom up and the other top down
Top down design An artist decides how it will look. An expert car driver decides how it should handle. The marketing team decides what design features will appeal to the target demographics. They build all the parts needed to fulfill that(or utilize existing parts from other car models)
Bottom up design An engineer decides its going to be a 4lt v8 with a new engine design and they build that. A racer car driver decides it needs a certain kind of suspension and transmission. They test in a wind tunnel which body shape is ideal for performance goals. They build a car around these various parts. The marketing team decides what target demographic this car will appeal to.