Wednesday, Feb. 4, 2004PHYS 1441-004, Spring 2004 Dr. Jaehoon Yu 1 PHYS 1441 – Section 004 Lecture #5 Wednesday, Feb. 4, 2004 Dr. Jaehoon Yu Chapter two:

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Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 1 PHYS 1441 – Section 004 Lecture #5 Wednesday, Feb. 4, 2004 Dr. Jaehoon Yu Chapter two: Motion in one dimension –One dimensional motion at constant acceleration Falling Motion –Coordinate systems Chapter three: Motion in two dimension –Vector and Scalar –Properties of vectors –Vector operations –Components and unit vectors Today’s homework is homework #3, due 1pm, next Wednesday!!

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 2 Announcements There will be a quiz next Wednesday, Feb. 11 –Will cover Sections A5 – A9 Chapter 2 Homework Registration: 60/61 –Roster will be locked again at 2:40pm today –Come see me if you haven’t registered. distribution list (phys spring04) –45 of you subscribed as of 10am this morning –Test message will be issued today, Feb. 4

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 3 Displacement, Velocity and Speed Displacement Average velocity Average speed Instantaneous velocity Instantaneous speed

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 4 Acceleration In calculus terms: A slope (derivative) of velocity with respect to time or change of slopes of position as a function of time analogs to Change of velocity in time (what kind of quantity is this?) Average acceleration: Instantaneous acceleration:

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 5 One Dimensional Motion Let’s start with the simplest case: acceleration is a constant ( a=a 0 ) Using definitions of average acceleration and velocity, we can derive equations of motion (description of motion, velocity and position as a function of time) (If t f =t and t i =0 ) For constant acceleration, average velocity is a simple numeric average Resulting Equation of Motion becomes (If t f =t and t i =0 )

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 6 One Dimensional Motion cont’d Average velocity Since Substituting t in the above equation, Solving for t Resulting in

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 7 Kinematic Equations of Motion on a Straight Line Under Constant Acceleration Velocity as a function of time Displacement as a function of velocities and time Displacement as a function of time, velocity, and acceleration Velocity as a function of Displacement and acceleration You may use different forms of Kinetic equations, depending on the information given to you for specific physical problems!!

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 8 How do we solve a problem using a kinematic formula for constant acceleration? Identify what information is given in the problem. –Initial and final velocity? –Acceleration? –Distance? –Time? Identify what the problem wants. Identify which formula is appropriate and easiest to solve for what the problem wants. –Frequently multiple formula can give you the answer for the quantity you are looking for.  Do not just use any formula but use the one that can be easiest to solve. Solve the equation for the quantity wanted

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 9 Example 2.10 Suppose you want to design an air-bag system that can protect the driver in a head-on collision at a speed 100km/s (~60miles/hr). Estimate how fast the air-bag must inflate to effectively protect the driver. Assume the car crumples upon impact over a distance of about 1m. How does the use of a seat belt help the driver? How long does it take for the car to come to a full stop?As long as it takes for it to crumple. We also know that and Using the kinematic formula The acceleration is Thus the time for air-bag to deploy is The initial speed of the car is

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 10 Falling Motion Falling motion is a motion under the influence of gravitational pull (gravity) only; Which direction is a freely falling object moving? –A motion under constant acceleration –All kinematic formula we learned can be used to solve for falling motions. Gravitational acceleration is inversely proportional to the distance between the object and the center of the earth The gravitational acceleration is g=9.80m/s 2 on the surface of the earth, most of the time. The direction of gravitational acceleration is ALWAYS toward the center of the earth, which we normally call (-y); where up and down direction are indicated as the variable “y” Thus the correct denotation of gravitational acceleration on the surface of the earth is g=-9.80m/s 2

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 11 Example for Using 1D Kinematic Equations on a Falling object Stone was thrown straight upward at t=0 with +20.0m/s initial velocity on the roof of a 50.0m high building, g=-9.80m/s 2 (a) Find the time the stone reaches at the maximum height. What is the acceleration in this motion? What is so special about the maximum height?V=0 (b) Find the maximum height. Solve for t

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 12 Example of a Falling Object cnt’d Position Velocity (c) Find the time the stone reaches back to its original height. (d) Find the velocity of the stone when it reaches its original height. (e) Find the velocity and position of the stone at t=5.00s.

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 13 Coordinate Systems Makes it easy to express locations or positions Two commonly used systems, depending on convenience –Cartesian (Rectangular) Coordinate System Coordinates are expressed in (x,y) –Polar Coordinate System Coordinates are expressed in (r  ) Vectors become a lot easier to express and compute O (0,0) (x 1,y 1 )=(r  ) r  How are Cartesian and Polar coordinates related? y1y1 x1x1 +x +y

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 14 Example Cartesian Coordinate of a point in the xy plane are (x,y)= (-3.50,- 2.50)m. Find the polar coordinates of this point. y x (-3.50,-2.50)m r  ss

Wednesday, Feb. 4, 2004PHYS , Spring 2004 Dr. Jaehoon Yu 15 Vector and Scalar Vector quantities have both magnitude (size) and direction Scalar quantities have magnitude only Can be completely specified with a value and its unit Force, gravitational pull, momentum BOLD F Normally denoted in BOLD letters, F, or a letter with arrow on top Their sizes or magnitudes are denoted with normal letters, F, or absolute values: Energy, heat, mass, weight Normally denoted in normal letters, E Both have units!!!