@Yuan Xue CS 283Computer Networks Spring 2011 Instructor: Yuan Xue.

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@Yuan Xue CS 283Computer Networks Spring 2011 Instructor: Yuan Xue

@Yuan Xue Application Layer Overview A special acknowledge goes to J.F Kurose and K.W. Ross These slides are adapted from their original slides that accompany the book “Computer Networking, A Top-Down Approach” All material copyright J.F Kurose and K.W. Ross, All Rights Reserved CS 283Computer Networks

@Yuan Xue Application Layer Our goals: conceptual, implementation aspects of network application protocols transport-layer service models client-server paradigm peer-to-peer paradigm learn about protocols by examining popular application-level protocols HTTP FTP SMTP / POP3 / IMAP DNS

@Yuan Xue

Some network apps web instant messaging remote login P2P file sharing multi-user network games streaming stored video clips social networks voice over IP real-time video conferencing cloud computing

@Yuan Xue Creating a network app Write programs that run on (different) end systems communicate over network e.g., web server software communicates with browser software No need to write software for network-core devices Network-core devices do not run user applications applications on end systems allows for rapid app development, propagation application transport network data link physical application transport network data link physical application transport network data link physical

@Yuan Xue Application architectures Client-server Including data centers / cloud computing Peer-to-peer (P2P) Hybrid of client-server and P2P

@Yuan Xue Client-server architecture server: always-on host permanent IP address server farms for scaling clients: communicate with server may be intermittently connected may have dynamic IP addresses do not communicate directly with each other client/server

@Yuan Xue Google Data Centers Estimated cost of data center: $600M Google spent $2.4B in 2007 on new data centers Each data center uses megawatts of power

@Yuan Xue Pure P2P architecture no always-on server arbitrary end systems directly communicate peers are intermittently connected and change IP addresses Highly scalable but difficult to manage peer-peer

@Yuan Xue Hybrid of client-server and P2P Skype voice-over-IP P2P application centralized server to find address of remote party client-client connection direct (not through server) Instant messaging chatting between two users is P2P centralized service: client presence detection/location  user registers its IP address with central server when it comes online  user contacts central server for buddy IP addresses

@Yuan Xue Processes communicating Process: program running within a host. within same host, two processes communicate using inter-process communication (defined by OS). processes in different hosts communicate by exchanging messages Client process: process that initiates communication Server process: process that waits to be contacted Note: applications with P2P architectures also have client processes & server processes

@Yuan Xue Addressing processes to receive messages, process must have identifier host device has unique 32- bit IP address Exercise: use ipconfig (Windows) or ifconfig (Mac) from command prompt to get your IP address Q: does IP address of host on which process runs suffice for identifying the process? A: No, many processes can be running on same Identifierincludes both IP address and port numbers associated with process on host. Example port numbers:  HTTP server: 80  Mail server: 25

@Yuan Xue Sockets process sends/receives messages to/from its socket socket analogous to door sending process shoves message out door sending process relies on transport infrastructure on other side of door which brings message to socket at receiving process process TCP with buffers, variables socket host or server process TCP with buffers, variables socket host or server Internet controlled by OS controlled by app developer API: (1) choice of transport protocol; (2) ability to fix a few parameters

@Yuan Xue App-layer protocol defines Types of messages exchanged, e.g., request, response Message syntax: what fields in messages & how fields are delineated Message semantics meaning of information in fields Rules for when and how processes send & respond to messages Public-domain protocols: defined in RFCs allows for interoperability e.g., HTTP, SMTP, BitTorrent Proprietary protocols: e.g., Skype, PPLive

@Yuan Xue What transport service does an app need? Data loss some apps (e.g., audio) can tolerate some loss other apps (e.g., file transfer, telnet) require 100% reliable data transfer Timing some apps (e.g., Internet telephony, interactive games) require low delay to be “effective” Throughput some apps (e.g., multimedia) require minimum amount of throughput to be “effective” other apps (“elastic apps”) make use of whatever throughput they get Security Encryption, data integrity, …

@Yuan Xue Transport service requirements of common apps Application file transfer Web documents real-time audio/video stored audio/video interactive games instant messaging Data loss no loss loss-tolerant no loss Throughput elastic audio: 5kbps-1Mbps video:10kbps-5Mbps same as above few kbps up elastic Time Sensitive no yes, 100’s msec yes, few secs yes, 100’s msec yes and no

@Yuan Xue Internet transport protocols services TCP service: connection-oriented: setup required between client and server processes reliable transport between sending and receiving process flow control: sender won’t overwhelm receiver congestion control: throttle sender when network overloaded does not provide: timing, minimum throughput guarantees, security UDP service: unreliable data transfer between sending and receiving process does not provide: connection setup, reliability, flow control, congestion control, timing, throughput guarantee, or security Q: why bother? Why is there a UDP?

@Yuan Xue Internet apps: application, transport protocols Application remote terminal access Web file transfer streaming multimedia Internet telephony Application layer protocol SMTP [RFC 2821] Telnet [RFC 854] HTTP [RFC 2616] FTP [RFC 959] HTTP (eg Youtube), RTP [RFC 1889] SIP, RTP, proprietary (e.g., Skype) Underlying transport protocol TCP TCP or UDP typically UDP

@Yuan Xue Reading [JK] Section 2.1 Further Readings on Skype: An Analysis of the Skype Peer-to-Peer Internet Telephony Protocol by Salman A. Baset, Henning Schulzrinne An Analysis of the Skype Peer-to-Peer Internet Telephony Protocol by Revealing skype traffic: when randomness plays with you by Dario Bonfiglio, Marco Mellia, Michela Meo, Dario Rossi, Paolo Tofanelli. Revealing skype traffic: when randomness plays with you Understanding Skype signaling by Dario Rossi, Marco Mellia and Michela Meo Understanding Skype signaling