Chapter 1 Lecture Kinematics: Motion in One Dimension Prepared by Dedra Demaree, Georgetown University © 2014 Pearson Education, Inc.

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Chapter 1 Lecture Kinematics: Motion in One Dimension Prepared by Dedra Demaree, Georgetown University © 2014 Pearson Education, Inc.

Kinematics: Motion in One Dimension What is a safe following distance between you and the car in front of you? Can you be moving and not moving at the same time? © 2014 Pearson Education, Inc.

What is motion? Motion is a change in an object's position relative to a given observer during a certain change in time. Without identifying the observer, it is impossible to say whether the object of interest moved. Physicists say motion is relative, meaning that the motion of any object of interest depends on the point of view of the observer. © 2014 Pearson Education, Inc.

Observational experiment Different observers can describe the same process differently, including whether motion is even occurring. © 2014 Pearson Education, Inc.

Reference frames require: An object of reference (or a point on an object if the object is large) A coordinate system with a scale for measuring distance A clock to measure time © 2014 Pearson Education, Inc.

Linear motion Linear motion is a model of motion that assumes that an object, considered as a point-like object, moves along a straight line. A car moving along a straight highway can be modeled with linear motion; we simplify the car as a point, which is small compared to the length of the road. © 2014 Pearson Education, Inc.

Motion diagrams contain: Dots representing the location of the object for progressive, equal time intervals Velocity vectors on each dot representing the velocity of the object at each time interval (the length of the velocity vector represents how fast the object is moving) Velocity change arrows showing how the velocity vectors are changing The specified location of the observer © 2014 Pearson Education, Inc.

Patterns found from motion diagrams The spacing of the dots allows us to visualize motion. When the object travels without speeding up or slowing down, the dots are evenly spaced. When the object slows down, the dots get closer together. When the object moves faster and faster, the dots get farther apart. © 2014 Pearson Education, Inc.

Quantities for describing motion Motion diagrams represent motion qualitatively. To analyze situations, we need to describe motion quantitatively. These quantities are needed to describe linear motion: –Time and time interval –Position, displacement, distance, and path length –Scalar component of displacement for motion along one axis © 2014 Pearson Education, Inc.

Time and time interval The time t is a clock reading. The time interval (t 2 - t 1 ) or Δt is a difference in clock readings. (The symbol delta represents "change in" and is the final value minus the initial value.) These are both scalar quantities. The SI units for both quantities are seconds (s). © 2014 Pearson Education, Inc.

Position, displacement, distance, and path length These quantities describe the location and motion of an object. –Position is an object's location with respect to a particular coordinate system. –Displacement is a vector that starts from an object's initial position and ends at its final position. –Distance is the magnitude (length) of the displacement vector. –Path length is how far the object moved as it traveled from its initial position to its final position. Imagine laying a string along the path the object took. The length of the string is the path length. © 2014 Pearson Education, Inc.

Example: A car backs up (moving in the negative direction) toward the origin of the coordinate system at x = 0. The car stops and then moves in the positive x-direction to its final position x f. The initial position and the origin of a coordinate system are not necessarily the same points. The displacement for the whole trip is a vector that points from the starting position at x i to the final position at x f. The distance for the trip is the magnitude of the displacement (always positive). The path length is the distance from x i to 0 plus the distance from 0 to x f. Note that the path length does not equal the distance. © 2014 Pearson Education, Inc.

Motion along one axis Specify a reference frame. Point one coordinate axis parallel or antiparallel (opposite in direction) to the object's direction of motion. The displacement vector points from the initial position x i to the final position x f. The x scalar component of the displacement vector is determined through the operation x f – x i. It is abbreviated as d x. Distance is always positive; it equals the absolute value of the displacement. © 2014 Pearson Education, Inc.

Example: Motion along one axis The ground is the reference frame. The coordinate axis points to the right (antiparallel to the direction of motion). The displacement vector is shown in blue. d x = x f - x i = 3.0 m – 5.0 m = –2.0 m The distance traveled is 2 m. © 2014 Pearson Education, Inc.