Company Profile This document is strictly confidential. Any unauthorized duplication, editing or distribution is forbidden. Copyright © Firebrand Games.

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Presentation transcript:

Company Profile This document is strictly confidential. Any unauthorized duplication, editing or distribution is forbidden. Copyright © Firebrand Games 2014

History Firebrand Games is an award winning independent game developer with studios in Glasgow (Scotland) and Merritt Island (Florida). The company employs multiple core teams totaling around 25 talented and dedicated developers from all over the world. Since the company was founded by Mark Greenshields in 2006, Firebrand has worked on some of the industry’s biggest racing game franchises, across many platforms with a Nintendo focus. Titles include several Need for Speed titles, Race Driver GRID, Trackmania, Cars 2, and Team Hot Wheels all running on our proprietary cross-platform Octane technology. Firebrand Games is moving rapidly forward with new titles in development on more platforms than ever, including new self-published original IP in the iOS & Android mobile space, Steam, and many other distribution channels. Firebrand Games is an award winning independent game developer with studios in Glasgow (Scotland) and Merritt Island (Florida). The company employs multiple core teams totaling around 25 talented and dedicated developers from all over the world. Since the company was founded by Mark Greenshields in 2006, Firebrand has worked on some of the industry’s biggest racing game franchises, across many platforms with a Nintendo focus. Titles include several Need for Speed titles, Race Driver GRID, Trackmania, Cars 2, and Team Hot Wheels all running on our proprietary cross-platform Octane technology. Firebrand Games is moving rapidly forward with new titles in development on more platforms than ever, including new self-published original IP in the iOS & Android mobile space, Steam, and many other distribution channels.

2013 Released Titles iOS, Android, Steam, PC, Mac, Linux iOS

Previously Released Titles

Consistent Quality With 4 titles in Gameranking’s top 10 DS racing games of all time*, Firebrand Games has proven itself to be one of the world’s premier racing game developers. * Accurate per January 2014 With 4 titles in Gameranking’s top 10 DS racing games of all time*, Firebrand Games has proven itself to be one of the world’s premier racing game developers. * Accurate per January 2014

Reviews & Awards ReviewerScore Touch Arcade4/5 Arcade Sushi8/ Apps4/5 “A cool puzzle game that uses the power of science to re-ignite dying suns and save the universe. It’s rather groovy.“ Kotaku “If you want a cerebral journey with philosophical overtones, Solar Flux HD definitely fits the bill” Arcade Sushi Solar Flux HD & Pocket

Reviews & Awards ReviewerScore Pocket Gamer90% Official Nintendo Magazine89% Gamerankings82.55% “In terms of translating ambitious game ideas to handheld silicon, this simply has no master. 9/10“ Pocket Gamer “The best 'serious' racing game on the DS. It takes the so-called limitations of the handheld and proves they stretch further than many think possible. 89%" Official Nintendo Magazine Race Driver GRID

Reviews & Awards “Firebrand don’t so much touch the sides of the technical capabilities of Nintendo’s hand held machine as smash them!...For Racing on DS there is nothing to compare in either depth or style... Even Mario Cart DS seems sluggish by comparison ” EDGE Magazine “Trackmania is so good, Firebrand could only make it better by putting a cherry on top... This could be the best racing game the DS has ever seen” N-Gamer “Trackmania DS is graphically astounding” IGN ReviewerScore Official Nintendo Magazine UK83% Impulse Gamer83% Gamerankings80% Trackmania Turbo

Reviews & Awards ReviewerScore Official Nintendo Magazine83% IGN82% Gamerankings78.47% Firebrand Games developed Nintendo DS hit, published by Codemasters, was awarded Best DS Driving/Racing game of 2007 in the IGN annual awards. The critically acclaimed racing title beat off stiff competition from Need For Speed ProStreet, Diddy Kong Racing and Juiced 2:Hot Import Nights. Race Driver Create & Race

Reviews & Awards “Impeccable production and rich content provide TrackMania Wii with everything it needs to become the most fun-filled and complete racing game on Nintendo Wii.” WiiNintendo.net “Firebrand Games, the team that worked on the Nintendo DS version of TrackMania, continues to show off its technical prowess: the Wii version flows fast and smooth with a 60 FPS framerate that barely hitches even when four other ghost racers are jockeying for position.” IGN UK ReviewerScore Nintendo Life80% Official Nintendo Magazine UK79% Gamerankings75.89% Trackmania Wii

Technology All of Firebrand’s racing titles are developed using our proprietary cross- platform Octane game engine, now in it’s fifth generation. With superior performance and complex vehicle physics capabilities it allows us to develop unparalleled gaming experiences for all of today’s and tomorrow’s major gaming platforms.

Technology Summary The Octane 5 engine is the latest iteration of Firebrand Games’ proprietary engine. Octane 5 supports Xbox 360 and PlayStation 3, as well as Windows PC, Nintendo 3DS, Nintendo Wii, Nintendo Wii U, PlayStation Vita, Android and Apple iOS platforms. Octane is built around a solid, structured cross platform interface that game programmers target, fulfilled by platform specific backends yielding maximum performance per platform. Octane game code automatically works on all supported platforms. Middleware dependency is kept at a bare minimum (Lua, Zlib and Ogg- Vorbis) with additional needs evaluated on a per project basis providing flexibility as well as low memory and performance overheads, compared to other technologies. Firebrand uses Autodesk Maya as the main content creation tool. Artists and designers work in a custom set of tools within the Maya framework to create optimized and high fidelity cross-platform compatible assets and gameplay. The Octane 5 engine is the latest iteration of Firebrand Games’ proprietary engine. Octane 5 supports Xbox 360 and PlayStation 3, as well as Windows PC, Nintendo 3DS, Nintendo Wii, Nintendo Wii U, PlayStation Vita, Android and Apple iOS platforms. Octane is built around a solid, structured cross platform interface that game programmers target, fulfilled by platform specific backends yielding maximum performance per platform. Octane game code automatically works on all supported platforms. Middleware dependency is kept at a bare minimum (Lua, Zlib and Ogg- Vorbis) with additional needs evaluated on a per project basis providing flexibility as well as low memory and performance overheads, compared to other technologies. Firebrand uses Autodesk Maya as the main content creation tool. Artists and designers work in a custom set of tools within the Maya framework to create optimized and high fidelity cross-platform compatible assets and gameplay.

Development Methodology With Firebrand’s senior staff all having a long tenure of professional games industry experience and dozens of released games under their belt, this extensive experience in turn benefits Firebrand and its clients when it comes to planning and executing complex projects to budget and to schedule. Firebrand preaches and practices proven and diligent project management methodologies. Risky and unproven features are iteratively prototyped early, on a foundation of solid and matured technologies, moving towards a structured but flexible development process as early as possible. Meticulous project and risk tracking, a mature and proven development pipeline, continuous internal QA and close dialogue with clients ensures stable, feature rich games with high quality, playability and value. With Firebrand’s senior staff all having a long tenure of professional games industry experience and dozens of released games under their belt, this extensive experience in turn benefits Firebrand and its clients when it comes to planning and executing complex projects to budget and to schedule. Firebrand preaches and practices proven and diligent project management methodologies. Risky and unproven features are iteratively prototyped early, on a foundation of solid and matured technologies, moving towards a structured but flexible development process as early as possible. Meticulous project and risk tracking, a mature and proven development pipeline, continuous internal QA and close dialogue with clients ensures stable, feature rich games with high quality, playability and value.

Contact Details Mark Greenshields 260 N. Tropical Trail, Suite 202 Merritt Island, FL 32953, USA (phone) (fax) Mark Greenshields 260 N. Tropical Trail, Suite 202 Merritt Island, FL 32953, USA (phone) (fax)