 2003 Prentice Hall, Inc. All rights reserved. 1 Chapter 3 - Introduction to Java Applets Will not cover Section 3.7 Thinking About Objects: Identifying.

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 2003 Prentice Hall, Inc. All rights reserved. 1 Chapter 3 - Introduction to Java Applets Will not cover Section 3.7 Thinking About Objects: Identifying the Classes in a Problem Statement

 2003 Prentice Hall, Inc. All rights reserved. 2 Applet A program that runs in: 1.Web browser –Executes when HTML (Hypertext Markup Language) document containing applet is opened –When a browser executes an applet, the browser is called the applet container OR 2.appletviewer (Java test utility for applets): Also, when the appletviewer executes an applet, the appletviewer is called the applet container

 2003 Prentice Hall, Inc. All rights reserved. 3 Running Two Sample Applets from the Java 2 Software Development Kit TicTacToe Java2Demo

 2003 Prentice Hall, Inc. All rights reserved. Outline 4 Java applet Program Output 1 // Fig. 3.6: WelcomeApplet.java 2 // A first applet in Java. 3 4 // Java packages 5 import java.awt.Graphics; // import class Graphics 6 import javax.swing.JApplet; // import class JApplet 7 8 public class WelcomeApplet extends JApplet { 9 10 // draw text on applet ’ s background 11 public void paint( Graphics g ) 12 { 13 // call superclass version of method paint 14 super.paint( g ); // draw a String at x-coordinate 25 and y-coordinate g.drawString( "Welcome to Java Programming!", 25, 25 ); } // end method paint } // end class WelcomeApplet import allows us to use predefined classes (allowing us to use applets and graphics, in this case). extends allows us to inherit the capabilities of class JApplet. Method paint is called in all applets. Its first line must be defined as above.

 2003 Prentice Hall, Inc. All rights reserved. 5 Discussing the Applet ( I ) –Applets have at least one class declaration –Use pieces of existing classes –Create new classes from old ones: Inheritance (ch. 9) –Begins class declaration for class WelcomeApplet –Keyword public required; File can only have one public class –extends followed by class name ( JApplet ) Indicates WelcomeApplet to extend JApplet –JApplet : superclass –WelcomeApplet : subclass WelcomeApplet now has methods and data of JApplet –Class JApplet defined for us Applets require over 200 methods! 8 public class WelcomeApplet extends JApplet {

 2003 Prentice Hall, Inc. All rights reserved. 6 Discussing the Applet ( II ) WelcomeApplet inherits method paint from JApplet –By default, paint has empty body –Redefine paint in WelcomeApplet Methods paint, init, and start –Guaranteed to be called automatically –WelcomeApplet gets "free" version of these by inheriting from JApplet Free versions have empty body (do nothing) Every applet does not need all three methods –Override/ Redefine the ones you need from paint, init, and start Applet container “draws itself” by calling method paint 11 public void paint( Graphics g )

 2003 Prentice Hall, Inc. All rights reserved. 7 Discussing the Applet ( III ): Method paint –Draws graphics on screen –void indicates paint returns nothing when finishes task –Parenthesis define parameter list - where methods receive data to perform tasks –paint gets parameters automatically Graphics object (called g, created by applet container) used by paint –Mimic paint 's first line 11 public void paint( Graphics g )

 2003 Prentice Hall, Inc. All rights reserved. 8 Discussing the Applet ( IV ) –Calls version of method paint from superclass JApplet –Should be first statement in every applet’s paint method –Body of paint Method drawString (of class Graphics ) Called using Graphics object g and dot (. ) parenthesis contain arguments –First argument: String to draw –Second: x coordinate (in pixels) location –Third: y coordinate (in pixels) location –Java coordinate system Measured in pixels (picture elements) Upper left is ( 0, 0 ) 14 super.paint( g ); 17 g.drawString( "Welcome to Java Programming!", 25, 25 );

 2003 Prentice Hall, Inc. All rights reserved. 9 Running the applet –Compile –Create an HTML file File extension type htm or html Indicates which applet the browser (or appletviewer ) should load and execute –Execute usinge a browser or appletviewer

 2003 Prentice Hall, Inc. All rights reserved. 10 HTML Code for Applet (I) –Simple HTML file ( WelcomeApplet.html ) Usually in same directory as.class file –HTML codes (tags) Begin with – begin ; end tags – –tag Specifies code to use for applet Specifies width and height of display area in pixels – marks end of applet

 2003 Prentice Hall, Inc. All rights reserved. 11 HTML Code for Applet (II) –appletviewer only understands tags Ignores everything else –Executing the applet appletviewer WelcomeApplet.html Perform in directory containing.class file

 2003 Prentice Hall, Inc. All rights reserved. Outline 12 1 // Fig. 3.9: WelcomeApplet2.java 2 // Displaying multiple strings in an applet. 3 4 // Java packages 5 import java.awt.Graphics; // import class Graphics 6 import javax.swing.JApplet; // import class JApplet 7 8 public class WelcomeApplet2 extends JApplet { 9 10 // draw text on applet ’ s background 11 public void paint( Graphics g ) 12 { 13 // call superclass version of method paint 14 super.paint( g ); // draw two Strings at different locations 17 g.drawString( "Welcome to", 25, 25 ); 18 g.drawString( "Java Programming!", 25, 40 ); } // end method paint } // end class WelcomeApplet2 WelcomeApplet2.j ava 1. import 2. Class WelcomeApplet2 ( extends JApplet ) 3. paint 3.1 drawString 3.2 drawString on same x coordinate, but 15 pixels down The two drawString statements simulate a newline. In fact, the concept of lines of text does not exist when drawing strings.

 2003 Prentice Hall, Inc. All rights reserved. Outline 13 HTML file Program Output

 2003 Prentice Hall, Inc. All rights reserved. Outline 14 WelcomeLines.ja va 2. Class WelcomeLines ( extends JApplet ) 3. paint 3.1 drawLine 3.2 drawLine 3.3 drawString Program Output 1 // Fig. 3.11: WelcomeLines.java 2 // Displaying text and lines 3 4 // Java packages 5 import java.awt.Graphics; // import class Graphics 6 import javax.swing.JApplet; // import class JApplet 7 8 public class WelcomeLines extends JApplet { 9 10 // draw lines and a string on applet’s background 11 public void paint( Graphics g ) 12 { 13 // call superclass version of method paint 14 super.paint( g ); // draw horizontal line from (15, 10) to (210, 10) 17 g.drawLine( 15, 10, 210, 10 ); // draw horizontal line from (15, 30) to (210, 30) 20 g.drawLine( 15, 30, 210, 30 ); // draw String between lines at location (25, 25) 23 g.drawString( "Welcome to Java Programming!", 25, 25 ); } // end method paint } // end class WelcomeLines Draw horizontal lines with drawLine (endpoints have same x coordinate).

 2003 Prentice Hall, Inc. All rights reserved. Outline 15 HTML file

 2003 Prentice Hall, Inc. All rights reserved Drawing Strings and Lines Method drawLine of class Graphics –Takes as arguments Graphics object and line’s end points –X and y coordinate of first endpoint –X and y coordinate of second endpoint

 2003 Prentice Hall, Inc. All rights reserved. Outline 17 AdditionApplet. java 1. import 2. Class AdditionApplet ( extends JApplet ) 3. Fields 4. init 4.1 Declare variables 4.2 showInputDialog 4.3 parseDouble 2// Adding two floating-point numbers 3import java.awt.Graphics; // import class Graphics 5 6public class AdditionApplet extends JApplet { 7 double sum; // sum of the values entered by the user 8 9 public void init() 10 { 11 String firstNumber, // first string entered by user 12 secondNumber; // second string entered by user 13 double number1, // first number to add 14 number2; // second number to add // read in first number from user 17 firstNumber = 18 JOptionPane.showInputDialog( 19 "Enter first floating-point value" ); // read in second number from user 22 secondNumber = 23 JOptionPane.showInputDialog( 24 "Enter second floating-point value" ); 25 1 // Fig. 3.13: AdditionApplet.java 2 // Adding two floating-point numbers. 3 4 // Java packages 5 import java.awt.Graphics; // import class Graphics 6 import javax.swing.*; // import package javax.swing 7 8 public class AdditionApplet extends JApplet { 9 double sum; // sum of values entered by user // initialize applet by obtaining values from user 12 public void init() 13 { 14 String firstNumber; // first string entered by user 15 String secondNumber; // second string entered by user double number1; // first number to add 18 double number2; // second number to add // obtain first number from user 21 firstNumber = JOptionPane.showInputDialog( 22 "Enter first floating-point value" ); // obtain second number from user 25 secondNumber = JOptionPane.showInputDialog( 26 "Enter second floating-point value" ); // convert numbers from type String to type double 29 number1 = Double.parseDouble( firstNumber ); 30 number2 = Double.parseDouble( secondNumber ); 31 * allows any class in the package to be used. Field sum may be used anywhere in the class, even in other methods. Type double can store floating point numbers.

 2003 Prentice Hall, Inc. All rights reserved. Outline Draw applet contents 5.1 Draw a rectangle 5.2 Draw the results HTML file 31 // add the numbers 32 sum = number1 + number2; 33 } public void paint( Graphics g ) 36 { 37 // draw the results with g.drawString 38 g.drawRect( 15, 10, 270, 20 ); 39 g.drawString( "The sum is " + sum, 25, 25 ); 40 } 41} // add numbers 33 sum = number1 + number2; } // end method init // draw results in a rectangle on applet ’ s background 38 public void paint( Graphics g ) 39 { 40 // call superclass version of method paint 41 super.paint( g ); // draw rectangle starting from (15, 10) that is // pixels wide and 20 pixels tall 45 g.drawRect( 15, 10, 270, 20 ); // draw results as a String at (25, 25) 48 g.drawString( "The sum is " + sum, 25, 25 ); } // end method paint } // end class AdditionApplet drawRect takes the upper left coordinate, width, and height of the rectangle to draw.

 2003 Prentice Hall, Inc. All rights reserved. Outline 19 Program Output

 2003 Prentice Hall, Inc. All rights reserved. 20 Discussion (II): Adding Floating-Point Numbers –Field declaration Each object of class gets own copy of the field Declared in body of class, but not inside methods –Variables declared in methods are local variables –Can only be used in body of method Fields can be used anywhere in class Have default value ( 0.0 in this case) –Primitive type double Used to store floating point (decimal) numbers 8 public class AdditionApplet extends JApplet { 9 double sum; // sum of values entered by user

 2003 Prentice Hall, Inc. All rights reserved. 21 Discussion (III): Adding Floating-Point Numbers –Method init Normally initializes fields and applet class Guaranteed to be first method called in applet First line must always appear as above 12 public void init()

 2003 Prentice Hall, Inc. All rights reserved. 22 Discussion (IV): Adding Floating-Point Numbers Two types of variables –Primitive types (called variables) Contain one piece of data –Reference variables (called references) Refer to objects (contain location in memory) –Objects defined in a class definition –Can contain multiple data and methods paint receives a reference called g to a Graphics object Reference used to call methods on the Graphics object 14 String firstNumber; // first string entered by user 15 String secondNumber; // second string entered by user double number1; // first number to add 18 double number2; // second number to add

 2003 Prentice Hall, Inc. All rights reserved. 23 Discussion (V): Adding Floating-Point Numbers –Distinguishing references and variables If type is a class name, then reference –String is a class –firstNumber, secondNumber If type a primitive type, then variable –double is a primitive type –number1, number2 14 String firstNumber; // first string entered by user 15 String secondNumber; // second string entered by user double number1; // first number to add 18 double number2; // second number to add

 2003 Prentice Hall, Inc. All rights reserved. 24 Discussion (VI): Adding Floating-Point Numbers –Assignment statement sum is a field, can use anywhere in class –Not defined in init but still used 33 sum = number1 + number2;

 2003 Prentice Hall, Inc. All rights reserved. 25 Discussion (VII): Adding Floating-Point Numbers –Sends drawString message (calls method) to Graphics object using reference g "The sum is" + sum - string concatenation –sum converted to a string sum can be used, even though not defined in paint –field, can be used anywhere in class –Non-local variable 48 g.drawString( "The sum is " + sum, 25, 25 );