Generating Open Courseware using Podcasting, Screencasting, Blogs and Games Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Drexel.

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Presentation transcript:

Generating Open Courseware using Podcasting, Screencasting, Blogs and Games Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Drexel University September 30, 2005 Open Education Conference, Utah State

The Game Platform: The EduFrag Project Assessment Content Interaction Quizzes in a 3- D world The Study Room Student-Student Collaboration or Competition Instructor Guided Tours First Person Shooter Modding (Unreal Tournament)

EduFrag Design Modularity Simplicity Quiz-Based – Not Simulation Portability of textures Flexible gameplay modes: non-competitive maze, race, deathmatch, capture the flag, king of the hill, etc. Even in competitive play gore level can be adjusted for each player

Platform: game (Unreal Tournament) Component: content, assessment Channel: quiz questions on walls Platform: game (Unreal Tournament) Channel: chat, body gestures Component: interaction

The EduFrag Wiki and Blog: Open Source Collaboration

Platform: game (Wheel of Orgo), blog Component: interaction, content, assessment Channel: Tablet PC, F2F

MakeGames: The Class that Didn’t Run

Don’t Underestimate the Impact of Open Courseware and RSS

Take-home message Think in terms of multiple channels and platforms to meet your teaching objectives Bottom-up open courseware strategies have an important role to play in global education