IDeaLer Simone Frassanito CS8803 Design Game. Previous work www.isketch.net xsketch.com Features: similar to Pictionary playing in small teams of 1 -

Slides:



Advertisements
Similar presentations
Structured Design The Structured Design Approach (also called Layered Approach) focuses on the conceptual and physical level. As discussed earlier: Conceptual.
Advertisements

Learning at Our primary role has been to help schools, teachers and lifelong learners engage with NLS collections through online resources, workshops and.
Design, prototyping and construction
Experiential Learning Cycle
Language and Cognition Colombo, June 2011 Day 8 Aphasia: disorders of comprehension.
EEE436 / CS422 Final Presentation Group
Understanding the Research Process
Relating Error Diagnosis and Performance Characteristics for Affect Perception and Empathy in an Educational Software Application Maria Virvou, George.
Human Computer Interaction
From requirements to design
COGNITION AND LANGUAGE Pertemuan 6 Matakuliah: O0072 / Pengantar Psikologi Tahun: 2008.
213: User Interface Design & Development Professor: Tapan Parikh TA: Eun Kyoung Choe
Visual Literacy San José State University Copyright 2003.
213: User Interface Design & Development Prof: Tapan Parikh TA: Deepti Chittamuru
Chapter 2: Understanding and conceptualizing interaction
What is a prototype? A prototype is a small scale model of your larger product. Can be a physical object, or a simple software program. Many physical.
Impact Measurement and You Understanding Impact Measurement, Practical Tools, Key Questions.
XNA GAME STUDIO 4.0 LEARN PROGRAMMING NOW Game Design.
Drawing on Linguistics: Concepts, Metaphors and Colored Pencils Kristen Precht-Byrd.
Concept Attainment Inquiry Lessons.  Is used to teach concepts, patterns and abstractions  Brings together the ideas of inquiry, discovery and problem-solving.
Language and Communication Language Nonhuman Primate Communication Nonverbal Communication.
Language and Thought.
The Relationship Between Language and Culture ~ A Completed Circle ~
Applications Software
X Language Acquisition
Chapter 6: Objections to the Physical Symbol System Hypothesis.
Creation and Transmission of Culture. the way of passing or learning knowledge, skills, attitudes, and values from person to person Formal- deliberate.
Impact Measurement and You Understanding Impact Measurement, Practical Tools, Key Questions.
Overview Prototyping and construction Conceptual design
Liza Funke EDU 528 INTRODUCTION Our students are technology-oriented Second language acquisition is social in nature MOOs are technological, social language.
B 203: Qualitative Research Techniques Interpretivism Symbolic Interaction Hermeneutics.
Flashcard Application —A facebook application with multiple purposes Aobo Wang 1.
Chapter 8 Language & Thinking
Laser Harp 2002 Introduction: Purpose and Scope Electronic musical toy, not an instrument Uses laser beams instead of strings Teaching capability.
Session 1 – Triangles Learning Objectives In this session, Mathematicians will: O Use geometric thinking to solve visualization problems. O Use mathematical.
Defining ‘Culture’ Linguistic Relativity Sapir-Whorf Hypothesis.
Prototyping. What is a prototype? In other design fields a prototype is a small- scale model: a miniature car a miniature building or town.
Game Design Theory Pertemuan 3 Matakuliah: T0944-Game Design and Programming Tahun: 2010.
Chapter 12: Introducing Evaluation. The aims To illustrate how observation, interviews and questionnaires that you encountered in Chapters 7 and 8 are.
© 2008 The McGraw-Hill Companies, Inc. Chapter 8: Cognition and Language.
Chapter 9 Prototyping. Objectives  Describe the basic terminology of prototyping  Describe the role and techniques of prototyping  Enable you to produce.
© 2009 All Rights Reserved Jody Underwood Chief Scientist
Chapter 12: Introducing Evaluation. The aims To illustrate how observation, interviews and questionnaires that you encountered in Chapters 7 and 8 are.
1. Describe how Kanzi’s communication skills fulfill each of the four critical properties of language. Kanzi used symbols to represent objects and actions.
PSY270 Michaela Porubanova. Language  a system of communication using sounds or symbols that enables us to express our feelings, thoughts, ideas, and.
The Main Non-linguistic Obstacles in Interpretation Mashael Al-Mutairi College of Languages & Translation Princess Nora Bint Abdurrahman University.
Culture and Language Dr. K. A. Korb University of Jos 1 June 2009.
How to be Successful During a Job Interview ZARA ZEITOUNTSIAN DIRECTOR OF COMMUNICATIONS AUA.
Accessible Virtual World Interfaces Blizzard Entertainment's World of Warcraft model Don Merritt, PhD University of Central Florida Blizzard Entertainment's.
Language Language - a system for combining symbols (such as words) so that an unlimited number of meaningful statements can be made for the purpose of.
Overview Prototyping Construction Conceptual design Physical design Generating prototypes Tool support.
Chapter 1 and 3 review January 14, Comprehension Questions (p. 1) What is a symbol? Anything to which people attach or assign a meaning, such as.
Intrapersonal Communication Communication with yourself Communication with yourself.
Intercultural Communication Social Psychological Influences.
Systems Analyst (Module V) Ashima Wadhwa. The Systems Analyst - A Key Resource Many organizations consider information systems and computer applications.
What is Linguistics? «… window to understanding the brain» Pinker. S.( 2012)  Linguistics studies the language(s) – The way how language works language.
Bruner’s Theory (about 15 min).
Design, prototyping and construction(Chapter 11).
Conceptual Model Design Informing the user what to do Lecture # 10 (b) Gabriel Spitz.
Why languages differ: Variation in the conventionalization of constraints on inference By: Randy J. LaPolla City University of Hong Kong Presented by:
Modern Inventions What is the importance of science in our life?
Linguistic determinism Linguistic relativity Whorfianism Sapir-Whorf Hypothesis Edward Sapir & Benjamin Lee Whorf.
Culture College Sociology Dr. Urban. What is culture? Culture is a set of values, norms, and behaviors shared by a social group. Language, Beliefs, Values,
/16 Final Project Report By Facializer Team Final Project Report Eagle, Leo, Bessie, Five, Evan Dan, Kyle, Ben, Caleb.
Artificial Intelligence Skepticism by Josh Pippin.
Chapter 10 Language acquisition Language acquisition----refers to the child’s acquisition of his mother tongue, i.e. how the child comes to understand.
BREAKOUT EDU Wodonga Regional STEM
Emotions.
Design, prototyping and construction
Design, prototyping and construction
Presentation transcript:

iDeaLer Simone Frassanito CS8803 Design Game

Previous work xsketch.com Features: similar to Pictionary playing in small teams of player(s)

Theory The principle of linguistic relativity holds that the structure of a language affects the ways in which its speakers are able to conceptualize their world, i.e. their world view. "Sapir–Whorf hypothesis" states: strong version: language determines thought and that linguistic categories limit and determine cognitive categories weak version: linguistic categories and usage influence thought and certain kinds of non-linguistic behavior

My purpose Primary: find universal symbols for ideas Secondary: have fun, while stimulate creativity

How it works 1. one must design freely on an interface 3. you have a feedback to what you sketched 5. the cycle start over 2. people see the sketches and give a meaning to the shapes 4. people can see possible modifications, and change the meaning (the change will be tracked)

Who - Player's side not given a word, just sketch how it comes and see what people tell you makes you understand your ability to express ideas improve your ability to express yourself

Who - User's side Images/sketches: can see just for fun can like/dislike them (sharing) can see most relevant can name them can correlate them can create groups

Play modes sketch freely sketch what could resemble an idea sketch in teams o draw without communicating and see how the design evolve ("cooperative design" and "auto organization") o find people with affine to you basing on the assumption that our character and forma mentis influences our way to draw player can limit the number of word users can use do describe the sketch

Why - Broader benefit Create a universal catalog: to associate shape/symbols to meaning/concepts o e.g. to create icons really universal for UI o to communicate easier to describe cultural differences collect knowledge and comprehend how symbols are used in different cultures and/or languages

Where Computers Mobile phones Portable devices Amusement arcades Schools On paper and submitted with automated scanners o virtually in any place!

Thank you This presentation is available on