Taking Active Learning to the Next Level: Increasing Student Engagement by Blending Face-to-Face Instruction and Digital Learning Objects ECIL 2014 | October.

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Taking Active Learning to the Next Level: Increasing Student Engagement by Blending Face-to-Face Instruction and Digital Learning Objects ECIL 2014 | October | Dubrovnik, Croatia Lindsey McLeanElisa Slater Acosta Instructional Design LibrarianLibrary Instruction Coordinator Loyola Marymount University, Los Angeles, U.S.A. THANK YOU WILLIAM H. HANNON LIBRARY RESEARCH INCENTIVE GRANT

PART ONE On the road to developing hybrid instruction

INSTRUCTIONAL CHALLENGE

THE HYBRID APPROACH BLENDS…

BLENDING INSTRUCTION

PART TWO Increasing student engagement with gamification

IS IT ACTIVE?

EVALUATING SOURCES WORKSHEET  Students were paired up and given a source to evaluate  Using the worksheet the student pairs answered questions about the source they were given  Discussion with the librarian after completing the worksheet

FORMATIVE ASSESSMENT  Librarian Peer Observation  Low completion rates for the worksheet “Lack of Student Engagement”

RADAR Game  Students were paired up and given a source to evaluate  Using the resources in the course LibGuide and hints in the RADAR Game the student pairs answered questions about the source they were givenLibGuide  Discussion with the librarian after completing the RADAR Game

GAMIFICATION  Incorporating Friendly Competition (points)  Motivational Feedback (stars)  Measure Progress (showing star count)  Reward effort (getting the answer right on the first try earns more points)

GAMIFICATION  Incorporating Friendly Competition (points)  Motivational Feedback (stars)  Measure Progress (showing star count)  Reward effort (getting the answer right on the first try earns more points)

GAMIFICATION  Incorporating Friendly Competition (points)  Motivational Feedback (stars)  Measure Progress (showing star count)  Reward effort (getting the answer right on the first try earns more points)

GAMIFICATION  Incorporating Friendly Competition (points)  Motivational Feedback (stars)  Measure Progress (showing star count)  Reward effort (getting the answer right on the first try earns more points)

GAMIFICATION  Incorporating Friendly Competition (points)  Motivational Feedback (stars)  Measure Progress (showing star count)  Reward effort (getting the answer right on the first try earns more points)

PART THREE Student & Librarian Survey Results

#d05e3f

ADDITIONAL MATERIALS ONLINE LEARNING OBJECTS RADAR GAME RESEARCH STRATEGIES RESEARCH STRATEGIES ONLINE RESOURCES PRIMO MERLOT ACTIVE LEARNING LIBGUIDE ACTIVE LEARNING LIBGUIDE TUTORIAL DESIGN RECOMMENDATIONS TUTORIAL DESIGN RECOMMENDATIONS ARTICULATE TECH SPECIFICATIONS ARTICULATE TECH SPECIFICATIONS FLIPPED CLASSROOMS ASSESSING GAMES-BASED LEARNING IN INSTRUCTION ASSESSING GAMES-BASED LEARNING IN INSTRUCTION THE FLIPPED CLASSROOM FOR LIBRARY INSTRUCTION THE FLIPPED CLASSROOM FOR LIBRARY INSTRUCTION KEEPING UP WITH FLIPPED CLASSROOMS: AMERICAN LIBRARY ASSOCIATION KEEPING UP WITH FLIPPED CLASSROOMS: AMERICAN LIBRARY ASSOCIATION KEEPING UP WITH... GAMIFICATION: AMERICAN LIBRARY ASSOCIATION KEEPING UP WITH... GAMIFICATION: AMERICAN LIBRARY ASSOCIATION

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