Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. The black proscenium border surrounding the movie screen image separates the movie’s.

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Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. The black proscenium border surrounding the movie screen image separates the movie’s space from the audience’s theater space. In a stereoscopic 3-D movie, this proscenium appears to form a window, through which the audience views the movie. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. Window violation: previously, conflicting perceptual depth cues have been troublesomely common, simply by having an object in front of the screen at the edge of frame. The foreground man is clipped by the edge of the image, which suggests to your brain that he is blocked by the proscenium (and therefore is perceived to be behind it, via occlusion). Yet stereoscopically, he is in front of it. Viewer discomfort can result. This conflict is called “occlusion versus stereopsis” and often diminishes the 3-D effect. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. Retinal rivalry zones: areas of the scene (the gray areas in this diagram) that are captured by only one camera (left or right), but not both, will therefore be visible by the moviegoer in only one eye (left or right), not both eyes. The foreground man is standing in a negative parallax retinal rivalry zone. The street light, in the background, is standing in a positive parallax retinal rivalry zone. The resulting 3-D image is difficult to fuse in binocular vision, both because of the sparseness of parallax cues resulting from these zones, and the rivalry within the visual pathways as to which conflicting eye’s view is more valid. If these zones contain any areas of high contrast, the resulting retinal rivalry can become an unnatural (and often annoying) distraction to the audience. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. (a) This top view diagram illustrates how all scenes in a 3-D movie have areas that can only be seen in one eye (or camera), but cannot be seen in both eyes. These retinal rivalry zones are shown above in gray. Any objects or characters positioned in these zones will both lack stereoscopic depth cues, and cause perceptual confusion as to which eye’s view is most valid. (b) These retinal rivalry zones are dramatically increased by a static floating window (SFW), which must be placed at the nearest window violation of the movie. (c) Here the left and right eye views (from Fig. 2’s scene) are depicted as a composite view. The gray borders illustrate the inherent retinal rivalry zones of the scene. This corresponds to Fig. 4(a)’s layout. (d) Applied is the SFW from (b). Even though all objects are now behind the window, successfully removing the occlusion versus stereopsis aspect of the window violation, it has not removed the rivalry aspects. Instead, it has significantly amplified the retinal rivalry zone problems. The nearest man had a slight window violation in Fig. 4(c), but in Fig. 4(d) his head no longer has any stereoscopic depth cues. The boy’s sign, which was not very problematic in Fig. 4(c), suffers strong retinal rivalry in Fig. 4(d). These increased problems can often be more distracting to an audience than the original window violation. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. (a) The object in the movie is located in front of the screen/proscenium. This is a common window violation situation, which partially deflates the 3-D depth effect. (b) Here, the virtual proscenium is rotated to a position in front of the object (on the Left side of the image), without increasing the retinal rivalry zone on the other (Right) side of the image. The fatigue and diminished depth perceptions are thus avoided. This rotation is implemented by applying the mask to the stereo pair, seen above. For moving objects, this mask is animated by keyable parameters (see Fig. 7 for examples from actual movie frames). Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. As the Time Machine, from Disney’s Meet the Robinsons, gets pushed in front of the screen, there are no window violation artifacts. If you look closely, you will see the thin black masked areas along the left and right edges of the images. These masks both dynamically rotated and repositioned in depth the virtual proscenium, to stay snugly in front of the Time Machine during its animation. While the articulation of the dynamic floating window prevented retinal rivalry, window violations, and visual fatigue, it did so without the audience being aware of the technique. © Disney Enterprises, Inc. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. (a) (Before)High contrast objects seen at the edge of the image of one eye, but not the other. Stereoscopic information cannot be obtained by the brain in this case. This causes “retinal rivalry.” (b) (After) By applying a dynamic floating window, the virtual proscenium can be dynamically rotated back, and even animated during a panning shot, to close depth gap behind the screen. This equalizes the stereo view, and can minimize or eliminate retinal rivalry artifacts near the edges of the screen. (c) (After) The effect is that the proscenium appears to be rotated slightly. This goes unnoticed by the audience. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. (a) Any combination of the four dynamic floating window (DFW) border masks may be used, or even animate on/off during an action in the scene. When any object is composited over top the DFW mask, so as to occlude its virtual proscenium borders, it can have an extremely powerful 3-D effect. It can appear to the audience as if the object has extended beyond the boundaries of the movie’s projection frustum, and crossed into the theater itself. This purely theatric use of DFWs can strengthen an action story beat, and heighten the sense of danger in a scene. 3 Fig. 8(d) In 2008, this technique was implemented by the author for Gibson’s 3-D sci-fi comedy Jumpin’ Jack Slash, an indie feature film. The dynamic floating window masks at the top and bottom edges were implemented as a dynamic element, and would appear just in the scenes in which they were needed for dramatic effect, without impacting the other scenes of the film. © Deep Vision 3D, All rights reserved. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI

Date of download: 5/28/2016 Copyright © 2016 SPIE. All rights reserved. (a) Tilting the virtual proscenium back, placing the top of it behind the screen plane, can be used to heighten the sense of impending danger in a scene. The dynamic floating window (DFW) offers many powerful new cinematic storytelling opportunities. (b) Tilted DFW, first introduced by author for dramatic purposes, in this shot from Meet The Robinsons. Depicted is the Memory Scanner prop, moments before it breaks apart and wreaks destruction. This adds to 3-D film semantics a new visual technique, which is grammatically similar to a 2-D Dutch Tilt. © Disney Enterprises, Inc. Figure Legend: From: Dynamic floating window: new creative tool for three-dimensional movies J. Electron. Imaging. 2012;21(1): doi: /1.JEI