The Beauty and Joy of Computing Lecture #1 Welcome; Abstraction Watch the student testimonials about the course, what it means to them, and how it has.

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The Beauty and Joy of Computing Lecture #1 Welcome; Abstraction Watch the student testimonials about the course, what it means to them, and how it has changed their lives. Inspiring! UC Berkeley EECS Sr Lecturer SOE Dan Garcia inst.eecs.berkeley.edu/~cs10/

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (2) Garcia  Big Ideas of Programming  Abstraction  Algorithms (2)  Recursion (2)  Functions-as-data,  (2)  Programming Paradigms  Concurrency  Distributed Computing  Beauty and Joy  “CS Unplugged” activities  All lab work in pairs  Two 3-week projects in pairs  Of their own choice!!  One blog  Of students’ own choice!!  Big Ideas of Computing  HowStuffWorks  3D Graphics  Video Games  Computational Game Theory  Research Summaries  AI  HCI  Apps that Changed the World  Social Implications of Computing  Saving the World with Computing  How Twitter Works (guest lecture)  Cloud Computing  Limits of Computing  Future of Computing BJC in one slide

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (3) Garcia  Format (7 hrs/wk * 14 wks)  Selected Reading  Taken from great book (“Blown to Bits” by Abelson, Ledeen & Lewis) + articles + videos  Current events EVERY DAY (e.g., IBM’s Watson vs Jeopardy)  All resources FREE  Even clickers! Format & Textbooks … MonTueWedThuFri Lectur e LabLectureLabDiscussio n Lab

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (4) Garcia Week at a glance

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (5) Garcia Let’s check enrollments (in real time)  We have NEVER turned anyone away … if more students sign up, we’ll open up more sections!  I don’t intend to turn anyone away now

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (6) Garcia Peer Instruction  Increase real-time learning in lecture, test understanding of concepts vs. details  As complete a “segment” ask multiple choice question  1-2 minutes to decide yourself  2 minutes in pairs/triples to reach consensus. Teach others!  2 minute discussion of answers, questions, clarifications

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (7) Garcia Piazza for {ask,answer}ing questions

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (8) Garcia  EPA  Rewards good behavior  Effort  E.g., Office hours, doing every single lab, hw, reading Piazza pages  Participation  E.g., Raising hand in lec or discussion, asking questions on Piazza  Altruism  E.g., helping other students in lab, answering questions on Piazza  You have 3 “Slip Days”  You use them to extend due date, 1 slip day for 1 day extension  You can use them one at a time or all at once or in any combination  They follow you around when you pair up (you are counted individually)  E.g., A has 2, B has 0. Project is late by 1 day. A uses 1, B is 1 day late  Late is 1/3 off/day Pro-student Grading Policies

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (9) Garcia  Detail removal  “The act or process of leaving out of consideration one or more properties of a complex object so as to attend to others.”  Generalization  “The process of formulating general concepts by abstracting common properties of instances” Abstraction Henri Matisse “Naked Blue IV”

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (10) Garcia Detail Removal Automatic Generation of Detail Maps Maneesh Agrawala (UCB EECS), among others

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (11) Garcia  You’ll want to write a project to simulate a real- world situation, or play a game, or …  Abstraction is the idea that you focus on the essence, the cleanest way to map the messy real world to one you can build  Experts are often brought in to know what to remove and what to keep! Detail Removal (in BJC) The London Underground 1928 Map & the 1933 map by Harry Beck.

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (12) Garcia  You have a farm with many animal kinds.  Different food for each  You have directions that say  To feed dog, put dog food in dog dish  To feed chicken, put chicken food in chicken dish  To feed rabbit, put rabbit food in rabbit dish  Etc…  How could you do better?  To feed, put food in dish Generalization Example

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (13) Garcia  You are going to learn to write functions, like in math class: y = sin(x)  You should think about what inputs make sense to use so you don’t have to duplicate code Generalization (in BJC) “Function machine” from Simply Scheme (Harvey)

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (14) Garcia  Examples:  Functions (e.g., sin x)  Hiring contractors  Application Programming Interfaces (APIs)  Technology (e.g., cars)  Amazing things are built when these layer  And the abstraction layers are getting deeper by the day! The Power of Abstraction, everywhere! Abstraction Barrier (Interface) (the interface, or specification, or contract) Below the abstraction line This is where / how / when / by whom it is actually built, which is done according to the interface, specification, or contract. We only need to worry about the interface, or specification, or contract NOT how (or by whom) it’s built Above the abstraction line

UC Berkeley “The Beauty and Joy of Computing” : Welcome, Abstraction (15) Garcia  Abstraction is one of the big ideas of computing and computational thinking  Think about driving. How many of you know how a car works? How many can drive a car? Abstraction! Summary Someone who died in 1930 could still drive a car today because they’ve kept the same Abstraction! (right pedal faster, left pedal slow)