Commercialization Development Research Need Introduction
Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
Computer simulators provide hands-on experiments and allowing students the opportunity to observe, manipulate, and investigate phenomena that are normally inaccessible Reduce barriers for media in the classroom Alternative learning Provide models for skill learning Increase content knowledge Games
Professional Development Trainings Computer-based Trainings Trial Software
Some of the key business and commercial fields that have deployed virtual reality technology include: Aviation Engineering Medicine Law General management functions
Creation First Impression Exploration
Educational games today are designed to teach both standard-based and 21 st century skills. Kids love to be creative with digital images, podcasting, etc. Contextual Students learn by trial and error Exploring
Enhancing Student Performance Students learn best by hands-on experiments. Students have different learning styles and levels. Students are explorative! Collaborative learning
Trial software packages online and classroom Instructor practitioners Interviews with vendors and institutions Literacy
Teachers Administrators Students
Promoting Computer Simulation in Education Instructors are the most influential adopters for this innovation. Administrators Students
Teachers Students College s & Universities Businesses
Strategies for Adoption Incentives Free software Student Competitions
References Aldrich, C. (2004) Simulations and the future of learning: an innovative (and perhaps revolutionary) approach to e-lear (Citations: 32) Retrieved from: Reference for Business Encyclopedia of Business, 2nd ed. (2010). VIRTUAL REALITY COMPUTER SIMULATION. Copyright © 2010 Advameg, Inc. Retrieved from: Sierra-Fernandez, J. L., & Perales-Palacios, F. J. (2003). The effect of instruction with computer simulation as a research tool on open-ended problem-solving in a Spanish classroom of 16-year- olds. Journal of Computers in Mathematics and Science Teaching, 22(2), Educational Broadcasting Corporation. (2008) Games Central. Retrieved from:
Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from ula ula Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: December 19, Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1),