Institute for Learning Innovation and Development Adam Warren Hugh Davis.

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Presentation transcript:

Institute for Learning Innovation and Development Adam Warren Hugh Davis

Institute for Learning Innovation and Development 2 The purpose of this session You will understand the Southampton perspective on Technology Enhanced Learning (TEL) You will be introduced to the different sorts of technologies and their uses or “affordances” You should know what systems and help are available at Southampton via iSolutions and ILIaD You will understand the difference between blended learning and online learning Understand the importance of including Digital Literacies in the Curriculum

Institute for Learning Innovation and Inaugural Lecture Institute for Learning Innovation and Development 3 The (revised) Nurnberg Funnel With thanks to James Atherton

Institute for Learning Innovation and Development Why use Technology in Education? 4 TEL FlexibilityAccessPresentationProfileCommunicationCollaboration Assessment and Feedback Authentic Activities Creativity Any Any Objective Tests online In Class Learning Differences MOOCs & OERs Online resources /information Any Place Any Time Synchronous vs Asynchronous 1:1 or 1: Many Online Presence Portfolio Professional Plagiarism Monitoring Handin Groupwork Personal Learning Networks Social Video Music Documents Pictures Graphics Visualisations Design Tools Simulations Stats Text Analysis Formative

Institute for Learning Innovation and Development Drivers for change University strategy (Vision 20:20) Increasing student numbers Improving student experience (£ NSS) Controlling teaching load (research grants) Technological environment 5

Institute for Learning Innovation and Development What are the key factors in selecting technologies to support learning? What is the educational objective? What technologies are available? What about costs, support and sustainability? What are the benefits and barriers for your students? What are the benefits and barriers for you? How can its use be evaluated? 6

Institute for Learning Innovation and Development Learning Technologies 7 Blackboard Structured resources Discussion forums Individual & class blogs Wikis Groups MCQ tests Online submission Self & peer assessment Tracking and alerts Blackboard Structured resources Discussion forums Individual & class blogs Wikis Groups MCQ tests Online submission Self & peer assessment Tracking and alerts eFolio Student ePortfolios Tutor dashboard Module websites Module evaluation Skills and competencies Badges & achievements Student registers Anonymous feedback Module text messages eFolio Student ePortfolios Tutor dashboard Module websites Module evaluation Skills and competencies Badges & achievements Student registers Anonymous feedback Module text messages Panopto Screen+audio recording Webcam or visualiser Editing & versions Controlled access Live streaming Panopto Screen+audio recording Webcam or visualiser Editing & versions Controlled access Live streaming Questionmark Perception Secure MCQ exams Questionmark Perception Secure MCQ exams eAssignment & Turnitin Online submission Online marking Plagiarism deterrence eAssignment & Turnitin Online submission Online marking Plagiarism deterrence Adobe Connect Virtual meeting rooms Meeting recordings Adobe Connect Virtual meeting rooms Meeting recordings Turning Point zappers In-class quizzes Turning Point zappers In-class quizzes EdShare Resource sharing Collections and tagging EdShare Resource sharing Collections and tagging The Web Facebook Twitter Skype Flickr Slideshare Prezzi YouTube Screenr Google Docs Google Maps WordPress Piazza MindMeister Padlet ThingLink TikiToki …

Institute for Learning Innovation and Development 8

9 Online vs Blended Online is clearly useful for flexible distance learning but….. Blended Learning is about using on-line activities blended with conventional f2f learning to: – Allow students to solve authentic problems with authentic tools – To improve student engagement – active learning – Provide any time/any place learning – flipped classroom – Benefit learners with different learning styles ( Blended learning is generally considered to be more than simply accessing resources digitally ) What examples can you think of?

Institute for Learning Innovation and Development Some Examples A structured piece of online learning (e.g. a guided tour through some learning materials followed by a self assessment) An on-line lab using a simulation A “serious” game A debate carried out on a forum A peer assessment/review exercise An objective question quiz (with feedback) Use of authentic tools and real-world data to answer complex questions A design exercise collaborating with students in a different part of the world Creation and appraisal of new digital artefacts 10

Institute for Learning Innovation and Development Blended learning 11 face-to-face teaching directed learning independent learning Roger Ottewill (CLT) On the Horizon 10, assessed tasks preparation & reflection mastery

@HughDavis Inaugural Lecture Institute for Learning Innovation and Development MOOCs in campus based learning 12 External non-paying MOOCers MOOC activity Paying Students The Embedded MOOC

Institute for Learning Innovation and Development What is on the Blackboard? administrative information course management functions multimedia resources links to Web resources formative and Summative Assessment group communications ( wikis, forum ) independent learning activities group - work and projects Learning analytics How many of these features do your modules use? What do you do well? What could improve? How many of these features do your modules use? What do you do well? What could improve?

14 Drivers and Benefits of Online/Blended  excellent vehicle for enquiry/research led learning  exciting, novel and authentic learning experiences  Online can support student centred learning, providing flexibility in – time – place – learning style – pedagogic style  allow us the opportunity to provide reliable and equitable student support;  ideal for developing and supporting lifelong learners  supplements and enhances accessibility of face-to-face learning  support assessment and recording of student achievement  the opportunity to develop new markets  after initial cost and effort, e- learning can provide financial and time savings  Scalable So why don’t we do this more?

15 Information Literacy Networks (of People) Collaboration Social Networking Communication Digital Academic Practices Digital Workpractices Beliefs and Practices Business Models Digital Citizenship ICT Skills Media Literacy Identity and Reputation Street Wisdom on the Digital Highway Evaluating Affordances Finding, evaluating, processing, organising, analysing, presenting Using applications and services

16 Information Literacy Networks (of People) Collaboration Social Networking Communication Digital Academic Practices Digital Workpractices Beliefs and Practices Business Models Digital Citizenship ICT Skills Media Literacy Identity and Reputation Street Wisdom on the Digital Highway Evaluating Affordances The learner is given the stuff via the network The learner finds stuff on the network The learner finds stuff from the network (of people) The learner is part of the network and contributes Stuff ontology

17 Information Literacy Networks (of People) Collaboration Social Networking Communication Digital Academic Practices Digital Workpractices Beliefs and Practices Business Models Digital Citizenship ICT Skills Media Literacy Identity and Reputation Street Wisdom on the Digital Highway Evaluating Affordances Digital Literacies are the skills needed to live, learn, work, collaborate, influence and lead in the virtual and digital world

Institute for Learning Innovation and Development Support from ILIaD 18  Consultancy on and support for learning design;  Assisting teachers in developing appropriate innovative activities;  Just-in-time support for innovative learning technologies;  Special interest groups/events for sharing and dissemination;  In-house events as requested by individual faculties;  Development of Digital Literacies;  Producing online activities, videos and animations.