SEMINAR ON WEARABLE COMPUTING. What is a “wearable computer”  A small portable computer that is designed to be worn on the body during use.  Wearable.

Slides:



Advertisements
Similar presentations
1.6 Inside the system unit [Hardware]
Advertisements

COMPUTER CONCEPTS Computer Information Systems. COURSE COMPETENCIES Explain the functions of computer system components. Describe the information processing.
Computing Fundamentals Module A © CCI Learning Solutions Inc. 1 Unit 1: Recognizing Computers Lesson Topic 1Computers All Around Us 2Elements of a Personal.
Shared Surfaces eut Odul AKYAPI TRACKBALL EFFICIENT APPLIANCE Practical Easier Ahead of alternative solutions As an added feature, trackball was.
Interactive Systems Technical Design
1 A Study on Wearable Computing Kunal Ganguly CS898A – Mobile / Wireless Communications.
Hubert Kairuki Memorial University Kaizilege Karoma.
New Technologies Are Surfacing Everyday. l Some will have a dramatic affect on the business environment. l Others will totally change the way you live.
Computer Main Parts.
FOCUS.
Sixth Sense Jyothi Priyanka Mudumala. Intro... Ever wondered taking a photo with just the fingers. Ever wondered calling home with just the hands and.
Hardware of Personal Computers
Parts of a Computer.
Smartphones. Lesson Objectives To understand and demonstrate an understanding of Smartphones.
What is Computer Hardware
A computer is a machine that manipulates data according to a list of instructions There are a lot of terms can be found over the internet related to computer.
RAGEEVGANDHI MEMORIAL COLLEGE OF ENGINEERING AND TECHNOLOGY
D. Beecroft Fremont High School Types of Computers & Computer Hardware.
Bellringer Do you think students should study computers? Why or why not?
Computers: Information Technology in Perspective By Long and Long Copyright 2002 Prentice Hall, Inc. Information Technology in Perspective Introduction.
XP Practical PC, 3e Chapter 17 1 Upgrading and Expanding your PC.
© Paradigm Publishing Inc. 4-1 Chapter 4 System Software.
Introduction to Computers
Classification station
BY : JAYDEEP PALEKAR (09CE062)
Module Common Network Environments, Connectivity and Security Issues.
Chapter 4 System Software.
Ch Review1 Review Chapter Microcomputer Systems Hardware, Software, and the Operating System.
2-3 note. 2 Peripheral Devices “Peripheral devices” are hardware plugged into ports or connected to a computer wirelessly. These devices can be for input,
Computer Concepts – Illustrated 8 th edition Unit A: Computer and Internet Basics.
Input Devices. What is Input?  Everything we tell the computer is Input.
Specification section 6.2. What do you need to learn? The application and advantages/disadvantages of the following digital media and new technology in.
A brief history, Smart Phones, Tablets, and Wearable Technology.
GOOGLE GLASS Contents:-  Introduction  Technologies used  How it works?  Advantages  Disadvantages  Future scope  Conclusion.
Week 1 Review of Computer Concepts. Objectives Recognize the importance of computer literacy Define the term, computer Identify the components of a computer.
The Challenges of Wearable Computing Thad Starner Georgia Institute of Technology IEEE MICRO JULY-AUGUST 2001 Presenter : Chanmin Park ( 박 찬 민 ) SNU CARES.
MOBILE COMPUTING MOBILE COMPUTING V.Pandeeswari, V.Pandeeswari, II nd CSE II nd CSE.
Eng.Abed Al Ghani H. Abu Jabal Introduction to computers.
1.1 Operating System Concepts Introduction What is an Operating System? Mainframe Systems Desktop Systems Multiprocessor Systems Distributed Systems Clustered.
MODULE 1 Computing Essentials © Paradigm Publishing, Inc.1.
Basic Computer Components INTRODUCTION TO COMPUTER.
Copyright 2003 The McGraw-Hill Companies, Inc CHAPTER The System Unit computing ESSENTIALS    
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Copyright © 2006 by The McGraw-Hill Companies,
WEARABLE COMPUTERS. Wearable computers are computers that are worn on the body. Wearable computers are especially useful for applications that require.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Robert Crawford, MBA West Middle School.  Explain how input devices are suited to certain kinds of data.  Distinguish between RAM and ROM.  Identify.
SEMINAR ON PEN PC TECHNOLOGY KL UNIVERSITY Presented By V.Madhuri M.Soujanya.
GOOGLE GLASS TECHNOLOGY. Project Glass is a research and development program by Google to develop an augmented reality Head Mounted display (HMD). The.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Hardware Lesson 2 Computer Components. Power supply (the heart) Takes electricity from the wall outlet and converts it into a current that works for the.
Digital Literacy Lesson 2. Hardware Hardware: the physical components of a computer. Includes input devices, processing devices, storage devices, and.
Digital Literacy: Computer Basics
KEYBOARDING 1 Computer Basics. Definitions Computer  An electronic, digital, programmable machine that has four functions  accepts input  processes.
IDENTIFY COMPUTER FUNDAMENTALS A COMPUTER IS A ELECTRONIC DEVICE THAT PERFORMS THE FOUR BASIC OPERATIONS THAT COMPRISE THE INFORMATION PROCESSING CYCLE.
) 1 Ways of presenting data Hard copy Hard copy Presentation graphics Presentation graphics Multimedia Multimedia.
Brandon Halleran.  The power supply for your personal computer gives your machine all the different voltages it needs to operate properly. It is able.
Parts of a Computer Created by Carmen Garzes. An electronic device that manipulates information or data. It can store, retrieve or process data. There.
Computer Components Part #2 – Input and Output. Let’s Review.
PRESENTED BY : DIPTIMAYEE PADHIHARI  Introduction to wearable computers  Aim of wearable computing  History of wearable computers  Wearable computing.
5 Pen PC Technology Seminar On
PCs ENVIRONMENT and PERIPHERALS Lecture 4. An expansion cards: - An expansion card (expansion board) is an electronic circuit board that adds more functionality.
COMPUTER PARTS INSIDE - OUTSIDE. Computer Parts There are many parts that work together to make a computer work.
Computer Information Systems
Bluetooth History and Uses.
WEARABLE COMPUTERS Er. Chetan Bawankar
Submitted by imtiaz hussain BBE/785.
TYPES AND COMPONENTS OF COMPUTER SYSTEM
SIXTH SENSE TECHNOLOGY
Identify information technology equipment/software and operating systems supported by the organization By Jack+ Aaron.
Principles/Paradigms Of Pervasive Computing
Presentation transcript:

SEMINAR ON WEARABLE COMPUTING

What is a “wearable computer”  A small portable computer that is designed to be worn on the body during use.  Wearable computers are usually either integrated into the user's clothing or can be attached to the body through some other means, like a wristband

Aim Of Wearable Computing It should be able to adapt to the whims and fancies of the user instead of the user having to adapt its lifestyle for the system. It should be able to adapt to the whims and fancies of the user instead of the user having to adapt its lifestyle for the system. It should not interfere with user’s everyday tasks. It should not interfere with user’s everyday tasks. The two key features of wearable computers should be ‘always on capability’ and ‘continual accessibility’. The two key features of wearable computers should be ‘always on capability’ and ‘continual accessibility’.

Evolution of wearable computers

Components of wearable computers Human interface system (HUMIONICS). Human interface system (HUMIONICS). Networks. Networks. Display systems. Display systems.

HUMIONICS The user interface for a wearable computer is fundamentally different to those of the regular computers. The user interface for a wearable computer is fundamentally different to those of the regular computers. It should satisfy the following criteria: It should satisfy the following criteria: Shall be constantly available to the user – always on, ready and accessible. Shall not require constant user attention. Shall be unobtrusive and unrestrictive.

Continued……… Always communicate with user with reasonable time limits. Shall be able to communicate with the user and the outside world. Provide the best use of 3D object space to scatter the application windows.

Some new concepts……… Wearable computing introduces new concepts like “mediated reality” and “augmented reality”. Wearable computing introduces new concepts like “mediated reality” and “augmented reality”. Mediated reality refers to encapsulation of user’s senses by incorporating the computer with the user's perceptive mechanisms. Augmented reality combines real world scenes and virtual scenes, augmenting the real world with additional information.

NETWORKS There can be two kinds of networks: One way to connect the device to the external world is through WAP, or Cellular Digital packet data. This aspect is not specific and will evolve over time. One way to connect the device to the external world is through WAP, or Cellular Digital packet data. This aspect is not specific and will evolve over time. The second issue of interconnecting the various parts of the WC, may involve both wired and wireless connections. CPU, storage unit and similar peripherals will be connected with or without cables to the wearable motherboard. The second issue of interconnecting the various parts of the WC, may involve both wired and wireless connections. CPU, storage unit and similar peripherals will be connected with or without cables to the wearable motherboard.

DISPLAY SYSTEMS 1. Input Devices 2. Output Devices

Input Devices There can be in general four common kinds of inputs for the wearable system: Speech recognition which may appear as the most suited input device, but is not preferred in all kinds of applications & environments, due to privacy and performance issues.

Handwriting and keyboard could be one of the most efficient input device, provided the input device is not too small. The picture shown is called as the sense board which is just worn on the hands or wrists and senses the typing input or handwriting.

Gesture input devices are simple, compact, and optimized for wearable use. Ubi-Finger is such a device, but has not been tested for all types of applications. Thumb Typing - Carsten Mehring, a mechanical engineer at the University of California, Irvine, has come up with a device that turns your hands into a keyboard.

Output Devices Could be either HMD with earpiece or only the earpiece for some applications. Could be either HMD with earpiece or only the earpiece for some applications. There are two types of HMD: There are two types of HMD: The 1 st one is generally intended for regular or industrial use. The 2 nd type is the blocking type and requires full attention of the user.

1 st type of HMD 2nd type of HMD

ADVANTAGES Enhanced communication. Enhanced communication. It can be used to recognize a person in a high alerted area such as airport. It can be used to recognize a person in a high alerted area such as airport. Unlikely to be dropped or lost as they are embedded to the clothes as opposed to the handheld devices. Unlikely to be dropped or lost as they are embedded to the clothes as opposed to the handheld devices. Able to use for everyday tasks by tracking movements and habits of the person. Able to use for everyday tasks by tracking movements and habits of the person.

Work from anywhere. Work from anywhere. Convenience Convenience Makes tasks more easies such as these can be used by surgeons which allow data to be transferred to there computers. Makes tasks more easies such as these can be used by surgeons which allow data to be transferred to there computers. Freedom. Freedom.

A special shirt designed by VivoMetrics

DISADVANTAGES Expensive Expensive Can cause irritation when it produces heat. Can cause irritation when it produces heat. Side effects such as headaches. Side effects such as headaches. It becomes easier to get data of an individual if it gets stolen. It becomes easier to get data of an individual if it gets stolen.

Challenges and Limitations Software Challenges: Development of the software for wearable computers is probably the most significant challenge faced by wearable system designers. Development of the software for wearable computers is probably the most significant challenge faced by wearable system designers. The other software challenges include integration of information repositories that augment limited device capabilities. The other software challenges include integration of information repositories that augment limited device capabilities.

Hardware Challenges The current limitations on hardware technology involves four major problems- power, networking, privacy and interface. Adding more features to the wearable device requires more power and generates more heat. This imposes a restriction to design systems that take little power and little space and last a long time.

Continued……. The second limitation is with networking in wearable devices. We need to understand that networking may never be truly ubiquitous; there will always be places where access to the Internet will not be simply be available. The second limitation is with networking in wearable devices. We need to understand that networking may never be truly ubiquitous; there will always be places where access to the Internet will not be simply be available. The inter-component communication using the on-body wireless bus is still an area of research. The inter-component communication using the on-body wireless bus is still an area of research.

Privacy is not yet a limitation, but may be a limitation in future. One can record conversations, keep personal notes, schedule, and use diary on the wearable. Privacy is not yet a limitation, but may be a limitation in future. One can record conversations, keep personal notes, schedule, and use diary on the wearable. The first part of the privacy is to protect one's own personal information and the second part is to prevent the wearable user from stealing other's information. The first part of the privacy is to protect one's own personal information and the second part is to prevent the wearable user from stealing other's information.

The last problem is of interface. "How do we communicate with the computer and how does it communicate to us?". Which is the most effective way of communicating to the device and back to the human? The last problem is of interface. "How do we communicate with the computer and how does it communicate to us?". Which is the most effective way of communicating to the device and back to the human? The answer for these would only evolve along the time, and there may not be any perfect answer to this question. The answer for these would only evolve along the time, and there may not be any perfect answer to this question.

APPLICATIONS 1. Emergency Services 2. Field Services 3. Health Care 4. Queue Busting 5. Warehousing 6. Shopping Jackets 7. Medical Establishment. 8. Mediated/Augmented reality

Designer Erik De Nijs has created a pair of jeans for computer geeks. “Built into the knees are a pair of speakers, around the back you have the added convenience of a back pocket for your mouse…”

FUTURE PROSPECTS Wearable Computers would dominate in the near future. We can class our mobile phone as a mobile computer as we can get phones that can be used take photos, surf the internet, msn messenger, mp3 player, video recorder, video playback, create documents, view documents, create games and many other things mobile phones are now more powerful than computers 10 years ago. Wearable Computers would dominate in the near future. We can class our mobile phone as a mobile computer as we can get phones that can be used take photos, surf the internet, msn messenger, mp3 player, video recorder, video playback, create documents, view documents, create games and many other things mobile phones are now more powerful than computers 10 years ago. This does not mean that the mobile phone itself will be a wearable computer in the future. It could also be used to track people this could work as a good and bad thing as if the police where tracking someone it could help but on the other hand if a stalker/murderer was tracking movements to find out when he can strike it could make it easier. This does not mean that the mobile phone itself will be a wearable computer in the future. It could also be used to track people this could work as a good and bad thing as if the police where tracking someone it could help but on the other hand if a stalker/murderer was tracking movements to find out when he can strike it could make it easier.

ANY QUERIES?????