Ion IVAN PhD, University Professor, Department of Economic Informatics Faculty of Cybernetics, Statistics and Economic Informatics University of Economics.

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Presentation transcript:

Ion IVAN PhD, University Professor, Department of Economic Informatics Faculty of Cybernetics, Statistics and Economic Informatics University of Economics Studies, Bucharest, Romania USER ORIENTED REENGINEERING FOR MOBILE APPLICATIONS Alin ZAMFIROIU PhD candidate, University of Economics Studies, Bucharest, Romania Mihai Liviu DESPA PhD candidate, University of Economics Studies, Bucharest, Romania

CHARACTERISTICS OF MOBILE APPLICATIONS 2  Development characteristics  Target group  Portability  Natural interaction  Providing information in accordance with the screen size  Power management  Testing  Obsolescence  Mobile application reengineering is very dynamic insuring permanence

CHARACTERISTICS OF MOBILE APPLICATIONS 3  Usability characteristics  Plethora of mobile devices and their diversity  Small size of the device  Diversity of the target group  Customising  Free applications  Collecting instant digital pictures and videos because of their immediate availability to users

CHARACTERISTICS OF MOBILE APPLICATIONS 4  Characteristics of the investment process

CHARACTERISTICS OF MOBILE APPLICATIONS 5

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CHARACTERISTICS OF MOBILE APPLICATIONS 11

CHARACTERISTICS OF MOBILE APPLICATIONS 12

CHARACTERISTICS OF MOBILE APPLICATIONS 13

CHARACTERISTICS OF MOBILE APPLICATIONS 14

CHARACTERISTICS OF MOBILE APPLICATIONS 15

CHARACTERISTICS OF MOBILE APPLICATIONS 16  The interval is expressed using time units:  seconds for activities with short intervals  hours for activities with medium intervals  days for activities with large intervals  months for activities with very large intervals  years for activities with very large intervals

CHARACTERISTICS OF MOBILE APPLICATIONS 17

CHARACTERISTICS OF MOBILE APPLICATIONS 18

CHARACTERISTICS OF MOBILE APPLICATIONS 19

CHARACTERISTICS OF MOBILE APPLICATIONS 20

CHARACTERISTICS OF MOBILE APPLICATIONS 21

CHARACTERISTICS OF MOBILE APPLICATIONS 22

CHARACTERISTICS OF MOBILE APPLICATIONS 23

CHARACTERISTICS OF MOBILE APPLICATIONS 24

CHARACTERISTICS OF MOBILE APPLICATIONS 25

USER BEHAVIOUR DATABASE 26  When building the database it is required to create a table that stores data about:  Actions performed by users  The moment when the action was performed  User that performed the action

USER BEHAVIOUR DATABASE 27  The information stored in the database is used to determine the following  User behavior  User’s efficiency in using the application  Application’s efficiency in documenting user behavior  Determining the category of a user is based on the moments when the user is accessing the application

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 28  Variation criteria  Fixed moments are actual time pointers that are identical for all users like starting limit or completion limit of an activity;  Variable moments are time points determined by each user’s behaviour like the start moment or completion moment of an activity

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 29

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 30

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 31

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 32

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 33

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 34

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 35

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 36

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 37

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 38

USER BEHAVIOUR WITHIN THE M- LEARNING APPLICATION 39  PAPER

ESTABLISHING THE REQUIREMENTS FOR USER-ORIENTED REENGINEERING 40  Reengineering costs will impact the developer and the user as well:  The developer has development, codding and implementation costs;  The user has costs related to setting up and installing the application and also for training personnel in using the application

ESTABLISHING THE REQUIREMENTS FOR USER-ORIENTED REENGINEERING 41  Reengineering occurs when  Data acquisition must be made not only from the keyboard or from databases  Selecting new option is done using the mouse or arrows and not by inserting text  A new technology that facilitates interactions emerges  New features or new modules that do not support the old technology are introduced  Tools developed by third parties that offer certain features and reengineering requires that those specific tools be included into the new application

ESTABLISHING THE REQUIREMENTS FOR USER-ORIENTED REENGINEERING 42  The application prior to the reengineering process has the following disadvantages:  Long waiting time  The application is difficult to manage  Poor management of hardware resources  High complexity  Users are offered too only a fraction of what they require  Interaction with the users is often ambiguous and unnatural

CONCLUSIONS 43  Increasing the frequency of visits by old users  Increasing the number of users by registering new users