Www3.informatik.uni-wuerzburg.de Institute of Computer Science Chair of Communication Networks Prof. Dr.-Ing. P. Tran-Gia Simulation Framework for Live.

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www3.informatik.uni-wuerzburg.de Institute of Computer Science Chair of Communication Networks Prof. Dr.-Ing. P. Tran-Gia Simulation Framework for Live Migration of Online Games towards the Edge

edit slide master to edit author name 2 edit slide master to edit title Advanced Scenario: Gaming Cloud VM  Media Center: Gaming (and related activities)  Relationship between video game streaming, live game streaming, multiplayer gaming  Placement  Consider type of game/streaming  Satisfy all participants  Meet the game requirements: real- time, HD resolution  Methodology  Performance Analysis  Metrics

edit slide master to edit author name 3 edit slide master to edit title Description of Work (1)  Task 1: System model  Network architecture and components  Time scale  Level of abstraction  Task 2: Requirement analysis  Define requirements for simulation from system model  Study literature for existing simulation frameworks  Decide on simulation type  Decide on simulation platform  Task 3: Implement simulation framework  Implement system model  Implement player and gaming constraints  Implement migration policies based on load (or others, e.g., locality)

edit slide master to edit author name 4 edit slide master to edit title Description of Work (2)  Task 4: Definition of parameters and performance metrics  Identify system parameters  Define realistic parameter space  Identify key influence factors on Gaming QoE  Define performance metrics  Task 5: Implement statistic evaluation framework  Implement statistic counters  Methods to obtain significance (batch-means, replicate-delete)  Statistic evaluation of counters  Task 6: Performance evaluation  Produce results in parameter studies  Evaluation of results  Presentation of results