WEBINAR: Engage Outside the Classroom with Gamification WEBINAR: Engage Outside the Classroom with Gamification Reducing the cost of education Increasing.

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WEBINAR: Engage Outside the Classroom with Gamification WEBINAR: Engage Outside the Classroom with Gamification Reducing the cost of education Increasing the effectiveness of the institution HiveSocial for Higher Education This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

Engagement 2 When you can get students outside of the curriculum then they will also be more engaged inside the curriculum an emotional commitment to an organization and its goals Students Staff George Kuh, professor of higher education at Indiana University Bloomington Gallup Poll Engaged employees outperform those without by up 202% This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

How do we engage? 3 This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part. Motivate/ Incent Reward Intrinsic/extrinsic Recognize Track GAMIFICATI ON

Gaming vs. Gamification 4 Gamification Adding game elements and mechanics to things that aren’t designed to be games. To “gamify” To “gamify” something in education means you’re applying game design principles to motivate and inspire learners. ~Alex Chisholm, executive director of the Learning Games Network, a spin-off from the MIT Education Arcade and University of Wisconsin Software Solutions Point Systems (competitive leaderboards) Badges for accomplishments Levels of progression This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

Gamification 5 01 REAL LIFE CONTEXTS Secondary to the task to be performed 02 FACILITATES TASKS Persuasive 03 CASUAL - NOT IMMERSIVE Not everyday Gamification to affect behavior change This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

Gamification 6 Sometimes just playing the game is intrinsically rewarding Games have defined rules and objectives GAME There is a possibility of losing Games are usually hard and expensive to build Being intrinsically rewarding is optional. May just be a collection of tasks with points or some form of reward GAMIFICATION Losing may or may not be possible because the point is to motivate people to take some action and do something. Gamification is usually easier and cheaper Content is usually morphed to fit the story and scenes of the game Usually game like features are added without making too many changes to your content This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

Gamification 7 Let’s check out STUDENT PORTAL WITH GAMIFICATION This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

Gamification for Staff and Faculty 8 STAFF: Transform daily processes into engaging experiences Improve employee satisfaction, productivity and service to students. FACULTY Encourage greater interaction or creating rewards for faculty who interact with students outside of the classroom S F This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

Modern Portal or Campus Intranet + Gamification CONNECT. LEARN. REWARD.TRANSFORM 9 This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.

HiveSocial TM for Higher Education by Enterprise Hive transforms the educational institution into an engaged campus by easily connecting all its constituents through innovation using an enterprise engagement platform that includes gaming mechanics and more. Contact Enterprise Hive: This presentation is strictly confidential and may not be reproduced, redistributed, passed on or published, in whole or in part.