Sketch & sculpt: perception, interaction & modeling Karan Singh.

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Presentation transcript:

Sketch & sculpt: perception, interaction & modeling Karan Singh

2 Humans have an audio IN and OUT, a video IN but no explicit video OUT! Sketchpad (Ivan Sutherland 1963)

3 video IN: Perception Visual field: one eye looking straight at the horizon, with a narrow cone of vision, while standing still. Visual world: two eyes looking all around with peripheral vision, while moving dynamically. [J. Gibson, The Perception of the Visual World, Houghton Mifflin.]

4 video OUT: Sketching & Sculpting Most children between the ages of about 9-11 have a passion for realistic drawing. They become sharply critical of their childhood drawings and begin to draw certain favorite subjects over and over again … Anything short of perfect realism may be regarded as failure. …many adolescents say, “This is terrible! I have no talent for art. I’m not doing it anymore.” [ B. Edwards, Drawing on the Right Side of the Brain, Tarcher/Putnam.] …regardless, we all mould, gesture and doodle!

5 Design sketches: Ideation © Carol Highsmith © Frank Gehry

6 Concept Sketches 3D Design Drawing Production Drawings Construction Plans

7 Concept Sketches 3D Design Drawing Production Drawings Construction Plans

8 Sculpting digital physical

9 Physical sculpting challenges No digital affordances (undo, history, variability). Occlusion problems in 3D scanning. Raw 3D scan to usable digital model is non-trivial. 3D printing is slow, limited. Iteration cycle is long and expensive.

10 Digital sketching & sculpting challenges 2D input (mouse, pen tablet) to define 3D. 3D input (phantom, mocap) have poorer fidelity, haptics and ergonomics compared to 2D input. Inferring 3D shape from 2D input is inherently ambiguous. 3D shape is viewed on a 2D display (volumetric and stereo displays have poorer fidelity).

11 Sketching Workflows 2D Stroke filtering fairing, sharpening… Stroke Processing widgets, gestures, UI control… Stroke appearance NPR, neatening… Stroke dynamics pressure, tilt, direction… Navigation paper manip., onion skinning… 2D curve creation what are desirable curves? Stroke Perception what spatio-temporal information do they convey? 3D (Additional dimension for 3D design, animation or 2D design explorations) 3D Navigation camera tools, single/multi-view, view bookmarks… 3D curve creation 2D stroke to 3D curves perception & inference Animation motion trails, evolving shape fronts… Alternate Designs co-locating them in space… …moves on to filling in regions of space/colouring/painting.

12 Sculpting Workflows 3D Primitive creation and coarse manipulation. Primitive composition. 3D navigation. Volume control. 2D Sketching on surfaces: chiseling, brush based refinement. Surface parameterization and transport for cut and paste.

13 Agenda for tutorial Day1: case studies Day2: sketch depiction, perception & processing Day3: sketch&sculpt modeling algorithms

14 Agenda for the day Teddy, Shapeshop. ILoveSketch. 3D Analytic Drawing. MeshMixer.