Expected Value Standards: MM1D2. Students will use the basic laws of probability. d. Use expected value to predict outcomes. Lesson Essential Question:

Slides:



Advertisements
Similar presentations
Theoretical Probability
Advertisements

Theoretical Probability
What are your Chances? by Laurie Townsend.
Probability What are your Chances?
A B C In Even Head Toss, a carnival game the object is to flip a head and roll an even number. What are the favorable outcomes? H2, H4, H6 T2, T4. T6.
Probability (Unit 5) Is the likelihood or chance of an even occurring.
: Estimating Probabilities by Collecting Data. Carnival At the school carnival, there is a game in which students spin a large spinner. The spinner has.
Clear your desk for your quiz. Unit 2 Day 8 Expected Value Average expectation per game if the game is played many times Can be used to evaluate and.
Making Decisions and Predictions
Probability and Statistics Is it Fair or Unfair Teacher Quality Grant.
Learn to estimate probability using theoretical methods.
9.7 Probability Mutually exclusive events. Definition of Probability Probability is the Outcomes divided by Sample Space. Outcomes the results of some.
Horse race © Horse race: rules 1.Each player chooses a horse and puts it into a stall. Write your name next to the.
The Laws of Exponents Animated floating petals (Difficult)
Probability And Expected Value ————————————
In this chapter we introduce the idea of a random variable as well as looking at its shape, center, and spread.
My game… You pay £1 to play I roll a dice If it lands on 1 or 2 you win £1.50 If it lands on 3, 4, 5, 6 you lose Will this game make me a profit if 10.
Lucky Candies Probability Game By: Laura Santa Maria Isabella Moreno.
Preview Warm Up California Standards Lesson Presentation.
HOW TO CALCULATE MEAN AND MEDIAN
Mean, Median, Mode and Range The Basics of Statistics Nekela Macon Summer 2009.
Chapter 3 Section 3.5 Expected Value. When the result of an experiment is one of several numbers, (sometimes called a random variable) we can calculate.
They have a rule. They can increase and decrease Always stays the same Add Multiply Subtract Divide.
Solve one step equations. You can add the same amount to both sides of an equation and the statement will remain true = = 9 x = y +
Lesson 9-1 Pages Simple Events Lesson Check Ch 8.
12-4 Theoretical Probability Course 1 Warm Up Warm Up Lesson Presentation Lesson Presentation Problem of the Day Problem of the Day.
Quiz Time! Clear your desk except for a pencil & calculator!
Exponents and Division
Exponents. Location of Exponent An exponent is a little number high and to the right of a regular or base number. 3 4 Base Exponent.
Probability With Number Cubes Today’s Learning Goals  We will continue to understand the link between part-whole ratios, decimals, and percents.  We.
Lesson 2 – Adding Fraction Pictures
Consider This… NAEP item: The two fair spinners shown below are part of a carnival game. A player wins a prize only when both arrows land on black after.
Expected Value.
MM1D2d: Use expected value to predict outcomes
WHEN MULTIPLYING LIKE BASES, YOU ADD THE EXPONENTS FOR EXAMPLE:
PROPERTIES OF EXPONENTS
Exponents Power base exponent means 3 factors of 5 or 5 x 5 x 5.
Not So Great Expectations! Which game do you think has the highest return per dollar?
Decimal Roll Game Today’s Learning Goals  We will continue to practice comparing and adding/subtracting decimal numbers by playing a game.
Transparency 1 Click the mouse button or press the Space Bar to display the answers.
Discrete Distributions. Random Variable - A numerical variable whose value depends on the outcome of a chance experiment.
How to solve ? Mean & mode problems.
Theoretical Probability. Turn to textbook page 239 to play Never a Six. (See handout for game board.)
12.1 – Probability Distributions
 Objective: In the game “Win to spin”, the winning player will be the one that accumulates the most of the points by spinning the spinner and hoping.
Homework An experiment consists of rolling a fair number cube. Find each probability. 1. P(rolling an odd number) 2. P(rolling a prime number) An experiment.
Simulate a Problem and Make an Organized List COURSE 3 LESSON 11-6 On a multiple-choice test, each question has 4 possible answers. You know the answers.
Solving 2 step equations. Two step equations have addition or subtraction and multiply or divide 3x + 1 = 10 3x + 1 = 10 4y + 2 = 10 4y + 2 = 10 2b +
What is 10-5? Correct! Click on the picture below to answer another question!
Expected Value and Fair Game S-MD.6 (+) Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator). S-MD.7 (+) Analyze.
Statistics Tutorial.
Theoretical Probability
Thinking Mathematically Expected Value. Expected value is a mathematical way to use probabilities to determine what to expect in various situations over.
In games of chance the expectations can be thought of as the average outcome if the game was repeated multiple times. Expectation These calculated expectations.
Honors Stats 4 Day 9 Chapter 16. Do Now Check Your Homework Homework: Chapter 16 p. 382 #1, 2, 4, 5, 6, 17, 18 Objective: SWBAT understand and calculate.
Warm-up Answer the following: – Addition of integers 1) 3 + (-8) = 2) – = 3) – 5 + (-4) = 4) 5 + (-3) 5) – – Subtraction of integers 6) 7.
16.6 Expected Value.
11-3 Theoretical Probability Course 1 Warm Up Warm Up Lesson Presentation Lesson Presentation Problem of the Day Problem of the Day.
Expected Value MM1D2 Students will use the basic laws of probabilities. d. Use expected value to predict outcomes.
Day 2 (same introduction)
Chapter 16.
Foreigner - Cold as Ice
Discrete Distributions
Discrete Distributions
Click on one of the boxes and begin Mutually Exclusive Events
Making Equivalent Fractions.
Expected Value Lesson Essential Question:
Main Idea and New Vocabulary Key Concept: Probability
Discrete Distributions.
Probability Carnival NEW TEAMS!!!.
Presentation transcript:

Expected Value Standards: MM1D2. Students will use the basic laws of probability. d. Use expected value to predict outcomes. Lesson Essential Question: How do we use expected value to predict outcomes?

Let’s review expected value… Example 1: Trey is organizing a carnival game. In this game the player has to spin the spinner pictured to the right. The player can win the amount shown on the spinner. If the player has to pay $2.00 to play the game, what can the player expect to earn on each spin? $0 $1.00 $0 $2.00 $0 $10.00 Write down the important stuff before moving to the next slide

Begin by listing the possible outcomes $0 $1 $2 $10

Next find the probability of each possible outcome. $0 $1 $2 $10 3/6 or 1/2 1/6 Possible Outcome Probability

Now you multiply the possible outcomes by the probability they occur and add the values you multiplied. $0 $1 $2 $10 3/6 or 1/2 1/6 Possible Outcome Probability x = = 2.17

Here is another way to look at it… $0 $1.00 $0 $2.00 $0 $10.00 If the chances are equal, then you can simply add the values then divide by how many you added (find the average ) = 13 13/6 = 2.17

Almost done. Remember that the player has to pay $2.00 to play. In order find how much the player will earn, we have to subtract the $2.00 from the expected value. $ $2.00 = $0.17 That means that the player can expect to earn $0.17 on each spin.

Press Here If you are ready to try some on your own… I need to see that again… Press Here

Example 2: Chase is playing a game with a dice. If he rolls a 2, 4, or 6, he wins $5.00. If he rolls a 3 or 5 he wins $8.00. If he rolls a 1, he wins $ On average how much can Chase expect to earn from one roll? $8.50$33.00$5.50

Take another look, make sure you are identifying each possibility. Incorrect

I think you are ready for the quiz! Take me to the quiz!!! DONE

Make sure I have seen your quiz score. If you have any questions, please raise your hand.