Game Design Lecture 3 CSE4AT3. Designing Your Level Game Concept is now decided.

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Presentation transcript:

Game Design Lecture 3 CSE4AT3

Designing Your Level Game Concept is now decided

Typical Gameplay Modes 1 st Person 3 rd Person RTS style overview Racing Game –Racing –Tuning –Shopping –Customizing The mode is related to the Interface with which the player is using

Completing the Assignment Design

Game Concept MarioKart

Game Player Role Driver / Co-Driver –Anti Driver –Violence Distributor

Primary Gameplay Mode 2x –Driver 3 rd Person –Co-Driver 1 st Person or 3 rd + aiming

Game Genre Shoot em up Racing Game

Game World Somewhere between Ut2k4 and Marioworld

Audience FPS gamers who are MarioKart fans FPS Gamers who like driving

Additional Gameplay Modes Future –Battlemode –Pimp yo ride –Downhill –Opposite Racing

Hardware PC

Your Level Concept Each Level will have its own concept The level you develop should be based on a short concept description

Level Beginning Start at the start line, behind your vehicles

Level Ending All players finish or Everyone but the last person finishes the race

Primary Goal Win the race Secondary Goals –Slow everyone down –Drive fast –Do stunts

Challenges List or Heirachy

Challenge Mechanics Lava = die Avoid by steering or brakes

Rewards

Failure Plans