SOUND Alice Sound Library Copyright and Partial Use Sound editing
ALICE SOUND LIBRARY Alice has a set of sound files available at Belongs to the Alice Project Can be used by teachers & students, royalty free, for Alice animation projects
US COPYRIGHT ACT The US Copyright Act contains relevant but complex sections that can inform teachers and students about using media in the classroom. Cornell’s Legal Information Institute hosts information on fair use guidelinesCornell’s Legal Information Institute US Copyright Act
FAIR USE GUIDELINES Purdue's OWL sitePurdue's OWL site: Section 107 [US Copyright law] specifically distinguishes between commercial and educational use. Therefore, teachers and students are more protected when using copyrighted works for classroom assignments, lessons, or projects. Purposes that are specifically mentioned in Section 107 include “criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research. ” Fair Use Guidelines
LEGAL PURCHASE When using a copyrighted work, get the original version legally. Buy the DVD, CD, or photo instead of pirating it off the internet. Use a legally purchased film clip or song rather than one downloaded off YouTube or Limewire. Save your receipt, if possible. Legal Purchase
PARTIAL USE Reproducing only a small part of a copyrighted work is more acceptable than using an entire work. Try to use no more than 10% or 30 seconds, whichever is less. We suggest editing sound clips to be within this partial use guideline, particularly for Alice worlds that might be posted to the internet in some way. Partial Use
SOUND EDITING Alice is not a sound editor. We recommend that you use one of the free sound editors available online. Audacity -- available on your USB drive, or download at: audacity.sourceforge.net/ Sound Editing
From the Alice website:
Sound Editing
DEMO Sound Editing
ALICE 3: RESOURCES A sound clip is a resource for a project Select Resource Manager… in Project menu Resources
ALICE 3: IMPORTING A SOUND CLIP In dialog box, click in sequence: Import Audio Navigate to find the audio file to import and click Open Note sound file types (mp3, wav, au) Importing a sound clip
NAVIGATE & SELECT FILE Imported sound now listed in Resource Manager Indicates that sound clip is not yet being used in the current project Navigate and select File
Importing a sound clip
Lecture Practice #15 Create a.docx file with your name, the date, and your class (CMSC100) in the upper right corner. “Lecture Practice #15” should be centered. Name the file as follows: _ LecturePractice15.docx When you have completed all the tasks, upload your.docx file to the blackboard website under Lecture Practice 15 Task #1 – Use your lecture practice #14. Add a cat sitting on the park bench to your park scene. Rename your ParkThings and AllThings arrays to say OldParkThings and OldAllThings. Now create ParkThings to include everything for the park scene including the cat. Create AllThings to include all items from the beach scene and the park scene including the cat. There is currently not a way to edit an array.
Lecture Practice #15 Task #1 cont – Change all the references of OldParkThings and OldAllThings to ParkThings and AllThings. Take a screenshot of the procedure for your ParkScene and paste it into the.docx file with the heading Task #1.
Lecture Practice #15 Task #2 - Go to the following website: You can download the entire sound library. Or at least download the water_glub_4 under Water and the cat_meow_highpitch_01 under Cat.
Lecture Practice #15 Task #2 cont. - Import those audio files under the Resource Manager. Take a screenshot of the Resource Manager and paste it into the.docx file with the heading Task #2.
ALICE 3: PLAY AUDIO Drag in playAudio procedure and select the sound resource Note that all sounds in Resource Manager will be listed in the menu Play Audio
PLAYAUDIO: IMPORT AUDIO… Alternative: import sound directly from playAudio procedure, bypassing Resource Manager Play Audio : import Audio
PLAYAUDIO: IMPORT AUDIO… Imported sound now listed in Resource Manager Indicates that sound clip is now being used in the current project Play AudioPlay Audio : import Audio
COMPLETED CODE do together allows a sound to play, concurrent with execution of other code Completed Code
COMPLETED CODE As an alternative, you can edit the initializeEventListener method of Scene class sceneActivated event Completed Code
Lecture Practice #15 Task #3 – In your myFirstMethod, play the water_glub twice after the beach scene is displayed and before the scene turns black. Take a screenshot of your myFirstMethod procedure and paste it into the.docx file with the heading Task #3.
Lecture Practice #15 Task #4 – In your myFirstMethod, play the cat meow three times after the park scene is displayed and before the scene turns black. Take a screenshot of your myFirstMethod procedure and paste it into the.docx file with the heading Task #4.