Edugaming Teacher Workshop Lehigh Carbon Community College Summer 2011 TEAM ROLES Designer Writer Artist
Designer ■ Gameplay Designer ■ Level Designer ■ Interface Designer ■ Narrative Designer (Writer)
■ Concept Artist ■ Map Artist ■ Sprite Artist ■ Interface Artist ■ Texture Artist ■ Technical Artist ■ 3D Modeler ■ 3D Animator ■ Environmental Artist ■ Cinematic or Cut-Scene Animator Artist
Concept Artist 2D Artist – Concept Artist Final 3D Model
Sid Meier’s Civilization IV: Colonization Artist 2D Artist – Map Artist
The sprite artist creates similar sequences for every action by making new drawings for every character and object that moves. Artist 2D Artist – Sprite Artist
Jane’s AH-64D Longbow Artist 2D Artist – Interface Artist
Texture artists create the skins that are applied to 3D model meshes. Artist 2D Artist – Texture Artist
3D modelers create the meshes for characters and objects. Artist 3D Artist – 3D Modeler
3D environmental artists create the mesh of the landscape (left), and then add terrain feature such as trees, rocks, rivers, and bridges (right). Artist 3D Artist – Environment Artist
To make actions look more realistic, animators often use motion capture (“mocap”) as an alternative to keyframing – allowing them to capture actors’ motions and live performances. Artist 3D Artist – Animator