CSEN 404 Introduction to Networks Amr El Mougy Lamia AlBadrawy.

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Presentation transcript:

CSEN 404 Introduction to Networks Amr El Mougy Lamia AlBadrawy

Roadmap Introduction What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models

How do loss and delay occur? packets queue in router buffers  packet arrival rate to link exceeds output link capacity  packets queue, wait for turn 1-3 Introduction A B packet being transmitted (delay) packets queuing (delay) free (available) buffers: arriving packets dropped (loss) if no free buffers

Four sources of packet delay  1. nodal processing:  check bit errors  determine output link 1-4 Introduction A B propagation transmission nodal processing queuing  2. queuing:  time waiting at output link for transmission  depends on congestion level of router

Delay in packet-switched networks 3. Transmission delay:  R=link bandwidth (bps)  L=packet length (bits)  time to send bits into link = L/R 4. Propagation delay:  d = length of physical link  s = propagation speed in medium (~2x10 8 m/sec)  propagation delay = d/s 1-5 Introduction A B propagation transmission nodal processing queuing Note: s and R are very different quantities!

Caravan analogy  cars “propagate” at 100 km/hr  toll booth takes 12 sec to service car (transmission time)  car ~ bit; caravan ~ packet  Q: How long until caravan is lined up before 2nd toll booth?  Time to “push” entire caravan through toll booth onto highway = 12*10 = 120 sec  Time for last car to propagate from 1st to 2nd toll both: 100km/(100km/hr) = 1 hr  A: 62 minutes 1-6 Introduction toll booth toll booth ten-car caravan 100 km

Caravan analogy (more)  Cars now “propagate” at 1000 km/hr  Toll booth now takes 1 min to service a car  Q: Will cars arrive to 2nd booth before all cars serviced at 1st booth?  Yes! After 7 min, 1st car at 2nd booth and 3 cars still at 1st booth.  1st bit of packet can arrive at 2nd router before packet is fully transmitted at 1st router! 1-7 Introduction toll booth toll booth ten-car caravan 100 km

Nodal delay Introduction 1-8  d proc = processing delay  typically a few microsecs or less  d queue = queuing delay  depends on congestion. Characterized using statistical measures  d trans = transmission delay  = L/R, significant for low-speed links  d prop = propagation delay  a few microsecs to hundreds of msecs

Queuing delay (revisited) 1-9 Introduction traffic intensity = La/R  La/R ~ 0: average queuing delay small  La/R < 1: delays depends on nature of arrivals  La/R ~1: more “work” arriving than can be serviced, average delay infinite!  R=link bandwidth (bps)  L=packet length (bits)  a=average packet arrival rate average queuing delay

Packet loss Introduction 1-10  queue (aka buffer) preceding link in buffer has finite capacity  packet arriving to full queue dropped (aka lost)  lost packet may be retransmitted by previous node, by source end system, or not at all A B packet being transmitted packet arriving to full buffer is lost buffer (waiting area)

Throughput Introduction 1-11  throughput: rate (bits/time unit) at which bits transferred between sender/receiver  instantaneous: rate at given point in time  average: rate over longer period of time server, with file of F bits to send to client link capacity R s bits/sec link capacity R c bits/sec pipe that can carry fluid at rate R s bits/sec pipe that can carry fluid at rate R c bits/sec server sends bits (fluid) into pipe

Throughput (more) Introduction 1-12  R s < R c What is average end-end throughput? R s bits/sec R c bits/sec  R s > R c What is average end-end throughput? R s bits/sec R c bits/sec link on end-end path that constrains end-end throughput bottleneck link

Throughput: Internet scenario Introduction 1-13  per-connection end- to-end throughput: min(R c,R s,R/10)  in practice: R c or R s is often bottleneck 10 connections (fairly) share backbone bottleneck link R bits/sec RsRs RsRs RsRs RcRc RcRc RcRc R

Roadmap Introduction What is the Internet? 1.2 Network edge  end systems, access networks, links 1.3 Network core  circuit switching, packet switching, network structure 1.4 Delay, loss and throughput in packet-switched networks 1.5 Protocol layers, service models

Protocol “Layers” Networks are complex!  many “pieces”:  hosts  routers  links of various media  applications  protocols  hardware, software Question: Is there any hope of organizing structure of network? Or at least our discussion of networks? 1-15 Introduction

Organization of air travel Introduction 1-16  a series of steps ticket (purchase) baggage (check) gates (load) runway takeoff airplane routing ticket (complain) baggage (claim) gates (unload) runway landing airplane routing

Layering of airline functionality Introduction 1-17 Layers: each layer implements a service  via its own internal-layer actions  relying on services provided by layer below  In a distributed way ticket (purchase) baggage (check) gates (load) runway (takeoff) airplane routing departure airport arrival airport intermediate air-traffic control centers airplane routing ticket (complain) baggage (claim gates (unload) runway (land) airplane routing ticket baggage gate takeoff/landing airplane routing

Why layering? Introduction 1-18 Dealing with complex systems:  explicit structure allows identification, relationship of complex system’s pieces  layered reference model for discussion  modularization eases maintenance, updating of system  change of implementation of layer’s service transparent to rest of system  e.g., change in gate procedure doesn’t affect rest of system

Internet protocol stack  application: supporting network applications  FTP, SMTP, HTTP  transport: process-process data transfer  TCP, UDP  network: routing of datagrams from source to destination  IP, routing protocols  link: data transfer between neighboring network elements  PPP, Ethernet  physical: bits “on the wire” 1-19 Introduction application transport network link physical

Encapsulation Introduction 1-20 source application transport network link physical HtHt HnHn M segment HtHt datagram destination application transport network link physical HtHt HnHn HlHl M HtHt HnHn M HtHt M M network link physical link physical HtHt HnHn HlHl M HtHt HnHn M HtHt HnHn M HtHt HnHn HlHl M router switch message M HtHt M HnHn frame

Introduction: Summary  Internet overview  what’s a protocol?  network edge, core, access network  packet-switching versus circuit-switching  Internet structure  performance: loss, delay, throughput  layering, service models You now have:  context, overview, “feel” of networking  more depth, detail to follow! 1-21 Introduction