Characterization Dating Game Cocktail Party (party quirks) Taxi Character Story- Animal Characters Supersalesman Ding Characters Guest Game He Said/She.

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Characterization Dating Game Cocktail Party (party quirks) Taxi Character Story- Animal Characters Supersalesman Ding Characters Guest Game He Said/She said

Dating Game This is played like a Blind Date show. One player leaves the stage, and the audience provides endowments for the 3 others. Examples might be No. 1 is stupid, No. 2 is a serial killer and No. 3 thinks he`s a macho. 4th player gets to ask 3 questions, and each of the others answers it. After the questions player 4 should guess what the endowments were. This is played like a Blind Date show. One player leaves the stage, and the audience provides endowments for the 3 others. Examples might be No. 1 is stupid, No. 2 is a serial killer and No. 3 thinks he`s a macho. 4th player gets to ask 3 questions, and each of the others answers it. After the questions player 4 should guess what the endowments were.

Party Quirks One player plays a character that is having a party. The other players will be the guests, and the audience provides us with who the guests might be. Of course the host does not know who the guests are. His task is to guess who the guests might be, based on hints the guests offer. The games is over as soon as the host has guessed all guests. One player plays a character that is having a party. The other players will be the guests, and the audience provides us with who the guests might be. Of course the host does not know who the guests are. His task is to guess who the guests might be, based on hints the guests offer. The games is over as soon as the host has guessed all guests.

Superhero Eulogy The stage is set up as a funeral, or a viewing the night before the funeral. One player is the deceased, bang in the middle and very visible in or on e.g. a table or a couple of chairs representing the casket. The stage is set up as a funeral, or a viewing the night before the funeral. One player is the deceased, bang in the middle and very visible in or on e.g. a table or a couple of chairs representing the casket. Audience suggests an odd or peculiar way to die, and then the death is played. Perhaps characters present during the funeral service were there at the time of death. After death, the dead gets back into her coffin and we return to the service. Audience suggests an odd or peculiar way to die, and then the death is played. Perhaps characters present during the funeral service were there at the time of death. After death, the dead gets back into her coffin and we return to the service. Then, taking turns, guests at the funeral service step up and present, in a monologue, their experience with the deceased. After each monologue what was described is played, like a flash-back. Then, taking turns, guests at the funeral service step up and present, in a monologue, their experience with the deceased. After each monologue what was described is played, like a flash-back.

Guest Game In this improv game we play a scene in which one player is a guest, somewhere. We do not know who he is, or why he is visiting, or what his relation might be with the characters at the location. All other characters in the scene behave strangely or suspiciously, as if they have a secret. The idea is that by the end of the scene we understand their secret. For example, a player might ring a doorbell at a house, ready to pick up his date. We never get to see the date, and all characters in the scene slowly provide hints as to what might have happened to the date. The game is over when e.g. we (the audience) discover that all occupants of the house have been hauling garbage bags out of the hous, all containing body parts of the date... It need not always be gruesome, though... In this improv game we play a scene in which one player is a guest, somewhere. We do not know who he is, or why he is visiting, or what his relation might be with the characters at the location. All other characters in the scene behave strangely or suspiciously, as if they have a secret. The idea is that by the end of the scene we understand their secret. For example, a player might ring a doorbell at a house, ready to pick up his date. We never get to see the date, and all characters in the scene slowly provide hints as to what might have happened to the date. The game is over when e.g. we (the audience) discover that all occupants of the house have been hauling garbage bags out of the hous, all containing body parts of the date... It need not always be gruesome, though...

Taxi Set up one chair for the "taxi-cab driver" and several chairs for the "passenger seats." Set up one chair for the "taxi-cab driver" and several chairs for the "passenger seats." One performer plays the role of the cab driver. He/she starts the scene by pantomiming driving. Feel free to develop a funny, quirky "cab driver" character. After a few moments of "driving," the performer spots a customer. One performer plays the role of the cab driver. He/she starts the scene by pantomiming driving. Feel free to develop a funny, quirky "cab driver" character. After a few moments of "driving," the performer spots a customer. The passenger hops into the back of the cab. Now, here's where the game begins. The second performer playing the role of the passenger should have a distinct personality. The passenger hops into the back of the cab. Now, here's where the game begins. The second performer playing the role of the passenger should have a distinct personality. The driver attempts to guess who the passenger is The driver attempts to guess who the passenger is

Character Story Similar to “Hoodwinked” Similar to “Hoodwinked” Characters in a well known story each tell the story from their perspective. Characters in a well known story each tell the story from their perspective. A person behind chooses when the character speaks A person behind chooses when the character speaks The character must start the story where the previous character stops The character must start the story where the previous character stops

Animal Characters Four actors will each act like people with animal characteristics. Such as: Four actors will each act like people with animal characteristics. Such as: Eating. Eating when you`re really hungry Eating. Eating when you`re really hungry Drinking. Drinking when you`re really thirsty Drinking. Drinking when you`re really thirsty Grooming Grooming Fighting Fighting Sleeping Sleeping

Ding Characters This is like Ding : players play a scene. When a bell is rang, they both need to drop into a completely different character, but the scene continues. This exercise is unlikely to lead to good scenes, but it`s a great help to teach players to drop into clear and varied characters instantly. This is like Ding : players play a scene. When a bell is rang, they both need to drop into a completely different character, but the scene continues. This exercise is unlikely to lead to good scenes, but it`s a great help to teach players to drop into clear and varied characters instantly.Ding

Supersalesman A salesman MUST find the item that the customer wants A salesman MUST find the item that the customer wants The customer cannot say the item, only describe it. The customer cannot say the item, only describe it. It must be complicated. For example: a pink polka dotted large glass chimpanzee from Uganda with a silver banana ashtray holder. It must be complicated. For example: a pink polka dotted large glass chimpanzee from Uganda with a silver banana ashtray holder.

Family Portrait Fun game to get everyone to work together. Players are going to `build` family portraits. Ask for e.g. Fun game to get everyone to work together. Players are going to `build` family portraits. Ask for e.g. Family of accountants, bean counters Family of accountants, bean counters Family of fat/skinny people Family of fat/skinny people Family of Pop Stars Family of Pop Stars Family of snakes, rats, cats Family of snakes, rats, cats Family of garden tools Family of garden tools Tell the players you will want to see who`s who in the family. We also want to see who gets along with who, who`s the black sheep of the family, and so on. This only works if players watch each other closely. Tell the players you will want to see who`s who in the family. We also want to see who gets along with who, who`s the black sheep of the family, and so on. This only works if players watch each other closely.

Fortune Teller One player covers his ears while the others get `predictions` from the audience; one prediction per other player. First player then plays a fortune teller who must be endowed by the others to predict the given predictions. One player covers his ears while the others get `predictions` from the audience; one prediction per other player. First player then plays a fortune teller who must be endowed by the others to predict the given predictions.

He said/She said Description Description Excellent game to show how Endowment works. 2 players; each player will state the action the other player must perform, followed by his own line. Example: Excellent game to show how Endowment works. 2 players; each player will state the action the other player must perform, followed by his own line. Example:Endowment 1: "I want a divorce" 1: "I want a divorce" 2: "She said, while grabbing a knife from the kitchen table." At this point player 1 needs to take a knife. Player 2 continues with his own line. "Sure Honey" 2: "She said, while grabbing a knife from the kitchen table." At this point player 1 needs to take a knife. Player 2 continues with his own line. "Sure Honey" 1: "He said, while turning to the sports page of the paper". Now, it`s quite clear that player 2 should be paying more attention to the paper than to his wife. Player 1 continues with her own line. "You`re not listening to me" 1: "He said, while turning to the sports page of the paper". Now, it`s quite clear that player 2 should be paying more attention to the paper than to his wife. Player 1 continues with her own line. "You`re not listening to me" and so on. and so on. Players refer to each other as `he` and `she`, and endow each other with the next action to take. This can be quite funny, if you endow your partner to do crazy or not-so-nice things to you (or to themselves, but that`s would not be Mr. Nice Guy ). Players refer to each other as `he` and `she`, and endow each other with the next action to take. This can be quite funny, if you endow your partner to do crazy or not-so-nice things to you (or to themselves, but that`s would not be Mr. Nice Guy ).Mr. Nice GuyMr. Nice Guy