Approaching Multiple Application Stores as an Eastern Company
2000 First Developed Mobile Games in Korea
Do we have to go global?
Carriers were our customers Market was closed Distribution was fragmented Devices were fragmented Work for Global Publishers
2006 First Published Mobile Games Directly in US
Do we have to go global?
iPhone Market was Open Distribution was Worldwide One Device New Opportunity!
We fought against 600 companies for 10 years in Korea to be on top. I’m confident we will succeed.
Launched Baseball Superstars
Surveys & Profiling
Lite Editions & Sales
What’s Next?
Build Flight Control?
$0.99 Cent Games Stiff Competition Bottom Up Projects Difficult to Build Corporate Strategy
RPG
High Cost for Indie Developers Lower Priority for Big Publishers Healthy Demand from Customers High Value Products
No Big Heads? No Short Legs? Path of a Warrior, 2007Original Version of Path of a Warrior, 2006
No Big Heads? No Short Legs?
Social Media Channels
Videos
Viral Effects of Videos Across Age replies to Butterfly Girl
Press Releases
Getting Featured
RPG! RPG! RPG!
ILLUSIA
More Markets More Distribution More Devices Multi-Platform Strategy
Samsung Application Store Multiple Application Stores
Platform Screensizes
BADA Mobile PhoneSmartphonesMobile ConsoleConsole/PC JAVABB BREW WIPI WM Android iPhone PSP Mini DSiWareZeebo XBLA Casual PC Development Complexity Laser Focus Distribution Focus Development Focus Brand Focus FB Platform Development Strategy
Multi-Platform Development
GAMEVIL Sales Figures
App Stores Social Media Platforms Easy to Build Global Brands 2010
Our Journey Continues
Adapt to Changes Create Great Games Don’t Give Up
Thank You!