How to Win the IGF… …in 15 Weeks or Less Andy Schatz www.MonacoIsMine.com.

Slides:



Advertisements
Similar presentations
Incident-Free Starts With Me Day 4 – Lessons learned, JO Motor Vehicle Accidents.
Advertisements

Game evaluation by: Anthony Walker  Company Name: Nintendo  Author: Nintendo Entertainment Analysis and Development  Type of game: Racing  Price:
Game Changers Playmakers
Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Öhman, Peter Mörtberg.
Game Project Tuesday Sept 18,  Game Idea  Team  Understanding available engine options  Understanding the Pipeline  Start the process Cycle.
A Game Evaluation. Creator:Turn 10 Studios Genre:Racing Simulator Price:$60 Hardware Required:Microsoft Xbox 360 Network access for multiplayer Steering.
Game Development Roll a World. Programming Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every.
Arcadia ::Our Team Tom Eileen Bob Patrick Arjuna Faculty Advisors: Chris Klug, Craig Lipchin, Shawn Walters.
Chapter 3.1 Teams and Processes. 2 Programming Teams In the 1980s programmers developed the whole game (and did the art and sounds too!) Now programmers.
Ipads in the Classroom Internet with Safari Photos. Save an image from the web Videos Apps Creating content: story /stop motion animation collaboration.
Paradox Engine OVERVIEW. What is Paradox Engine  C# Game Engine for everybody  Easy to use, highly productive, free  Powerful and flexible architecture.
Shirley Nieto LHDT 548. How not to social network.
Veterinarian Amaria Shaw May 28 th 1 st Ms. Miller.
Game Development and Game Design academy.zariba.com 1.
Interactive Gameplay Design. Game Outline The story begins with the main character watching a strange figure through a security recording, escape a guarded.
Sensory & Concrete Details Revising Personal Narratives I can use sensory and concrete details in my writing.
Robertson National School Welcome to our Open Afternoon.
Or, active learning Learning (skills) are acquired/learned and can be improved.
Senior Design Spring 2010 Milestone 1. General Project Info Team Members: – Lauren Bissett – Dan Maguire – Nicholas Woodfield Project Goals: – Expand.
Creating A 3-D Game With Spark Engine Lauren Bissett, Dan Maguire, and Nicholas Woodfield.
Taking an Online Course What should I expect? What is expected of me?
Collider IT Project. Project Requirements  Create a fun and addictive online multiplayer game  Implement an Open Source physics engine (box2D)  The.
Simple Shutterfly Classroom Website Creation Presented by Kristen Frame First Grade Teacher, Propel Montour
Read on, Boredom off !. Read on, Boredom off ! A project aiming at increasing student’s level of English What is Read On?
Uses and features of multimedia products
Funativity CS 426 Fall Team Members David Smits – Lead Chintan Patel – Programmer Jim Gagliano – Programmer Ashleigh Wiatrowski - Artist.
Unit 5.  Check-in  Unit 5 Review  Study Like a Pro  Time Management Questions  Seminar Questions  Discuss Unit 6.
CSE1GDT Game Design Theory About me: Paul Taylor I’m a lecturer in Games Design and Development Currently Studying my PhD in Artificial Intelligence.
Bio 161 Quiz. 1.What is the name of Bio 161D? 2. What is the last letter of your instructor’s name?
A Game-Based Approach for Collecting Semantic Music Annotations Douglas Turnbull, Rouran Liu, Luke Barrington, Gert Lanckriet Computer Audition Lab UC.
Chapter 5- Going Places Travel; vacation; plans. The best vacation I ever had!  Take out a piece of paper and for five minutes write about your favorite.
Shahed Chowdhuri, Sr. Consultant. 1.UI Design: predicting human behavior 2.Product Backlog vs Artificial Deadlines 3.Scrum, especially in lone-wolf.
A comparison of two cars I would like to own: a Lamborghini and a Ferrari Gage Holzhauer Project 15 first car 1/9/12.
QUARTER 2 REVIEW STORAGE KING WARRINGTON. Q2 SUCCESSES Enquiries up 35% on last year. This was in line with the introduction of online pricing. 117 Lets.
HSBC CMB Annual Business Review 2003 Local Hero Video Storyboard 10 March 2003.
Complete Branding with Video Kit Everything you need included (does not include items you already have)
MANY WAYS TO COMMUNICATE ELECTRONICALLY Advantages vs Disadvantages Created by Karma Lattin.
Maths & Technologies for Games Production Processes & Asset Management CO3303 Week 10.
Group 3 – Karo Progress Wendy Dominik Job Janita Erik.
 This is your iPod  This is your iPod with a Belkin Audio Recorder.
Delta3D: To Date Progress of the Delta3D Open Source Game Engine Erik Johnson, Technical Director.
© 2014 International Technology and Engineering Educators Association STEM  Center for Teaching and Learning™ Game Art and Design Unit 2 Lesson 1 Skills.
Jamie Squire Sports Photographer for Getty Images.
The problem that needs to be solved is if a computer career is for me.
Or, active learning Learning (skills) are acquired/learned and can be improved.
D202 – Hidden Treasure Project Review By ?. The Map I made a map to… I made my map using… I made my map stand out by… My test buddy said that my map…
THIS WAS ONE OF THE MOST FUN TRIPS IN THE WORLD! Sheikh Faisal’s Museum.
Lauren Bissett, Daniel Maguire, Nicholas Woodfield.
Adding Sounds Games Programming in Scratch. Games Programming in Scratch L6 Adding Sounds Learning Objectives Learn how to add sound to a Scratch game.
20% schtuffs.  I will be learning how to scuplt high poly characters. Working with anatomy to create creatures and people.  My finished product would.
Oleksii Maksymenko. Dive into the project context: How was it and How it is going? Trying to apply my Tester’s experience on own project What should be.
WHO WE ARE Ewan McGregor (Design) Rob Madden (Environment Art) Keir Heriot (Character Art) Laurie Athey (Gameplay Programming) Gregory Foster (Engine.
DLQ Course Companion Module 2 – Production Tutor Aid.
Desk highlighted by side light. The camera is positioned from the protagonist characters point of view. Quick cuts to various items on the desk. Each shot.
Workflow Best Practices (and Mistakes to Avoid) Mike Fitzmaurice VP – Workflow Technology
Summary October 2013 “The more you read, the more things you will know. The more that you learn, the more places you'll go.” Dr. Seuss.
What is Hallowcast? Hallowcast is a Steampunk RPG in which you play as an inventor called John Hallowcast. After one of his inventions turns against him,
Product Manager QA Tester Game Programmer Audio Engineer Animator
“Fun with Visual Studio!”
UNIT 6 – DETECTIVE STORIES
Mario Party 9 Review Opening Statement It was 13 years ago that Mario Party first released. I was 13 years old at the time when some friends of mine.
Basic Multimedia Broadcast Terms
It’s All in the Details…
Television Advertising
Game Art and Design Unit 2 Lesson 1 Skills in the Game Industry
Understanding Writing With Skill
Game review By ?.
Unit 1/pg.4 ① merry-go-round M ② bumper car B ③ roller coaster R
Lets see if you can make it out without being caught!
Presentation transcript:

How to Win the IGF… …in 15 Weeks or Less

Andy Schatz

September 29, 2009 Andy Schatz is bored silly. Not as fun as it sounds.

Master of Disguise - Security cameras do not add guards Marksman – You may disable a guard with a roll of 2-6 Mastermind – You may hack into security terminals without rolling the dice Driver – You may escape in a vehicle without rolling the dice Relic $5,000,000 Diamond $2,000,000 Painting $3,000,000 Blackmail Photos $1,000,000

September 30, 2009 Andy Schatz is amazed that there is no consensus on a standard roguelike visibility algorithm September 29, 2009 Andy Schatz is bored silly. Not as fun as it sounds.

B C A 1 2 3

October 1, 2009 Andy Schatz is having a great time working on an xna real-time stealth coop roguelike while taking a break from these exhausting dinosaurs September 30, 2009 Andy Schatz is amazed that there is no consensus on a standard roguelike visibility algorithm

October 9, 2009 Andy Schatz stayed up all night working on my one-week diversion that is increasingly looking like I'll spend 3 or 4 weeks. I think I'll have an XBLIndie release just a few weeks from now. Exciting! October 1, 2009 Andy Schatz is having a great time working on an xna real- time stealth coop roguelike while taking a break from these exhausting dinosaurs

9/30: First SVN Commit (RPG Starter Kit) 9/30: Visibility 9/30: Changes to Movement Code 10/1: Lighting (based on Visibility) 10/3: Basic Items: Doors, Loot, Lights 10/4: UI 10/5: Visibility Cache 10/9: AI, 2D/3D Audio, Music 10/12: Escape, Character Selection, Taunting, SFX 10/15: Levels 2,3 10/16: Cleanup of old RPG Starter Kit code 10/19: Bloom, Levels 4, 5 10/27: Decals 10/28: Animated Lights 10/29: Content, SFX 11/1: IGF Entry deadline (306 entries)

October 12, 2009 Andy Schatz After a few days getting acclimated to C# I'm finding it to be incredibly easy to develop with. 2 weeks and i have a custom tile engine with lighting, vis, AI, editor and a playable game and not a crash bug in sight October 9, 2009 Andy Schatz stayed up all night working on my one-week diversion that is increasingly looking like I'll spend 3 or 4 weeks. I think I'll have an XBLIndie release just a few weeks from now. Exciting!

October 13, 2009 Andy Schatz has been letting his business go to seed while he figures his dinosauria shit out (and finishes Monaco) October 12, 2009 Andy Schatz After a few days getting acclimated to C# I'm finding it to be incredibly easy to develop with. 2 weeks and i have a custom tile engine with lighting, vis, AI, editor and a playable game and not a crash bug in sight

October 22, 2009 Andy Schatz Man, sanding down the rough edges is slow (preparing Monaco for IGF/release on XBLIG) October 13, 2009 Andy Schatz After a few days getting acclimated to C# I'm finding it to be incredibly easy to develop with. 2 weeks and i have a custom tile engine with lighting, vis, AI, editor and a playable game and not a crash bug in sight

October 23, 2009 Andy Schatz Level design is slower than coding... building a bank heist level. Museum heist is next! October 22, 2009 Andy Schatz Man, sanding down the rough edges is slow (preparing Monaco for IGF/release on XBLIG)

October 29, 2009 Andy Schatz Crunching till Sunday... just like the good ol days of gamedev except without the free Del Taco and the 2 or 3 all-nighter cohorts. October 23, 2009 Andy Schatz Level design is slower than coding... building a bank heist level. Museum heist is next!

October 29, 2009 Andy Schatz Anyone in San Diego have some decent recording equipment that I can use for a couple hours? You can be the voice of a thief in my heist game :) October 29, 2009 Andy Schatz Crunching till Sunday... just like the good ol days of gamedev except without the free Del Taco and the 2 or 3 all-nighter cohorts.

December 10, 2009 Andy Schatz Exactly 10 weeks of work has yielded almost a complete game with coop multiplayer, basic networking, all my levels and sound. It's good to feel good at your job. October 29, 2009 Andy Schatz Anyone in San Diego have some decent recording equipment that I can use for a couple hours? You can be the voice of a thief in my heist game :)

September 29, 2009 Andy Schatz is bored silly. Not as fun as it sounds. December 10, 2009 It's good to feel good at your job.