1 91.427 Computer Graphics I, Fall 2010 1 Programming with OpenGL Part 2: Complete Programs.

Slides:



Advertisements
Similar presentations
OpenGL CMSC340 3D Character Design & Animation. What is OpenGL? A low-level graphics library specification designed for use with the C and C++ provides…
Advertisements

Chapter 2: Graphics Programming
Pemrograman OpenGL Dasar
OpenGL (Graphics Library) Software Interface to graphics software Allows to create interactive programs that produce color images of moving 3D objects.
CSC 461: Lecture 51 CSC461 Lecture 5: Simple OpenGL Program Objectives: Discuss a simple program Discuss a simple program Introduce the OpenGL program.
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 Programming with OpenGL Part 2: Complete Programs Ed Angel Professor of Computer Science,
30/1/2006Based on: Angel (4th Edition) & Akeine-Möller & Haines (2nd Edition)1 CSC345: Advanced Graphics & Virtual Environments Lecture 1: Introduction.
Programming with OpenGL Part 0: 3D API March 1, 2007.
CSC 461: Lecture 6 1 CSC461 Lecture 6: 2D Programming in OpenGL Objectives:  Fundamental OpenGL primitives  Attributes  Viewport.
Computer Graphics CS 385 February 7, Fundamentals of OpenGl and Glut Today we will go through the basics of a minimal OpenGl Glut project, explaining.
Lecture 5 - Programming with OpenGL
Using OpenGL in Visual C++ Opengl32.dll and glu32.dll should be in the system folder Opengl32.dll and glu32.dll should be in the system folder Opengl32.lib.
Demetriou/Loizidou – ACSC330 – Chapter 2 Graphics Programming Dr. Giorgos A. Demetriou Dr. Stephania Loizidou Himona Computer Science Frederick Institute.
1 OpenGL Computer Graphics Tutorial on OpenGL. 2 Objectives  Development of the OpenGL API  OpenGL Architecture OpenGL as a state machine  Functions.
CSE 470: Computer Graphics. 10/15/ Defining a Vertex A 2D vertex: glVertex2f(GLfloat x, GLfloat y); 2D vertexfloating pointopenGL parameter type.
Graphics Systems and OpenGL. Business of Generating Images Images are made up of pixels.
1 Angel: Interactive Computer Graphics 4E © Addison-Wesley 2005 Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical.
1. OpenGL/GLU/GLUT  OpenGL v4.0 (latest) is the “core” library that is platform independent  GLUT v3.7 is an auxiliary library that handles window creation,
1 Figures are extracted from Angel's book (ISBN x) The Human Visual System vs The Pinhole camera Human Visual System Visible Spectrum Pinhole.
Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Based on material from Ed Angel, University of New Mexico CS.
Computer Graphics I, Fall 2010 Programming with OpenGL Part 3: Three Dimensions.
1 Angel: Interactive Computer Graphics 5E © Addison-Wesley 2009 Programming with OpenGL Review.
1 Chapter 2: Graphics Programming Bryson Payne CSCI 3600 NGCSU.
C O M P U T E R G R A P H I C S Guoying Zhao 1 / 43 C O M P U T E R G R A P H I C S Guoying Zhao 1 / 43 Computer Graphics Programming with OpenGL I.
1 Introduction to Computer Graphics with WebGL Ed Angel Professor Emeritus of Computer Science Founding Director, Arts, Research, Technology and Science.
Color and Color Models Angel 2.5 Angel: Interactive Computer Graphics5E © Addison-Wesley
Chun-Yuan Lin Introduction to OpenGL 2015/12/19 1 CG.
Pemrograman OpenGL Dasar Pertemuan 5 Hand out Komputer Grafik.
NoufNaief.net TA: Nouf Al-harbi.
1 E. Angel and D. Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012 Programming with OpenGL Part 2: Complete Programs Ed Angel Professor.
NoufNaief.net 1 TA: Nouf Al-Harbi.
GLUT functions glutInit allows application to get command line arguments and initializes system gluInitDisplayMode requests properties for the window.
Programming with OpenGL Part 2: Complete Programs Ed Angel Professor of Emeritus of Computer Science University of New Mexico.
Programming with OpenGL Part 2: Complete Programs Ed Angel Professor of Emeritus of Computer Science University of New Mexico.
Graphics: Conceptual Model
Introduction to OpenGL Programming
OpenGL Basic Drawing 2003 Spring Keng Shih-Ling
CS552: Computer Graphics Lecture 6: Viewing in 2D.
1 Programming with OpenGL Part 2: Complete Programs.
OpenGL API 2D Graphic Primitives Angel Angel: Interactive Computer Graphics5E © Addison-Wesley
1 E. Angel and D. Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012 Programming with OpenGL Part 4: Color and Attributes Isaac Gang University.
31/1/2006Based on: Angel (4th Edition) & Akeine-Möller & Haines (2nd Edition)1 CSC345: Advanced Graphics & Virtual Environments Lecture 2: Introduction.
OpenGL Basic Drawing Jian-Liang Lin A Smidgen of OpenGL Code #include main() { InitializeAWindowPlease(); glClearColor (0.0, 0.0, 0.0, 0.0); glClear.
Introduction to Graphics Programming. Graphics API.
Graphics Graphics Korea University kucg.korea.ac.kr Graphics Programming 고려대학교 컴퓨터 그래픽스 연구실.
INTRODUCTION TO OPENGL
Computer Graphics (Fall 2003) COMS 4160, Lecture 5: OpenGL 1 Ravi Ramamoorthi Many slides courtesy Greg Humphreys.
1 OpenGL Computer Graphics Tutorial on OpenGL. 2 Objectives  Development of the OpenGL API  OpenGL Architecture OpenGL as a state machine  Functions.
CS 480/680 Computer Graphics Programming with Open GL Part 2: Complete Programs Dr. Frederick C Harris, Jr. Fall 2011.
Program Studi S-1 Teknik Informatika FMIPA Universitas Padjadjaran
CSC Graphics Programming
The Human Visual System vs The Pinhole camera
Programming with OpenGL Part 1: Background
Programming with OpenGL Part 2: Complete Programs
Programming with OpenGL Part 1: Background
Materi Anatomi OpenGL Fungsi GLUT Posisi Kamera Proyeksi
OpenGL API 2D Graphic Primitives
Programming with OpenGL Part 2: Complete Programs
OpenGL (Open Graphics Library) Mr. B.A.Swamy Assistant Professor Dept of CSE.
Lab 3 Geometric Drawing Lab 3 Geometric Drawing.
Introduction to Computer Graphics with WebGL
Programming with OpenGL Part 4: Color and Attributes
Introduction to OpenGL
Programming with OpenGL Part 2: Complete Programs
Programming with OpenGL Part 2: Complete Programs
Programming with OpenGL Part 2: Complete Programs
Programming with OpenGL Part 4: Color and Attributes
Programming with OpenGL Part 2: Complete Programs
Programming with OpenGL Part 2: Complete Programs
Angel: Interactive Computer Graphics5E © Addison-Wesley 2009
Presentation transcript:

Computer Graphics I, Fall Programming with OpenGL Part 2: Complete Programs

Computer Graphics I, Fall Objectives Refine first program ­Alter default values ­Introduce standard program structure Simple viewing ­2-D viewing as special case of 3-D viewing Fundamental OpenGL primitives Attributes

Computer Graphics I, Fall Program Structure Most OpenGL programs have similar structure Consists of following functions ­main() : defines callback functions opens one or more windows with required properties enters event loop (last executable statement) ­init() : sets state variables Viewing Attributes ­callbacks Display function Input and window functions

Computer Graphics I, Fall simple.c revisited In this version, see same output, but defined all relevant state values through function calls using default values In particular, we set ­Colors ­Viewing conditions ­Window properties

Computer Graphics I, Fall main.c #include int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB); glutInitWindowSize(500,500); glutInitWindowPosition(0,0); glutCreateWindow("simple"); glutDisplayFunc(mydisplay); init(); glutMainLoop(); } includes gl.h define window properties set OpenGL state enter event loop display callback

Computer Graphics I, Fall GLUT functions glutInit allows application to get command line arguments and initializes system gluInitDisplayMode requests properties for window (rendering context) ­RGB color ­Single buffering ­Properties logically OR’ed together glutWindowSize in pixels glutWindowPosition from top-left corner of display glutCreateWindow create window with title “simple” glutDisplayFunc display callback glutMainLoop enter infinite event loop

Computer Graphics I, Fall init.c void init() { glClearColor (0.0, 0.0, 0.0, 1.0); glColor3f(1.0, 1.0, 1.0); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); } black clear color opaque window fill/draw with white viewing volume

Computer Graphics I, Fall Coordinate Systems Units in glVertex determined by application object or problem coordinates Viewing specifications also in object coordinates size of viewing volume determines what will appear in image Internally, OpenGL convert to camera (eye) coordinates and later to screen coordinates OpenGL also uses some internal representations usually not visible to application

Computer Graphics I, Fall OpenGL Camera OpenGL places camera at origin in object space pointing in negative z direction default viewing volume = box centered at origin with side of length 2

Computer Graphics I, Fall Orthographic Viewing z=0 In default orthographic view, points are projected forward along z axis onto plane z = 0

Computer Graphics I, Fall Transformations and Viewing In OpenGL, projection carried out by projection matrix (transformation) only one set of transformation functions ==> must set matrix mode first glMatrixMode (GL_PROJECTION) Transformation functions incremental ==> start with identity matrix alter it with projection matrix that gives view volume glLoadIdentity(); glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);

Computer Graphics I, Fall Two- and three-dim viewing In glOrtho(left, right, bottom, top, near, far) near and far distances measured from camera 2-D vertex commands place all vertices in plane z = 0 If application is in 2-D, can use function gluOrtho2D(left, right, bottom, top) In 2-D view or clipping volume becomes clipping window

Computer Graphics I, Fall mydisplay.c void mydisplay() { glClear(GL_COLOR_BUFFER_BIT); glBegin(GL_POLYGON); glVertex2f(-0.5, -0.5); glVertex2f(-0.5, 0.5); glVertex2f(0.5, 0.5); glVertex2f(0.5, -0.5); glEnd(); glFlush(); }

Computer Graphics I, Fall OpenGL Primitives GL_QUAD_STRIP GL_POLYGON GL_TRIANGLE_STRIP GL_TRIANGLE_FAN GL_POINTS GL_LINES GL_LINE_LOOP GL_LINE_STRIP GL_TRIANGLES

Computer Graphics I, Fall Polygon Issues OpenGL only display correctly polygons that are ­Simple: edges cannot cross ­Convex: All points on segment also in polygon ­Flat: all vertices in same plane (planar) User program can check if above true ­OpenGL produce output if conditions violated but may not be what desired Triangles satisfy all conditions nonsimple polygon nonconvex polygon

Computer Graphics I, Fall Attributes Attributes are part of OpenGL state determine appearance of objects ­Color (points, lines, polygons) ­Size and width (points, lines) ­Stipple pattern (lines, polygons) ­Polygon mode Display as filled: solid color or stipple pattern Display edges Display vertices

Computer Graphics I, Fall RGB color Each color component stored separately in frame buffer Usually 8 bits per component in buffer Note in glColor3f color values range from 0.0 (none) to 1.0 (all), whereas in glColor3ub values range from 0 to 255

Computer Graphics I, Fall Indexed Color Colors = indices into tables of RGB values Requires less memory ­indices usually 8 bits ­not as important now Memory inexpensive Need more colors for shading

Computer Graphics I, Fall Color and State color as set by glColor becomes part of state will be used until changed ­Colors and other attributes not part of object but ­assigned when object rendered can create conceptual vertex colors by code such as glColor glVertex glColor glVertex

Computer Graphics I, Fall Smooth Color Default is smooth shading ­OpenGL interpolates vertex colors across visible polygons Alternative is flat shading ­Color of first vertex determines fill color glShadeModel (GL_SMOOTH) or GL_FLAT

Computer Graphics I, Fall Viewports Don’t have to use entire window for image: glViewport(x,y,w,h) Values in pixels (screen coordinates)