2014 Integrating Gaming and Fitness Amber Bachlani Miko Charbonneau Ellen Yi-Luen Do Katherine Sagona-Stophel October 9 th, 2014 #GHC14 2014.

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Presentation transcript:

2014 Integrating Gaming and Fitness Amber Bachlani Miko Charbonneau Ellen Yi-Luen Do Katherine Sagona-Stophel October 9 th, 2014 #GHC

Amber Bachlani  Client Solutions Coordinator at Pardot, a salesforce.com Company  First Game: Dr. Mario  Favorite Fitness Game: Dance Central

2014 Miko Charbonneau  Game Designer at Good Science (Microsoft Studios)  PhD studying dance games and fitness  First Game: Dream Zone on Amiga  Favorite Fitness Game: Dance Central 3

2014 Ellen Yi-Luen Do  Georgia Tech Professor ID IC HSI  CUTE NUS Singapore  First Game: Tetris  Favorite Fitness Game: Bop It

2014 Katherine Sagona-Stophel  Former: Thomson Reuters Special Services  Editor for SevenCut.com, gaming blog  First Game: Pokemon Red, 1998  Favorite Fitness Game: DDR MAX 2

2014 Why Gaming & Fitness?  From Super Mario World to Disneyland  Storytelling through Gaming  What’s next?

2014 Exergaming has a Long History  Even Atari and NES  Dance Dance Revolution  Nintendo Wii, Sony Move, Microsoft Kinect

2014 Everyone Plays Games  48% of gamers are female  In 2008, 50% of women reported playing video games  In 2008, the average gamer age was 35

2014 Academia and Gaming  Experimental  Satire  Research  Prototype  Constraints

2014 Moderator Question #1 Who are fitness games for?

2014 Moderator Question #2 What do you see as the most successful fitness video games?

2014 Moderator Question #3 What is lacking in fitness gaming?

2014 Moderator Question #4 Which is more important: the technologies or the games behind them?

2014 Moderator Question #5 What do you want to see in the future of fitness and gaming?

2014 Audience: it’s your turn! Questions?

2014 Panelists & Audience Members Anecdotes & War Stories

2014 Tweet, Tweet!   

2014 Got Feedback? Rate and Review the session using the GHC Mobile App To download visit