Ecological Interface Design Overview Park Young Ho Dept. of Nuclear & Quantum Engineering Korea Advanced Institute of Science and Technology May 04 2006.

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Presentation transcript:

Ecological Interface Design Overview Park Young Ho Dept. of Nuclear & Quantum Engineering Korea Advanced Institute of Science and Technology May

Contents 1. Introduction 2. What is the Interface 3. Unanticipated Event 4. Problem Formulation 5. Abstraction Hierarchy 6. Ecological Interface Design 7. Summary and Further Study 8. Reference

Background  Complex human-machine systems pose a strong set of constraints on effective interface design.  Because such systems usually consist of many components that interact.  Effective interface design must to beyond specification of surface features and must focus on the domain semantics.  Thus, it is important that an interface provide operators with the information needed to cope with such unanticipated events.  Traditional interface design practices do not address these features of complex human-machine systems, and so an alternative is needed  Ecological Interface Design (EID) is a theoretical framework for interface design that is intended to address some of the unique properties of complex human-machine systems.

What is the Interface  Interaction Vs. Interface System Interface Human Interaction Task

What is the Interface  Cognitive Vs. Physical Human System Interface

Unanticipated Event  One way to classify events in complex HMS is according to their degree of novelty from the perspective of first operators and designers.  Familiar Events  Routine in that operators experience them frequently  Operators have acquired the skills required to deal with these events by experience and training  Unfamiliar, but Anticipated Events  These occur infrequently  Operators will not have a great deal of experience to rely on.  The events have been anticipated by plant designers. e.g., procedures, decision support systems, automatic controller etc.  Unfamiliar and Unanticipated Events  These occur rarely occur  Unlike the previous category  The event has not been anticipated by designers.

Problem Formulation  This section is directed at formulating the problem of interface design from a research perspective.  The goal is not to develop design principles but to first structure the problem in a meaningful way.  Fundamentals An interface is part of a control system involving human and machine components. Accordingly, It is important to consider the various fundamental constraints that the discipline of control theory places on system design.  First, complexity must be dealt with in one way or another, whether it be by the designer, the machine, or the operator.  Second, it is important to realize that physical systems can be described by a set of constraints.  Third, it is well known in linear systems theory that, implicitly or explicitly, every good controller bust be, or possess, a model of the system it is controlling.

Problem Formulation The structure of the design problem  Two questions pertinent to interface design arise from these fundamental considerations.  First, what is a psychologically relevant of describing the complexity of the work domain?  This requires a representation formalism for describing the work domain’s constraints.  Such a representation defines the informational content and structure of the interface.  Second, what is an effective way of communicating this information to the operator?  An understanding of the mechanisms that people have available for processing information is required.  This would provide a basis for determining the form that the information should take the idea being that information should be presented in a form that is compatible with human cognitive and perceptual properties.

Problem Formulation Complex Work Domain Human Operator Interface -content -structure -form Question: How to describe domain complexity? Required: A domain representation formalism. Question: How to communicate the information? Required: A model of the mechanisms that people have for dealing with complexity.  The structure of the interface design problem

Abstraction Hierarchy  The abstraction hierarchy is a useful framework for representing a work domain in a way that is to relevant to interface design.  Not only is it a psychologically relevant problem representation  But it also provides operators with an informational basis for coping with unanticipated events that, as pointed out in the introduction, are a major threat to safety in complex human- machine system.

Ecological Interface Design (EID)  A Theoretical framework for designing interface for complex human-machine system  Basic Goal  Not to force processing to a higher level than the demands of the task require.  To support each of the three levels of cognitive control  EID is based on taxonomy of cognitive control Skills Rules Knowledge EID Cognitive Control

Ecological Interface Design (EID) SBB Autonomous stage SRK Behavior Categories (Skill Based Behavior)  Attempt to structure the interface so as to take advantage of SBB  Structure of the displayed information should be isomorphic to the part-whole structure of movements First Principle of EID

Ecological Interface Design (EID) RBB Associative stage SRK Behavior Categories (Rule Based Behavior)  Provide a consistent one-to-one mapping between the work domain constraints and the cues or signs provided by the interface  The display provides operators with signs that they use as cues for the selection of an appropriate action. Second Principle of EID

Ecological Interface Design (EID) KBB Cognitive stage SRK Behavior Categories (Knowledge Based Behavior)  Represent the work domain in the form of an abstraction hierarchy to serve as an externalized mental model that will support knowledge-based problem solving  Attempts to provide the necessary support for KBB Third Principle of EID

Ecological Interface Design (EID) Limitations  First, There are limitations imposed by designer’ knowledge of the constraints governing the system.  If those constraints are unknown, an abstraction hierarchy cannot be developed.  Second, Data from sensors are inherently noisy and therefore uncertain  There will always be some deviation between expected normal behavior and the data observed by operators.  Third, Due to sensor technology

Summary and Further Study  Summary  The framework described was motivated by a problem: how to design interfaces for complex work domain.  The first step taken toward solving this problem was to determine what type of demands were associated with the control of complex systems.  The next step taken was to formulate the generic structure of the interface design problem.  Finally a review of a number of other approaches to interface design suggested that EID has a unique and useful contribution to make.  Further Study  EID of NPP  Supporting operator problem solving through EID

Reference 1. Ecological Interface Design: Theoretical Foundations Kim J. Vicente, Member, IEEE, and Jens Rasmussen, Senior Member, IEEE IEEE Transactions on systems, man. And Cybernetics. Vol,22. No4 7/ Supporting Operator Problem Solving Through Ecological Interface Design Kim J. Vicente, Member, IEEE, Klaus Christoffersen, and Alex Pereklita IEEE Transactions on systems, man. And Cybernetics. Vol,25. No.4, April An intelligent human-machine system based on an ecological interface design concept Norio Naito, Juichiro Itoh, Kazuo Monta, Maomi Makino Nuclear Engineering and Design 154(1995) Engineering Psychology and Human Performance Third Edition, Wickens & Hollands