To Make Better Games Session Ⅰ Game Development Seminar Erik Bethke CEO Taldren, Inc & Taldren-Korea, Ltd. What is better game development and production.

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Presentation transcript:

To Make Better Games Session Ⅰ Game Development Seminar Erik Bethke CEO Taldren, Inc & Taldren-Korea, Ltd. What is better game development and production

Game Development Seminar Notes on Game Development

Game Development Seminar Why Is Making Games Hard?  Software development is hard  People do not need games – they need toilet paper  Tension between pre-production and production  Platform constantly changing  Games often do not make a profit

Game Development Seminar The Five Essentials of Victory

Game Development Seminar Sun Tzu Wu around 500 B.C. spelled out five essential points to follow for victory in battle: 1. He will win who knows when to fight and when not to fight. 2. He will win who knows how to handle both superior and inferior forces. 3. He will win whose army is animated by the same spirit throughout the all the ranks. 4. He will win who, prepared himself, waits to take the enemy unprepared. 5. He will win who has military capacity and is not interfered with by his sovereign. “Victory lies in the knowledge of these five points.” Sun Tzu. The Art of War and Games

Game Development Seminar Five Elements of Winning Games 1 – do your pre-production! 2 – work inside your financial constraints 3 – team must support production plan 4 – do not hype your game too early 5 – use your experience and do not allow your publisher to force inefficient production methods

Game Development Seminar Business Context First  How big is your budget?  How much time do you have?  What is your target quality level?

Game Development Seminar The Project Triangle

Game Development Seminar Project Triangle: Flexible Budget?

Game Development Seminar Project Triangle: Flexible Quality?

Game Development Seminar Project Triangle: Flexible Time?

Game Development Seminar Project Triangle of Various Games

Game Development Seminar So Few Games Are Profitable Games

Game Development Seminar It Is a Big Team!

Game Development Seminar Hardwood Spades

Game Development Seminar Questions For You To Answer:  What are you trying to accomplish with this game?  When must you complete this project?  How much money do you have to produce it?  Who do you have to get the job done?

Game Development Seminar What Happens When A Game Project Is Late?

Game Development Seminar The Effects of a Slipped Game 1. Less working capital for the publisher 2. The total advance is tied up longer than expected 3. Marketing dollars are often wasted as the hype bugle is blown too soon 4. The developer’s reputation almost always suffers 5. The business deal never improves for the developer 6. The developer loses opportunity to work on other titles 7. Team members are in danger of becoming disillusioned and the team may suffer uncomfortable turnover.

Game Development Seminar Stonekeep 15 years of developmentWeak sales Daikatana4 years of development, fantastic cost overruns Weak sales Messiah5 years of developmentWeak sales Max Payne5 years of developmentStrong sales The Sims5 years of developmentAmazing sales Baldur’s Gate3+ years of developmentVery strong sales Duke Nukem Forever 5+ years of developmentYet to be released Stonekeep 25 years of developmentProject Cancelled Ultima Online 24 years of developmentProject Cancelled Long Game Projects

Game Development Seminar Software Development Process

Game Development Seminar Unified Development Process

Game Development Seminar Relative Productivity

Game Development Seminar Bad Processes Cost More

Game Development Seminar Organized Projects Make Happy Game Developers

Game Development Seminar Documents of the Project Plan  Vision document  Design document  Technical design document  Gantt chart  Resource usage chart

Game Development Seminar Information Gathering of the Project Plan

Game Development Seminar Black9 Vision Document

Game Development Seminar Black9 Concept Art

Game Development Seminar Unified Modeling Language  Use Case Diagram  Class Diagram  Object Diagram  Package Diagram  Deployment Diagram  Sequence Diagram  Activity Diagram

Game Development Seminar Pac-Man Player Input Use Cases

Game Development Seminar Pac-Man View Use Cases

Game Development Seminar Diablo View Use Cases

Game Development Seminar Diablo Transaction Use Cases

Game Development Seminar Diablo High-Level Use Cases

Game Development Seminar Brainstorming Features

Game Development Seminar Requirements Gathering

Game Development Seminar Unified Modeling Language (UML) – USE CASE DIAGRAM

Game Development Seminar Class Diagram

Game Development Seminar Class Diagram – Has a & Is a

Game Development Seminar Object Diagram

Game Development Seminar Package Diagram

Game Development Seminar Deployment Diagram

Game Development Seminar Sequence Diagram

Game Development Seminar Activity Diagram

Game Development Seminar Microsoft Project: Gantt Chart

Game Development Seminar Microsoft Project: PERT Chart

Game Development Seminar Microsoft Project: Resource Usage

Game Development Seminar Task Tracking

Game Development Seminar Dropped Tasks

Game Development Seminar Taldren Daily Journal

Game Development Seminar 감사합니다 ! Game Development and Production Erik Bethke Published by Wordware, 2003