Oleksii Maksymenko
Dive into the project context: How was it and How it is going? Trying to apply my Tester’s experience on own project What should be automated and Why I think so… Personal takeaways Q&A Let’s play a bit !
More than 10 years and all about Testing…
“Udemy” courses really helped to do the first steps with Photoshop and a drawing tablet.
Unity Asset store “Coursera” Game Development specialization 3 courses passed 1 course left And Capstone project – to get real experience with publishing own game.
Want to have better quality, less defects and some time to sleep at nights?
Invest your resources in a better architecture and coding skills. Sometime it is better to find someone who know how to create things – not only break things…
Already use: UI – Gamestrap $20 ProCamera2D $40 Fast Pool $10 2D Homing Missiles $10 Score Flash $25 Unity Test Tools Free Planning to use: 2DxFX: 2D Sprite FX $50 Prefab Evolution $25 Destructible 2D $50 Universal Sound FX $40 Total$270
Win 7/10 and Unity 5.x.x Trello – Planning tool / Organizer Bitbucket – Source control system + Bug tracking Openshift by Red Hat – Free deploy of my Web builds. Photoshop + Drawing tablet
Context switching New Ideas will burn your mind
Design Feedback Sketch Passion time Health money
my-procrastination-problem "Habitica" "Don't Break the Chain"
Manual testing Unit testing Integration testing Game balance testing
Since I was only one engineer that was quite easy – Do some changes then start a game and check it.
Hey, I’m a Game Object! Sprite Render Audio Source Movement Script Animator
I said No to Unit testing (not so many components, no animations, tiny team etc.)
I’ve done a few tests to check my vision of integration and balancing testing. I didn't get a lot of profit due to an initial project phase.
Care about your motivation Use techniques & tricks to bite the daily routine Positive value loop! All things that inspire you and push you forward as a game developer will interfere with your current plans and goals…
Unit tests In case of many components with specific default values/settings attached to a game prefab Depending from workflow “Artists – Level Design – Coding” In case of a big team, when many people work with the same prefabs continuously Integration tests Verify components/prefab integration What I believe should be automated
Integration tests could be great helpers for game balancing Components balancing (for example, characters parameters/abilities/gear etc.) Game level balancing (We can automate strategies that user can use at a specific map and to see if some strategy can break our balance) What I believe should be automated
Q&A